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Lord

The late-game siege objective that pushes a lane and can nuke a turret.

Lord spawns at 8:00 and, once killed, becomes a team-controlled unit that marches down whichever lane has the fewest remaining turrets, tanking turret damage and pushing the wave for the team that secured it. A fully-empowered ('Evolved') Lord can deal a one-time true-damage hit to a turret worth roughly half its HP, making a secured Lord one of the strongest mid-to-late-game tempo swings in the game. Contesting or stealing an enemy Lord is often the biggest teamfight trigger after minute 8.

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