Lord
The late-game siege objective that pushes a lane and can nuke a turret.
Lord spawns at 8:00 and, once killed, becomes a team-controlled unit that marches down whichever lane has the fewest remaining turrets, tanking turret damage and pushing the wave for the team that secured it. A fully-empowered ('Evolved') Lord can deal a one-time true-damage hit to a turret worth roughly half its HP, making a secured Lord one of the strongest mid-to-late-game tempo swings in the game. Contesting or stealing an enemy Lord is often the biggest teamfight trigger after minute 8.
Related terms
TurtleEarly-game jungle objective granting team-wide gold and XP.RetributionThe jungle battle spell that deals true damage to secure monsters or steal kills.Smite StealUsing Retribution's burst true damage to snipe an objective from the contesting team.Objective ControlPrioritizing Turtle, Lord, and turrets over kills, since they carry more durable value.