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Mobile Legends tier list

Ranked per lane, because a hero that dominates the EXP lane can be unplayable in the jungle. Every placement carries a one-line reason — if we cannot say why a hero is S tier, it is not S tier.

Last reviewed 2026-08-14

What this ranking is, and is not

Editorial ranking compiled by the site authors from public fan-aggregator win/ban-rate data and community meta writeups current as of August 2026 (Patch 2.1.90 / Season 41); this is not official Moonton statistics and should be read as a directional, opinionated guide rather than a guaranteed win-rate ranking.
S

Ban-worthy. Wins games on its own.

A

Strong and safe in almost any draft.

B

Solid. Needs the right draft or a good player.

C

Situational. Outclassed in most matchups.

D

Struggling in the current patch.

Gold Lane

Bottom lane for the farm-hungry carry. Free minion gold, safest to farm.

Why these 21 placements
  • S Melissa Go Away!'s repelling dome gives elastic burst and disengage, topping marksman win rates all season.
  • S Hanabi Ninjutsu: Petal Barrage bounces off every hit for free wave clear, and Ninjutsu: Equinox's shield makes her control-immune through most 1v1 sidelane fights.
  • S Miya Moon Blessing attack-speed stacks and Hidden Moonlight's debuff-clearing escape make her the safest scaling pick when games run long.
  • A Brody Blade of Despair execute damage rewards aggressive dueling once two core items are up.
  • A Claude Battle Mirror Image's swap keeps him out of reach while Blazing Duet inherits his Basic Attack effects, doubling his output the instant he gets an attack-speed or lifesteal buff.
  • A Wanwan Tiger Pace lets her dash after every Basic Attack arrow, so she kites melee divers indefinitely while still auto-attacking.
  • A Karrie True damage passive shreds stacked-defense tank comps that shut down other marksmen.
  • A Irithel Jungle Heart fires two bolts per attack and lets her shoot while moving, so she keeps her damage up while kiting instead of standing still.
  • A Popol and Kupa Dual jungle/gold flexibility and Kupa attacking targets on his own give strong early lane pressure most marksmen lack.
  • B Beatrix Weapon-swap combos give burst and range but demand precise item and rotation timing.
  • B Moskov Spear of Quiescence's piercing line poke rewards good positioning over mechanical combos.
  • B Granger Six-round burst rewards aggressive all-ins but leaves him reload-vulnerable against dive.
  • B Natan Mixed physical/magic damage bypasses single-type defense builds but requires stacking momentum first.
  • B Ixia Twin-gun stance switching gives flexible poke and burst but has a steep mechanical learning curve.
  • B Harith Highest-mobility Mage in the lane, with Zaman Force cutting Chrono Dash's cooldown, but squishy and entirely reliant on Chrono Dash timing.
  • B Clint Double-hit passive spikes early lane damage before falling off relative to hypercarries.
  • C Lesley Stealth snipe picks are strong but she is largely helpless once initiated on directly.
  • C Kimmy Hybrid magic-physical damage is strong on paper but her low mobility invites easy dives.
  • C Bruno Volley Shot wave clear is solid but he lacks the late-game ceiling of newer marksmen.
  • C Obsidia Bone Shard stacking offers unique zoning but needs heavy practice to out-damage standard picks.
  • D Layla Lowest mobility and damage ceiling in the lane makes her a beginner pick only in casual queues.

Mid Lane

Shortest lane, fastest rotations. Owns river control and roams to both sides.

Why these 26 placements
  • S Gord Highest flat poke burst in the mid lane, punishing any hero who steps into skillshot range.
  • S Eudora Instant-cast stun into a full combo makes her the most reliable one-shot pick versus squishies.
  • S Zhuxin Soul Snare stacks until the Crimson Butterflies capture the target and pull them airborne, making her nearly impossible to peel for.
  • A Kadita Ocean Ode engage plus an AoE ultimate lets her flex into a pseudo-assassin pick mode.
  • A Valir Layered flame zones deny approach and set up follow-up CC chains for the whole team.
  • A Zetian Fury of the Phoenix stuns every enemy hero while speeding up her team, and Celestial Armament punishes anyone who closes on her.
  • A Pharsa Feathered Air Strike bombards a target area up to four times while she is airborne, turning teamfights into free damage.
  • A Lylia Shadow Energy zoning chips from max range and Black Shoes rewinds her to safety with her HP, Mana and charges restored.
  • A Kagura Umbrella-state mobility lets her poke and disengage without ever standing still.
  • B Cyclops Stardust Shock disks and Planets Attack spheres poke safely, but the pattern is predictable once enemies learn to walk out of it.
  • B Vale AoE knock-up combo is strong CC but needs a coordinated follow-up to convert kills.
  • B Luo Yi Space-folding repositioning creates surprise picks but is inconsistent outside coordinated play.
  • B Nana Molina Smooch's transform is reliable utility though her raw damage output lags the meta.
  • B Novaria Astral Echo reveals enemies and enlarges their hitboxes, punishing positioning mistakes, but she has a weak early laning phase.
  • B Valentina Ultimate-steal versatility is powerful but demands game knowledge of every enemy ultimate.
  • B Vexana Undead-summon zoning controls space but her kit is telegraphed and easy to CC through.
  • B Xavier Mark-and-detonate burst rewards patient poke but he has almost no escape once caught.
  • C Aurora Freeze control is strong utility but her damage output trails the current top mages.
  • C Cecilion Overflowing grows his Max Mana on every skill hit and his damage scales with it, so he rewards patience but is extremely vulnerable before those stacks build.
  • C Faramis Revive-the-team ultimate is a late-game swing but he offers little early lane pressure.
  • C Yve Zone-control ultimate is powerful in theory but slow setup makes her easy to dive first.
  • C Gusion Flexes out of the jungle into a burst mid assassin pick when the enemy draft lacks peel.
  • C Zhask Nightmaric Spawn split-pushing is niche utility that rarely wins straight teamfights.
  • D Chang'e Crescent Moon's shield adds extra spheres to Starmoon Shockwave, but she is outclassed by every standard mid pick.
  • D Lunox Dual-form flexibility sounds strong but her damage numbers lag behind meta mages.
  • D Odette Telegraphed ultimate is easily played around at current skill levels, limiting her pick rate.

EXP Lane

Top lane, solo experience. Duellists who can hold a side alone.

Why these 28 placements
  • S Gloo Grab, Grab rides an enemy carry for up to 9 seconds once they hold full Sticky stacks, transferring 80% of the damage Gloo takes to them, and it defines the current tank meta.
  • S Sun Clone-doubled damage output gives him fighter-tier burst with tank-tier durability.
  • S Masha Three HP bars and Basic Attacks that scale with the target's HP post the single highest win rate of any exp laner right now.
  • A Lukas Flexes between exp and jungle with high mobility and consistent dueling power all game.
  • A Minsitthar Spear pull into stun is the most reliable solo engage tool in the exp lane.
  • A Silvanna Imperial Justice restrains the closest enemy in the Circle of Light for 3.5 seconds, winning almost any isolated side-lane duel.
  • A Guinevere Ultimate knock-up chains into teamfight-swinging AoE stuns when timed with allies.
  • A Paquito Highest ban rate in the game — his dash-cancel combos punish any squishy who overextends.
  • A Sora Thunder and Torrent form-swapping gives mobility and burst, making him the top-picked exp specialist in recent ranked data.
  • B Terizla Slow-stacking AoE damage wins extended duels but he is vulnerable to poke before engaging.
  • B Arlott Chain-dash combo threatens flanks but leaves him exposed if the initial engage whiffs.
  • B Esmeralda Shield-absorb mechanic gives strong laning sustain but her damage ramps slowly.
  • B Khaleed Sandstorm dash sustain rewards aggressive trading though he struggles without minion waves nearby.
  • B Chou Kung Fu combo picks and repositions enemies but is punishable during his long skill animations.
  • B Freya Sacred Orb stacking into repeated Spirit Combo casts rewards good resource management but has a steep execution curve.
  • B Dyrroth Abysm Strike adds 20% of the target's Lost HP as Physical Damage and Spectre Step cuts Physical Defense by 40%, making him a strong tank-shredding duelist.
  • B Yu Zhong Dragon-form sustain and displacement give strong dueling power once core items come online.
  • C Aldous Stack-based punch scaling is a late-game win condition but he is weak for most of the match.
  • C Argus Eternal Evil converts all the damage he deals as the Fallen Angel back into HP, but his kit is predictable and easy to kite.
  • C Cici Fast wave clear and mobility are useful for split-push but her burst is below meta standard.
  • C Lapu-Lapu Dual-blade stance rewards aggressive combat but he lacks a reliable escape if focused.
  • C Ruby Chain-CC combo is disruptive but her low base damage makes her a utility-only pick now.
  • C X.Borg Last Insanity's flamethrower charge is his only real engage, and he offers little compared to the current top duelists.
  • D Benedetta High mechanical ceiling rarely translates to results outside of dedicated one-trick players.
  • D Phoveus Demonic Force cuts his cooldowns whenever enemies blink or dash nearby, which is dead weight against the current sustain-heavy tank picks in the lane.
  • D Thamuz Sustain-through-damage kit falls off hard against the anti-heal now common in every build.
  • D Uranus Passive regeneration tank identity is outclassed by more disruptive current exp tanks.
  • D Zilong Simple dueling kit with no hard CC struggles to keep pace with the current exp roster.

Jungle

Farms camps, takes objectives and decides where the map pressure goes.

Why these 26 placements
  • S Ling Wall-dash mobility and a Sword Field that refreshes its own cooldown make him the premier pick-and-clean assassin.
  • S Harley Blink-teleport burst combo remains the most reliable one-shot threat despite recent nerfs.
  • S Sun Clone jungle-clear speed plus fighter-tier durability lets him snowball camps into teamfight relevance.
  • A Lukas High mobility jungle clear into early ganks gives strong tempo before his exp-lane peak.
  • A Barats Explosive-barrel zoning secures objectives and denies enemy jungle contests effectively.
  • A Yi Sun-shin Arrow-mark execute flexes between jungle and gold, rewarding aggressive vision plays.
  • A Fredrinn Crystalline Armor banks the damage he takes as healing while skill hits build Combo Points for Energy Eruption's taunt, making him a premier objective-securing jungler.
  • A Suyou Ink-step mobility and burst give one of the fastest jungle clears in the current patch.
  • A Leomord Horse-summon burst and displacement punish overextended squishy targets in the mid game.
  • B Karina Mark-detonate burst is strong but she needs a completed core item before threatening kills.
  • B Hayabusa Shadow-clone repositioning gives high pick potential but is item- and skill-dependent to execute.
  • B Gusion Highest combo ceiling in the jungle but punishing to learn and fragile if the combo whiffs.
  • B Hanzo Kinjutsu: Pinnacle Ninja sends his Hanekage form through terrain and every kill extends it, giving him flank angles most junglers cannot take.
  • B Julian Root-into-burst combo threatens squishies but his jungle-clear speed trails the top picks.
  • B Lancelot Combo-reset dashes reward mechanical skill but leave little margin for error against CC.
  • B Martis Sword-stack execute duels well but is vulnerable to peel and crowd control before he engages.
  • B Popol and Kupa Kupa holds camps and chases targets on his own, giving strong early-game jungle control and gank setup.
  • C Aamon Camouflage-reset attacks reward patient stacking but he falls off if fights start early.
  • C Alpha Beta's follow-up strafes add True Damage to every skill and Spear of Alpha carries enemies into his team, but the engage is predictable against coordinated peel.
  • C Balmond Simple sustain-and-execute kit lacks the mobility of current top-tier junglers.
  • C Bane Deadly Catch's shark charge knocks a whole line airborne, but the rest of his kit rarely wins straight jungle duels.
  • C Helcurt Dark Night Falls cuts the enemy team's sight range for 3 seconds and hides their allies from each other, but he offers little else in a fight.
  • C Saber Triple Sweep locks onto a single target for a guaranteed pick, but its 44-second cooldown leaves him contributing little between casts.
  • D Fanny Cable-swing mobility has the highest ceiling in the game but is nearly unplayable below expert skill.
  • D Natalia Stealth-camp playstyle is largely outclassed by faster-clearing current meta assassins.
  • D Yin Blade-strike stacking rewards patience but he lacks the burst to compete with top junglers.

Roam

No farm, all map. Vision, engage, peel and rotations.

Why these 25 placements
  • S Rafaela Holy Healing tops the team up and grants Slow Immunity, while Divine Resurrection brings a dead ally straight back into the game.
  • S Marcel Highest raw win rate of any hero in the game, though his pick rate stays low due to difficulty.
  • S Minotaur Enrage-fueled sustain and knock-up engage give tank-tier durability with real damage threat.
  • A Floryn Bloom heals the whole team anywhere on the map and clears Healing Reduction, scaling team sustain without sacrificing lane presence.
  • A Atlas Full-team ultimate pull remains the single best teamfight-starting engage in the game.
  • A Belerick Thorn-armor reflect damage punishes basic-attack-reliant comps and anchors extended fights.
  • A Estes Blessing of Moon Goddess pours team-wide regeneration over 8 seconds, anchoring the current sustain-favored meta almost by itself.
  • A Diggie Time Journey's CC clear and Young Again's egg revive counter the CC-heavy comps common in this meta.
  • A Kaja Divine Judgement suppression pull is a guaranteed pick on any isolated enemy carry.
  • B Franco Iron Hook single-target pull remains a reliable pick tool against low-mobility carries.
  • B Tigreal AoE ultimate stun is the most straightforward teamfight-starting engage for new roamers.
  • B Khufra Bouncing Ball knocks any enemy blinking across him airborne, hard-countering blink-reliant assassins and marksmen.
  • B Johnson Transform-and-deliver ultimate creates surprise engages by teleporting allies across the map.
  • B Mathilda Dash-and-shield mobility make her a flexible peel-or-engage roamer for aggressive comps.
  • B Carmilla Crimson Flower's stacking slow and Curse of Blood's damage link give strong protect-the-carry utility in extended fights.
  • B Lolita Barrier-block negates enemy poke and burst, especially strong against ranged comps.
  • B Chip Shortcut drops portals that pull the team onto a marked enemy, but it needs practice to time well.
  • C Angela Possession-heal utility enables dives but leaves her nearly helpless if caught alone.
  • C Akai Spin-pull crowd control is disruptive but he lacks the raw durability of top current tanks.
  • C Hylos Glorious Pathway's regen and Ring of Punishment's aura make him durable, but he offers little proactive engage for the team.
  • C Kalea Support-fighter hybrid utility is serviceable but outclassed by dedicated meta roamers.
  • C Grock Wall-summon zoning offers unique lane control but weak overall teamfight presence.
  • D Gatotkaca Shockwave engage is powerful in theory but overshadowed by faster, more reliable roamers.
  • D Hilda Self-sufficient jungle-roam hybrid struggles to provide the utility a dedicated roamer needs.
  • D Jawhead Single-target yank engage is easily countered by any peel or displacement counter-play.

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