Mobile Legends tier list
Ranked per lane, because a hero that dominates the EXP lane can be unplayable in the jungle. Every placement carries a one-line reason — if we cannot say why a hero is S tier, it is not S tier.
Last reviewed 2026-08-14
What this ranking is, and is not
Ban-worthy. Wins games on its own.
Strong and safe in almost any draft.
Solid. Needs the right draft or a good player.
Situational. Outclassed in most matchups.
Struggling in the current patch.
Gold Lane
Bottom lane for the farm-hungry carry. Free minion gold, safest to farm.
Why these 21 placements
- S Melissa — Go Away!'s repelling dome gives elastic burst and disengage, topping marksman win rates all season.
- S Hanabi — Ninjutsu: Petal Barrage bounces off every hit for free wave clear, and Ninjutsu: Equinox's shield makes her control-immune through most 1v1 sidelane fights.
- S Miya — Moon Blessing attack-speed stacks and Hidden Moonlight's debuff-clearing escape make her the safest scaling pick when games run long.
- A Brody — Blade of Despair execute damage rewards aggressive dueling once two core items are up.
- A Claude — Battle Mirror Image's swap keeps him out of reach while Blazing Duet inherits his Basic Attack effects, doubling his output the instant he gets an attack-speed or lifesteal buff.
- A Wanwan — Tiger Pace lets her dash after every Basic Attack arrow, so she kites melee divers indefinitely while still auto-attacking.
- A Karrie — True damage passive shreds stacked-defense tank comps that shut down other marksmen.
- A Irithel — Jungle Heart fires two bolts per attack and lets her shoot while moving, so she keeps her damage up while kiting instead of standing still.
- A Popol and Kupa — Dual jungle/gold flexibility and Kupa attacking targets on his own give strong early lane pressure most marksmen lack.
- B Beatrix — Weapon-swap combos give burst and range but demand precise item and rotation timing.
- B Moskov — Spear of Quiescence's piercing line poke rewards good positioning over mechanical combos.
- B Granger — Six-round burst rewards aggressive all-ins but leaves him reload-vulnerable against dive.
- B Natan — Mixed physical/magic damage bypasses single-type defense builds but requires stacking momentum first.
- B Ixia — Twin-gun stance switching gives flexible poke and burst but has a steep mechanical learning curve.
- B Harith — Highest-mobility Mage in the lane, with Zaman Force cutting Chrono Dash's cooldown, but squishy and entirely reliant on Chrono Dash timing.
- B Clint — Double-hit passive spikes early lane damage before falling off relative to hypercarries.
- C Lesley — Stealth snipe picks are strong but she is largely helpless once initiated on directly.
- C Kimmy — Hybrid magic-physical damage is strong on paper but her low mobility invites easy dives.
- C Bruno — Volley Shot wave clear is solid but he lacks the late-game ceiling of newer marksmen.
- C Obsidia — Bone Shard stacking offers unique zoning but needs heavy practice to out-damage standard picks.
- D Layla — Lowest mobility and damage ceiling in the lane makes her a beginner pick only in casual queues.
Mid Lane
Shortest lane, fastest rotations. Owns river control and roams to both sides.
Why these 26 placements
- S Gord — Highest flat poke burst in the mid lane, punishing any hero who steps into skillshot range.
- S Eudora — Instant-cast stun into a full combo makes her the most reliable one-shot pick versus squishies.
- S Zhuxin — Soul Snare stacks until the Crimson Butterflies capture the target and pull them airborne, making her nearly impossible to peel for.
- A Kadita — Ocean Ode engage plus an AoE ultimate lets her flex into a pseudo-assassin pick mode.
- A Valir — Layered flame zones deny approach and set up follow-up CC chains for the whole team.
- A Zetian — Fury of the Phoenix stuns every enemy hero while speeding up her team, and Celestial Armament punishes anyone who closes on her.
- A Pharsa — Feathered Air Strike bombards a target area up to four times while she is airborne, turning teamfights into free damage.
- A Lylia — Shadow Energy zoning chips from max range and Black Shoes rewinds her to safety with her HP, Mana and charges restored.
- A Kagura — Umbrella-state mobility lets her poke and disengage without ever standing still.
- B Cyclops — Stardust Shock disks and Planets Attack spheres poke safely, but the pattern is predictable once enemies learn to walk out of it.
- B Vale — AoE knock-up combo is strong CC but needs a coordinated follow-up to convert kills.
- B Luo Yi — Space-folding repositioning creates surprise picks but is inconsistent outside coordinated play.
- B Nana — Molina Smooch's transform is reliable utility though her raw damage output lags the meta.
- B Novaria — Astral Echo reveals enemies and enlarges their hitboxes, punishing positioning mistakes, but she has a weak early laning phase.
- B Valentina — Ultimate-steal versatility is powerful but demands game knowledge of every enemy ultimate.
- B Vexana — Undead-summon zoning controls space but her kit is telegraphed and easy to CC through.
- B Xavier — Mark-and-detonate burst rewards patient poke but he has almost no escape once caught.
- C Aurora — Freeze control is strong utility but her damage output trails the current top mages.
- C Cecilion — Overflowing grows his Max Mana on every skill hit and his damage scales with it, so he rewards patience but is extremely vulnerable before those stacks build.
- C Faramis — Revive-the-team ultimate is a late-game swing but he offers little early lane pressure.
- C Yve — Zone-control ultimate is powerful in theory but slow setup makes her easy to dive first.
- C Gusion — Flexes out of the jungle into a burst mid assassin pick when the enemy draft lacks peel.
- C Zhask — Nightmaric Spawn split-pushing is niche utility that rarely wins straight teamfights.
- D Chang'e — Crescent Moon's shield adds extra spheres to Starmoon Shockwave, but she is outclassed by every standard mid pick.
- D Lunox — Dual-form flexibility sounds strong but her damage numbers lag behind meta mages.
- D Odette — Telegraphed ultimate is easily played around at current skill levels, limiting her pick rate.
EXP Lane
Top lane, solo experience. Duellists who can hold a side alone.
Why these 28 placements
- S Gloo — Grab, Grab rides an enemy carry for up to 9 seconds once they hold full Sticky stacks, transferring 80% of the damage Gloo takes to them, and it defines the current tank meta.
- S Sun — Clone-doubled damage output gives him fighter-tier burst with tank-tier durability.
- S Masha — Three HP bars and Basic Attacks that scale with the target's HP post the single highest win rate of any exp laner right now.
- A Lukas — Flexes between exp and jungle with high mobility and consistent dueling power all game.
- A Minsitthar — Spear pull into stun is the most reliable solo engage tool in the exp lane.
- A Silvanna — Imperial Justice restrains the closest enemy in the Circle of Light for 3.5 seconds, winning almost any isolated side-lane duel.
- A Guinevere — Ultimate knock-up chains into teamfight-swinging AoE stuns when timed with allies.
- A Paquito — Highest ban rate in the game — his dash-cancel combos punish any squishy who overextends.
- A Sora — Thunder and Torrent form-swapping gives mobility and burst, making him the top-picked exp specialist in recent ranked data.
- B Terizla — Slow-stacking AoE damage wins extended duels but he is vulnerable to poke before engaging.
- B Arlott — Chain-dash combo threatens flanks but leaves him exposed if the initial engage whiffs.
- B Esmeralda — Shield-absorb mechanic gives strong laning sustain but her damage ramps slowly.
- B Khaleed — Sandstorm dash sustain rewards aggressive trading though he struggles without minion waves nearby.
- B Chou — Kung Fu combo picks and repositions enemies but is punishable during his long skill animations.
- B Freya — Sacred Orb stacking into repeated Spirit Combo casts rewards good resource management but has a steep execution curve.
- B Dyrroth — Abysm Strike adds 20% of the target's Lost HP as Physical Damage and Spectre Step cuts Physical Defense by 40%, making him a strong tank-shredding duelist.
- B Yu Zhong — Dragon-form sustain and displacement give strong dueling power once core items come online.
- C Aldous — Stack-based punch scaling is a late-game win condition but he is weak for most of the match.
- C Argus — Eternal Evil converts all the damage he deals as the Fallen Angel back into HP, but his kit is predictable and easy to kite.
- C Cici — Fast wave clear and mobility are useful for split-push but her burst is below meta standard.
- C Lapu-Lapu — Dual-blade stance rewards aggressive combat but he lacks a reliable escape if focused.
- C Ruby — Chain-CC combo is disruptive but her low base damage makes her a utility-only pick now.
- C X.Borg — Last Insanity's flamethrower charge is his only real engage, and he offers little compared to the current top duelists.
- D Benedetta — High mechanical ceiling rarely translates to results outside of dedicated one-trick players.
- D Phoveus — Demonic Force cuts his cooldowns whenever enemies blink or dash nearby, which is dead weight against the current sustain-heavy tank picks in the lane.
- D Thamuz — Sustain-through-damage kit falls off hard against the anti-heal now common in every build.
- D Uranus — Passive regeneration tank identity is outclassed by more disruptive current exp tanks.
- D Zilong — Simple dueling kit with no hard CC struggles to keep pace with the current exp roster.
Jungle
Farms camps, takes objectives and decides where the map pressure goes.
Why these 26 placements
- S Ling — Wall-dash mobility and a Sword Field that refreshes its own cooldown make him the premier pick-and-clean assassin.
- S Harley — Blink-teleport burst combo remains the most reliable one-shot threat despite recent nerfs.
- S Sun — Clone jungle-clear speed plus fighter-tier durability lets him snowball camps into teamfight relevance.
- A Lukas — High mobility jungle clear into early ganks gives strong tempo before his exp-lane peak.
- A Barats — Explosive-barrel zoning secures objectives and denies enemy jungle contests effectively.
- A Yi Sun-shin — Arrow-mark execute flexes between jungle and gold, rewarding aggressive vision plays.
- A Fredrinn — Crystalline Armor banks the damage he takes as healing while skill hits build Combo Points for Energy Eruption's taunt, making him a premier objective-securing jungler.
- A Suyou — Ink-step mobility and burst give one of the fastest jungle clears in the current patch.
- A Leomord — Horse-summon burst and displacement punish overextended squishy targets in the mid game.
- B Karina — Mark-detonate burst is strong but she needs a completed core item before threatening kills.
- B Hayabusa — Shadow-clone repositioning gives high pick potential but is item- and skill-dependent to execute.
- B Gusion — Highest combo ceiling in the jungle but punishing to learn and fragile if the combo whiffs.
- B Hanzo — Kinjutsu: Pinnacle Ninja sends his Hanekage form through terrain and every kill extends it, giving him flank angles most junglers cannot take.
- B Julian — Root-into-burst combo threatens squishies but his jungle-clear speed trails the top picks.
- B Lancelot — Combo-reset dashes reward mechanical skill but leave little margin for error against CC.
- B Martis — Sword-stack execute duels well but is vulnerable to peel and crowd control before he engages.
- B Popol and Kupa — Kupa holds camps and chases targets on his own, giving strong early-game jungle control and gank setup.
- C Aamon — Camouflage-reset attacks reward patient stacking but he falls off if fights start early.
- C Alpha — Beta's follow-up strafes add True Damage to every skill and Spear of Alpha carries enemies into his team, but the engage is predictable against coordinated peel.
- C Balmond — Simple sustain-and-execute kit lacks the mobility of current top-tier junglers.
- C Bane — Deadly Catch's shark charge knocks a whole line airborne, but the rest of his kit rarely wins straight jungle duels.
- C Helcurt — Dark Night Falls cuts the enemy team's sight range for 3 seconds and hides their allies from each other, but he offers little else in a fight.
- C Saber — Triple Sweep locks onto a single target for a guaranteed pick, but its 44-second cooldown leaves him contributing little between casts.
- D Fanny — Cable-swing mobility has the highest ceiling in the game but is nearly unplayable below expert skill.
- D Natalia — Stealth-camp playstyle is largely outclassed by faster-clearing current meta assassins.
- D Yin — Blade-strike stacking rewards patience but he lacks the burst to compete with top junglers.
Roam
No farm, all map. Vision, engage, peel and rotations.
Why these 25 placements
- S Rafaela — Holy Healing tops the team up and grants Slow Immunity, while Divine Resurrection brings a dead ally straight back into the game.
- S Marcel — Highest raw win rate of any hero in the game, though his pick rate stays low due to difficulty.
- S Minotaur — Enrage-fueled sustain and knock-up engage give tank-tier durability with real damage threat.
- A Floryn — Bloom heals the whole team anywhere on the map and clears Healing Reduction, scaling team sustain without sacrificing lane presence.
- A Atlas — Full-team ultimate pull remains the single best teamfight-starting engage in the game.
- A Belerick — Thorn-armor reflect damage punishes basic-attack-reliant comps and anchors extended fights.
- A Estes — Blessing of Moon Goddess pours team-wide regeneration over 8 seconds, anchoring the current sustain-favored meta almost by itself.
- A Diggie — Time Journey's CC clear and Young Again's egg revive counter the CC-heavy comps common in this meta.
- A Kaja — Divine Judgement suppression pull is a guaranteed pick on any isolated enemy carry.
- B Franco — Iron Hook single-target pull remains a reliable pick tool against low-mobility carries.
- B Tigreal — AoE ultimate stun is the most straightforward teamfight-starting engage for new roamers.
- B Khufra — Bouncing Ball knocks any enemy blinking across him airborne, hard-countering blink-reliant assassins and marksmen.
- B Johnson — Transform-and-deliver ultimate creates surprise engages by teleporting allies across the map.
- B Mathilda — Dash-and-shield mobility make her a flexible peel-or-engage roamer for aggressive comps.
- B Carmilla — Crimson Flower's stacking slow and Curse of Blood's damage link give strong protect-the-carry utility in extended fights.
- B Lolita — Barrier-block negates enemy poke and burst, especially strong against ranged comps.
- B Chip — Shortcut drops portals that pull the team onto a marked enemy, but it needs practice to time well.
- C Angela — Possession-heal utility enables dives but leaves her nearly helpless if caught alone.
- C Akai — Spin-pull crowd control is disruptive but he lacks the raw durability of top current tanks.
- C Hylos — Glorious Pathway's regen and Ring of Punishment's aura make him durable, but he offers little proactive engage for the team.
- C Kalea — Support-fighter hybrid utility is serviceable but outclassed by dedicated meta roamers.
- C Grock — Wall-summon zoning offers unique lane control but weak overall teamfight presence.
- D Gatotkaca — Shockwave engage is powerful in theory but overshadowed by faster, more reliable roamers.
- D Hilda — Self-sufficient jungle-roam hybrid struggles to provide the utility a dedicated roamer needs.
- D Jawhead — Single-target yank engage is easily countered by any peel or displacement counter-play.