Mobile marksman who fires while moving and builds bonus bolts on the run
MarksmanGold LaneDeals physical
Irithel is a gold-lane marksman who can shoot while moving thanks to Jungle Heart, stacking bonus bolts the more she repositions instead of standing still. Heavy Crossbow leaps her into a fight and empowers her bolts to hit a wide area, turning her from a single-target kiter into a burst AoE threat.
Difficulty
Moderate
Specialities
FinisherBurst
Getting real value from Jungle Heart means constantly repositioning while still landing bolts and Strafe on target, which takes practice under pressure.
Beaten by
105 hard
Strong into
5
Best duos
10
Builds
2
At a glance
Damage
7 of 10
Durability
4 of 10
Crowd Control
3 of 10
Mobility
6 of 10
Utility
3 of 10
Rated against the whole roster, not against their own class.
When Irithel is strong
Attributes
Damage
7
Durability
4
Crowd Control
3
Mobility
6
Utility
3
Strengths
Can fire basic attacks while moving, unlike almost every other marksman in the game
Jungle Heart rewards constant repositioning with a bonus bolt per basic attack
Strafe shreds physical defense, softening tanks for the rest of her team
Heavy Crossbow leaps her into range and turns her bolts into an AoE weapon for a burst window
Weaknesses
Shorter effective range than most gold-lane marksmen, forcing closer engagements
No hard crowd control — Force of the Queen only slows, so she can't lock a target down alone
Heavy Crossbow's leap commits her to a fight, which can be punished by a coordinated dive
Squishy like any marksman, and any burst that catches her before Jungle Heart stacks up hurts badly
Skills
Max Strafe first for the poke and defense shred, level Force of the Queen for the slow and clear, and take the ultimate whenever it's available.
Passive
Jungle Heart
Buff
Irithel and Leo's immaculate teamwork allows her to shoot while moving. Each Basic Attack will shoot 2 crossbow bolt(s) (but takes longer to refill) that deal (+55% Total Physical Attack) Physical Damage per bolt (inherits a portion [55%] of Attack Effects). Moving will build up Jungle Heart, up to a maximum of 10 units, and cause the next Basic Attack to unleash 1 additional bolt(s).
Always active — no cooldown
What the terms mean(1)
Physical Basic Attack
Deal Physical Damage to enemies. Triggers ATK Effects and Lifes
Skill 1
Strafe
AOEDebuff
Irithel launches a volley of arrows on the target area, dealing 330–530 (+60% Total Physical Attack) Physical Damage to enemies within and reducing their Physical Defense by 15–40 for 3 seconds.
Cooldown
10s
What the terms mean(2)
Physical Damage Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Physical Defense
Deduction of Physical Damage taken. Physical Defense will be affected by the enemy’s Physical PEN but not lower than 0. Actual Physical Damage taken = Physical Damage dealt by enemy 120/(
Skill 2
Force of the Queen
SlowAOE
Leo lets out a piercing roar, dealing 200–350 (+60% Total Physical Attack) Physical Damage to nearby enemies and slowing them by 40% for 2 seconds.
Cooldown
10s
What the terms mean(2)
Physical Damage Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But when Movement Speed is below 230 or over 420 both Slowdown and Speedup Effect will decay. Calculated Movement Speed = Basic Movement
Ultimate
Heavy Crossbow
BuffMobility
Irithel order Leo to leap in the target direction and empowers her crossbow for 10 seconds. For the duration, she gains 30 extra Movement Speed and her Basic Attacks shoot enhanced crossbow bolts, dealing 120 (+60–80% Total Physical Attack) Physical Damage to the target and nearby units. Jungle Heart also accumulates faster for the duration.
“No arrow is shot in vain.”
Cooldown not recorded
What the terms mean(1)
Physical Basic Attack
Deal Physical Damage to enemies. Triggers ATK Effects
Signature combo
Strafe to shred defense and poke → basic attacks while repositioning to stack Jungle Heart → Heavy Crossbow to leap in and burst the whole area with empowered bolts.
Irithel builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
Standard Carry
7,050g total
Default pick when you can farm safely and scale into the late game.
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Swap in when needed
Blade Armor — Against an enemy crit-reliant marksman dueling her in lane.
Queen's Wings — Extra survivability against a dive-heavy enemy draft.
Sea Halberd — Cuts healing when the enemy stacks lifesteal or regen.
Irithel Standard Carry build: Swift Boots, then Windtalker, then Berserker's Fury, then Malefic Roar.
Anti-Tank Finisher
7,350g total
When the enemy draft is stacking HP and defense to stall out fights.
Purify does not clear suppression (e.g. Franco's Bloody Hunt or Khufra's ultimate) — a common mistake is trusting it to escape a hook combo it can't actually cleanse.
Swap in when needed
Blade of Despair — Raw damage spike once the enemy frontline is well past 120 defense.
Queen's Wings — Survivability for a longer, defense-heavy grind.
Sea Halberd — Cuts healing on a sustain-heavy tank line.
Irithel Anti-Tank Finisher build: Swift Boots, then Berserker's Fury, then Demon Hunter Sword, then Malefic Roar.
Keep moving during trades to build Jungle Heart stacks for the extra bolt rather than standing still
2
Land Strafe on the frontline before a fight to shred defense for your team's follow-up damage
3
Save Heavy Crossbow for a fight you can already win — the leap is a commitment, not a poke tool
4
Use Force of the Queen's slow to peel a diver off you rather than only as engage damage
Irithel — common questions
Is Irithel good for beginners?
She's reasonably approachable since her damage is mostly basic attacks, but getting full value from moving while shooting to stack Jungle Heart takes some hands-on practice.
What is the best build for Irithel?
Windtalker into Berserker's Fury and Malefic Roar covers attack speed, crit, and penetration; swap Malefic Roar for Demon Hunter Sword if the enemy frontline stacks heavy HP and defense.
Which heroes counter Irithel?
Brody, Karina and Fredrinn are the hardest matchups since all three can burst her down before her sustained bolt damage or Jungle Heart stacks matter.
What makes Irithel's passive Jungle Heart different from other marksmen?
It lets her fire basic attacks while moving, which almost no other marksman can do, and builds up to ten stacks the more she repositions, unleashing an extra bolt on her next basic attack once fully stacked.