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Granger — hero art from Mobile Legends: Bang Bang

Granger

BTier

Dual-weapon marksman who deletes squishy targets in a single burst window

MarksmanGold LaneDeals physical

Granger is a burst marksman who fights on cooldowns and energy pools instead of sustained basic attacks. Rhapsody unloads a rapid six-shot volley with a guaranteed crit on the last bullet, Rondo dashes and refills Gun Energy mid-cast, and Death Sonata fires huge single-shot cannon bursts he can roll away after.

Difficulty
Hard
Specialities
BurstFinisher

Managing two separate energy pools for his gun and cannon while positioning through Death Sonata's roll takes real practice.

At a glance

When Granger is strong

4Early7Mid9Late

Attributes

Damage
9
Durability
3
Crowd Control
2
Mobility
6
Utility
3

Strengths

  • Rhapsody's rapid-fire burst with a guaranteed-crit final bullet deletes squishy targets in under a second
  • Death Sonata deals huge single-shot physical burst and lets him roll after each cast to reposition mid-fight
  • Rondo can be cast mid-Rhapsody, both dashing and refilling Gun Energy without breaking the combo
  • Capriccio's dual-weapon energy system means he's rarely fully out of options even after dumping one weapon

Weaknesses

  • Extremely squishy with zero personal CC, dies instantly if caught by any hard engage
  • Both his gun and cannon run on separate energy pools that drain fast, leaving dead time if mismanaged
  • Needs farm and levels to grow his Energy cap before he can output his full burst — weak in the earliest minutes
  • No skill in his kit provides a shield or sustain, so he lives or dies purely on positioning

Skills

Max Rhapsody first for its burst damage, then Rondo for the dash and energy refund, taking the ultimate at 4, 8 and 12.

Capriccio icon
Passive

Capriccio

DamageBuff

Granger's unique Demon Hunting Gun and Cannon are powered by Demonic Energy. Both his weapons have a staring Energy cap of 800. His Gun restores 8% Energy per second while his Cannon restores 2% Energy per second. Each Minion / Creep kill will permanently increase the Energy cap of Granger's Gun and Cannon by 6 / 6, and instantly restore their Energy by 5% / 5%, respectively.

Our source cuts this description off mid-sentence — the rest is not shown.

Always active — no cooldown

Rhapsody icon
Skill 1

Rhapsody

Burst

Granger rapidly fires 6 shot(s) with his Gun, with each shot dealing 60–120 (+50% Total Physical Attack) Physical Damage and consuming 70 Gun Energy. The last bullet is guaranteed to Crit. Each bullet deals an additional 70 damage to Creeps and Minions. While firing, Granger's Movement Speed is increased by 15%. Granger stops firing when he runs out Energy, or when the skill is cast again. Rhapsody has a brief cooldown and can be cast once his Gun Energy is over 420.

Cooldown
0.3s
Rondo icon
Skill 2

Rondo

MobilityBuff

Granger uses his Demon Hunter agility to dash in the target direction, instantly restoring 15%-25% Energy for his Gun. Rondo can be cast while channeling Rhapsody. Each time Rhapsody hits an enemy, Rondo's Cooldown is reduced by 0.5 second.

Cooldown
12s
Death Sonata icon
Ultimate

Death Sonata

BurstSlow

Granger fires his Cannon in the target direction, dealing 150–300 (+100% Total Physical Attack) Physical Damage to the first enemy hero hit and other targets in the blast radius. Targets hit will be slowed and revealed for a brief duration. Granger can roll in the Joystick's direction after each shot. Death Sonata can be cast while firing Rhapsody. Death Sonata has a brief cooldown and consumes 250 of Granger's Cannon Energy per shot.

Cooldown
0.6s

Signature combo

Rhapsody to burn Gun Energy → Rondo mid-cast to keep firing and refill → Death Sonata to finish with cannon shots, rolling away after each cast.

Granger builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

Standard Burst MM

7,350g total

Default pick to snowball off early kills and delete backline targets.

Emblem

  1. Fatal iconT1Fatal
  2. Weapons Master iconT2Weapons Master
  3. Killing Spree iconT3Killing Spree

Battle spell

Purify iconPurify90s CD

Purify does not clear suppression (e.g. Franco's Bloody Hunt or Khufra's ultimate) — a common mistake is trusting it to escape a hook combo it can't actually cleanse.

Swap in when needed

  • Wind of Nature icon

    Wind of Nature Against a physical dive he has no defensive skill to answer.

  • Sea Halberd icon

    Sea Halberd Against enemy sustain or lifesteal heroes he can't out-damage otherwise.

  • Immortality icon

    Immortality Insurance against a burst assassin diving him first.

Granger Standard Burst MM build: Swift Boots, then Demon Hunter Sword, then Berserker's Fury, then Malefic Roar.

Safety Pick

7,620g total

When the enemy has heavy hard CC that threatens to lock him down before he can fire.

Emblem

  1. Fatal iconT1Fatal
  2. Weapons Master iconT2Weapons Master
  3. Weakness Finder iconT3Weakness Finder

Battle spell

Flicker iconFlicker120s CD

The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.

Swap in when needed

  • Wind of Nature icon

    Wind of Nature Two full seconds of physical damage immunity, covering the physical burst that follows the enemy engage.

  • Immortality icon

    Immortality Insurance against a coordinated dive comp.

Granger Safety Pick build: Tough Boots, then Demon Hunter Sword, then Berserker's Fury, then Endless Battle.

Who counters Granger

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Granger with

Duo partners whose kit completes this one.

Playing Granger well

  1. 1

    Cast Rondo mid-Rhapsody to keep firing while dashing and restoring Gun Energy at the same time

  2. 2

    Save Death Sonata for a target already low, then roll immediately after each shot to reposition

  3. 3

    Farm minions and jungle camps early specifically to grow his permanent Energy cap before committing to fights

  4. 4

    Stay at max range in fights — he has no CC or shield to bail him out if he's caught in melee

Granger — common questions

Is Granger good for beginners?

Granger is not the easiest marksman to start with — managing two separate energy pools and positioning through Death Sonata's roll takes practice, though his damage output rewards that effort quickly.

What is the best build for Granger?

Swift Boots into Demon Hunter Sword, Berserker's Fury and Malefic Roar is the standard burst build, adjusting into Wind of Nature or Immortality against heavy CC or dive threats.

Which heroes counter Granger?

Fanny, Ling, Lolita and Helcurt are the hardest counters — they either close the gap on him instantly or shut down his burst before it lands, since he has no CC or shield of his own to answer with.

What does Granger's ultimate do?

Death Sonata fires his cannon in a target direction for heavy physical damage and a slow, and he can roll in the joystick's direction after each shot to reposition while it's still active.

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