Wrath of the Abyss
When Dyrroth's Rage reaches 50%, he will enhance Burst Strike and Spectre Step.
Always active — no cooldown

Rage-fueled EXP bruiser who shreds defense and executes low-HP targets
Dyrroth is an EXP-lane and jungle bruiser who builds Rage in combat to enhance Burst Strike and Spectre Step mid-fight. His identity centers on Abysm Strike, an uninterruptible strike that deals bonus damage based on a target's lost HP, letting him close out kills that other bruisers can't reach.
Building Rage before committing and landing Spectre Step's second-cast execute on the right target under cooldown pressure requires solid combo sequencing.
Max Burst Strike first for the slow and poke damage, level Spectre Step second for the chase and defense shred, and take the ultimate at 4, 8 and 12.
When Dyrroth's Rage reaches 50%, he will enhance Burst Strike and Spectre Step.
Always active — no cooldown
Dyrroth releases a burst strike in a designated direction. Each burst deals 200–450 (+60% Extra Physical Attack) Physical Damage to enemies and slows them by 25% for 1.5 seconds. (The damage decays against the same target and decreases to only 75% on minions.)Abyss Enhanced: Burst Strike has a longer range, deals 140% of the original damage, and its slow effect is doubled.
Dyrroth dashes in the designated direction. He will stop when he hits a target, dealing 230–355 (+60% Extra Physical Attack) Physical Damage to enemies. When he uses this skill again, he will lock onto a target and release a Fatal Strike, dealing 345–570 (+120% Extra Physical Attack) Physical Damage. Enemy heroes or creeps hit by Fatal Strike will have their Physical Defense reduced by 40% for 4 seconds.
Our source cuts this description off mid-sentence — the rest is not shown.
After a short delay, Dyrroth launches a destrucive strike in the target direction (cannot be interrupted), dealing 650–1250 (+250% Extra Physical Attack) (+enemies' 20% Lost HP) Physical Damage to enemies along the way and slowing them by 55% for 0.8 seconds.
Signature combo
Core items in buy order, with the emblem, talents and battle spell that go with them.
8,120g total
Standard EXP-lane pick into a mixed frontline where burst punishes overextensions.
Battle spell
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Swap in when needed
Queen's Wings — Sustain and damage reduction to survive extended skirmishes as the primary engage.
Immortality — Against burst-heavy kill lineups that can delete him before his combo finishes.
Wind of Nature — A window of physical damage immunity against enemy marksman or crit-reliant burst.
7,800g total
Jungle pick prioritizing early tempo and objective control over raw duel power.
Battle spell
A well-timed Retribution on a low-HP objective — a 'smite steal' — can snatch Turtle or Lord away from a team that appeared to be securing it, often the single biggest swing play of the early-to-mid game.
Swap in when needed
Queen's Wings — Extra survivability when contesting Turtle or Lord against another jungler.
Immortality — Insurance against a gank while you're mid-clear with cooldowns down.
Endless Battle — Extra sustain and cooldown reduction to keep Rage building between camps.
The heroes that make this matchup hard, and the mechanic that does it.
Heroes whose own counter list names Dyrroth — the same matchup, read from the other side.
Duo partners whose kit completes this one.
Fight before engaging to build Rage to 50% so Burst Strike and Spectre Step are already enhanced when the real trade starts.
Use Spectre Step's second cast, Fatal Strike, on a specific target to shred their defense before your ultimate lands.
Save Abysm Strike for a target already below half HP, since the lost-HP damage component scales the kill fastest there.
Use Burst Strike's AOE to slow an escaping target before committing Spectre Step to chase them down.
Dyrroth is approachable since his combo is a straightforward slow-into-dash-into-burst, but timing Spectre Step's second cast and building Rage before engaging takes some repetition to master.
The standard build opens with Blade of Despair for scaling burst against low-HP targets, then Endless Battle for sustain and cooldown reduction, and Malefic Roar for penetration against tanky lineups.
Khufra, Aurora and Tigreal are hard counters through knock-ups, freezes and pulls, while Lylia, Suyou, Diggie, Minsitthar, Benedetta, Argus and Granger all pressure him through evasion, mobility or sustain.
Wrath of the Abyss builds Rage from combat, and once it reaches 50% it enhances both Burst Strike and Spectre Step for the rest of the fight.