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Hanzo — hero art from Mobile Legends: Bang Bang

Hanzo

BTier

Stack-and-execute jungler who finishes marked targets with Demon Feast

AssassinJungleDeals physical

Hanzo is a jungle assassin who builds Dark Ninjutsu stacks through basic attacks and Ninjutsu: Dark Mist, then spends them on Demon Feast, a burst execute that only fires at five stacks. His ultimate splits him into a wall-passing demon spirit, letting him reposition around a fight most junglers can't reach.

Difficulty
Hard
Specialities
PokeBurst

Landing five stacks of Dark Ninjutsu before committing to Demon Feast, and repositioning through walls with the demon-form ultimate without over-extending, both take real practice.

At a glance

When Hanzo is strong

5Early7Mid7Late

Attributes

Damage
7
Durability
4
Crowd Control
3
Mobility
8
Utility
4

Strengths

  • Demon Feast is a guaranteed burst execute once five stacks of Dark Ninjutsu are up
  • Ninjutsu: Dark Mist leaves a trail that damages enemies every 0.5 seconds and slows them 40% while speeding him up
  • The ultimate's demon form passes through walls, letting him rotate or escape through terrain
  • Demon Feast devours a minion or jungle monster outright and heals him over time, so he tops up without leaving the jungle

Weaknesses

  • Deals almost no real damage until Dark Ninjutsu is stacked to five — early trades are weak
  • No hard crowd control in his base form — only Dark Mist's slow — so he can't lock down an escaping target
  • Hanekage form burns Energy every second and ends when it runs out, dumping him back at the body he left behind
  • Fully committed to melee range to stack marks, which exposes him to any burst punish

Skills

Max Ninjutsu: Dark Mist first for the mist damage and mark application, level Demon Feast whenever it's usable, and take the ultimate at levels 4, 8 and 12.

Ame No Habakiri icon
Passive

Ame No Habakiri

BuffDamage

dealt by Hanzo's Basic Attacks and skills inflicts a stack of Dark Ninjutsu on the target, up to 5 stacks. Ninjutsu: Demon Feast can only be cast on targets with full stacks of Dark Ninjutsu.

Always active — no cooldown

Ninjutsu: Demon Feast icon
Skill 1

Ninjutsu: Demon Feast

Physical DamageBurst

Hanzo can only cast Demon Feast on a target carrying 5 stacks of Dark Ninjutsu. Against a minion or jungle monster he devours it outright and heals over time; against the Lord or Turtle it deals bonus true damage; against an enemy hero it deals a burst of Physical Damage. In Hanekage form this skill instead becomes Forbidden Ninjutsu: Soul Snatch.

HanzoNinjutsu: Demon Feast

Hanzo consumes a target holding 5 stacks of Dark Ninjutsu: a minion or jungle monster is devoured for a heal over time, the Lord or Turtle takes bonus true damage, and an enemy hero takes a burst of Physical Damage.

HanekageForbidden Ninjutsu: Soul Snatch

Hanekage dashes to an enemy hero and strikes them and nearby units after a brief delay, dealing Physical Damage that scales with the target's Dark Ninjutsu stacks; at maximum stacks the strike deals bonus damage based on the target's max HP and heals Hanzo.

Cooldown not recorded

Ninjutsu: Dark Mist icon
Skill 2

Ninjutsu: Dark Mist

Physical DamageSlowMobility

Hanzo dashes in the target direction, leaving behind a mist that repeatedly damages and slows enemies standing in it while speeding Hanzo up. In Hanekage form this skill instead becomes Forbidden Ninjutsu: Black Mist, which also briefly launches enemies into the air.

HanzoNinjutsu: Dark Mist

Hanzo dashes in the target direction, leaving a Dark Mist that deals Physical Damage to enemies inside it every 0.5 seconds for several ticks, slowing them by 40% while granting Hanzo bonus Movement Speed.

HanekageForbidden Ninjutsu: Black Mist

Hanekage dashes in the target direction and briefly launches enemies caught in its path into the air, leaving behind the same damaging, slowing mist as Dark Mist.

Cooldown not recorded

Kinjutsu: Pinnacle Ninja icon
Ultimate

Kinjutsu: Pinnacle Ninja

MorphMobilitySpeed Up

Hanzo transforms into Hanekage, a demon-soul form that can charge toward the target location while ignoring terrain, consuming Energy every second and gaining bonus Movement Speed and Attack Speed. His original body is left behind invincible; killing non-hero units restores a small amount of Energy and killing an enemy hero restores a large amount, extending the transformation.

Cooldown not recorded

Signature combo

Ninjutsu: Dark Mist into a target to apply Dark Ninjutsu stacks → basic attacks to finish stacking to five → Demon Feast for the execute burst and heal.

Hanzo builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

Jungle Executioner

6,810g total

Default pick for clearing camps efficiently and punishing overextended laners early.

Emblem

  1. Rupture iconT1Rupture
  2. Master Assassin iconT2Master Assassin
  3. Lethal Ignition iconT3Lethal Ignition

Battle spell

A well-timed Retribution on a low-HP objective — a 'smite steal' — can snatch Turtle or Lord away from a team that appeared to be securing it, often the single biggest swing play of the early-to-mid game.

Swap in when needed

  • Blade of Despair icon

    Blade of Despair Raw damage spike once the game reaches a late-game power state.

  • Queen's Wings icon

    Queen's Wings Extra survivability when the enemy has a burst assassin hunting the jungle.

  • Sea Halberd icon

    Sea Halberd Cuts healing against lifesteal fighters or tanks stalling out his stacks.

Hanzo Jungle Executioner build: Swift Boots, then Haas' Claws, then Hunter Strike, then Malefic Roar.

Split-Push Duelist

7,080g total

When the draft wants him applying side-lane pressure instead of ganking every fight.

Emblem

  1. Rupture iconT1Rupture
  2. Master Assassin iconT2Master Assassin
  3. Killing Spree iconT3Killing Spree

Battle spell

Execute iconExecute90s CD

Because its damage is weak against full-HP targets, using Execute to open a fight instead of close one wastes most of its value.

Swap in when needed

  • Wind of Nature icon

    Wind of Nature A window of physical damage immunity when the enemy collapses on his split push.

  • Malefic Roar icon

    Malefic Roar Penetration when a tank sits on the side lane to stall his push.

  • Blade of Despair icon

    Blade of Despair Extra kill pressure once towers start trading.

Hanzo Split-Push Duelist build: Swift Boots, then Hunter Strike, then Haas' Claws, then Endless Battle.

Who counters Hanzo

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Hanzo with

Duo partners whose kit completes this one.

Playing Hanzo well

  1. 1

    Use Ninjutsu: Dark Mist to apply the first stacks of Dark Ninjutsu from range before committing to basic attacks

  2. 2

    Only fire Demon Feast once you can see all five Dark Ninjutsu stacks on the target's portrait

  3. 3

    Use the demon-form ultimate to cut through walls for a flank rather than fighting head-on

  4. 4

    Save Demon Feast for the Lord or Turtle once they hold five stacks — against them it adds a burst of true damage

Hanzo — common questions

Is Hanzo good for beginners?

Not really — his damage is gated behind five stacks of Dark Ninjutsu and his ultimate's demon-form split takes practice to use safely, so newer players tend to underperform his real ceiling.

What is the best build for Hanzo?

Haas' Claws into Hunter Strike and Malefic Roar gives him the lifesteal and penetration to stay in extended trades while stacking marks, with Blade of Despair or Queen's Wings depending on the fight.

Which heroes counter Hanzo?

Natalia, Helcurt and Aamon all punish him before he can safely stack five Dark Ninjutsu marks, since his early trades are weak until the execute is ready.

How does Hanzo's Demon Feast execute work?

It can only be cast on a target carrying five stacks of Dark Ninjutsu. Against an enemy hero it lands a large burst of physical damage; against a minion or jungle monster it devours the target and heals him over time, and against the Lord or Turtle it adds bonus true damage.

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