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Yin — hero art from Mobile Legends: Bang Bang

Yin

DTier

Domain-pulling Fighter who transforms into Lieh for an inescapable duel.

FighterAssassinJungleEXP LaneDeals physical

Yin is a Fighter-Assassin hybrid who deals extra damage and gains Spell Vamp when fighting alone, punishing enemies who get isolated from their team. His ultimate pulls a single enemy into a shared domain where neither hero can be affected by outside skills, and Yin transforms into the stronger Lieh form to force an uninterruptible duel.

Difficulty
Hard
Specialities
BurstControl

Landing My Turn's isolating pull at the right moment and winning the forced 1v1 as Lieh requires accurate reads on which target he can actually beat.

At a glance

When Yin is strong

5Early7Mid6Late

Attributes

Damage
7
Durability
5
Crowd Control
5
Mobility
6
Utility
3

Strengths

  • Leave It to Me boosts his damage to 120% and grants Spell Vamp whenever no allies are nearby
  • My Turn's domain blocks all outside interference, guaranteeing a clean 1v1 against the pulled target
  • Frenzy Strike, Lieh's version of Charged Punch, keeps him control-immune for its whole duration inside the duel
  • Instant Blast's returning Golden Ring is a delayed stun that punishes enemies who don't track it

Weaknesses

  • My Turn commits him to a single target for up to 8 seconds — a bad pull can lose the fight badly
  • Leave It to Me's bonus damage disappears the moment an ally rotates in to help him
  • No skill outside the ultimate provides hard crowd control, so setting up picks relies entirely on Instant Blast's delayed ring
  • If the domain target's team can burst Yin down before he wins the 1v1, the ultimate becomes a lost fight for nothing

Skills

Max Instant Blast first for damage and the delayed stun, level Charged Punch second for the trade tool, and take My Turn at 4, 8 and 12.

Leave It to Me icon
Passive

Leave It to Me

Buff

If there are no nearby allies within 4 units, Yin's damage is increased to 120% and gains 8% Spell Vamp.

Always active — no cooldown

Charged Punch icon
Skill 1

Charged Punch

Physical DamageSpeed Up

As Yin, Charged Punch grants bonus Movement Speed and empowers his next Basic Attack; landing that attack fires a follow-up punch forward for Physical Damage and refunds part of the skill's cooldown. As Lieh inside his ultimate's domain, the skill becomes Frenzy Strike, a rapid series of ground smashes that deal Physical Damage and slow enemies while granting Crowd Control immunity.

YinCharged Punch

Yin gains bonus Movement Speed and an empowered next Basic Attack; if that attack hits an enemy, Yin throws a charged punch forward for Physical Damage to enemies in its path, and the skill's cooldown is reduced.

LiehFrenzy Strike

Lieh unleashes a rapid series of smashes in front of him, each dealing Physical Damage and slowing enemies hit; the smash speed increases early on and briefly locks onto nearby enemies, while Lieh is immune to Crowd Control for the duration.

Cooldown not recorded

Instant Blast icon
Skill 2

Instant Blast

Physical DamageStunMobility

Yin dashes forward leaving a Golden Ring behind him, dealing Physical Damage to enemies along the way; after a short delay the ring catches up to deal further Physical Damage and stun enemies it passes through, and Yin gains Damage Reduction if an enemy hero is hit. As Lieh, Instant Blast instead plays out as a flying kick with the same Golden Ring follow-up, but hits harder and stuns longer.

YinInstant Blast

Yin dashes forward, leaving a Golden Ring behind him and dealing Physical Damage to enemies in his path. After a short delay the Golden Ring catches up to Yin, dealing further Physical Damage and stunning enemies it passes through; Yin gains Damage Reduction if an enemy hero is hit.

LiehInstant Blast

Lieh strikes forward with a flying kick, leaving a Golden Ring behind him and dealing Physical Damage to enemies in his path. The Golden Ring then catches up for further Physical Damage and a longer stun than Yin's version, with the same Damage Reduction on hitting an enemy hero.

Cooldown not recorded

My Turn icon
Ultimate

My Turn

CCBuff

After a short delay Yin pulls an enemy (excluding pets and clones) into his domain for up to 8 seconds and turns into Lieh. When in the domain, the two cannot be affected by other heroes' skills. Lieh has stronger skills and gains 50-80 Physical & Magic Defense that lasts for 8 seconds. The domain will end early if any of the two hero is killed.

Our source cuts this description off mid-sentence — the rest is not shown.

Cooldown
60s

Signature combo

Instant Blast to dash and tag with the Golden Ring → Charged Punch to close and burst → My Turn once the target is isolated to force the domain 1v1.

Yin builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

Solo-Duel Bruiser

7,250g total

Default pick for jungle skirmishes and 1v1 picks on isolated targets.

Emblem

  1. Swift iconT1Swift
  2. Weapons Master iconT2Weapons Master
  3. Lethal Ignition iconT3Lethal Ignition

Battle spell

Flicker iconFlicker120s CD

The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.

Swap in when needed

  • Immortality icon

    Immortality A second life to guarantee he wins the 1v1 once My Turn commits him to the domain.

  • Wind of Nature icon

    Wind of Nature Against physical burst that kills him before he can isolate a target.

  • Dominance Ice icon

    Dominance Ice 40 Physical Defense and Lifebane's anti-heal versus the attack-speed carries he has to chase down.

Yin Solo-Duel Bruiser build: Tough Boots, then Endless Battle, then Blade of the Heptaseas, then Queen's Wings.

Anti-Tank Executioner

7,120g total

When the enemy stacks physical defense and the domain duel needs to end faster.

Emblem

  1. Thrill iconT1Thrill
  2. Weapons Master iconT2Weapons Master
  3. Killing Spree iconT3Killing Spree

Battle spell

Flicker iconFlicker120s CD

The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.

Swap in when needed

  • Sea Halberd icon

    Sea Halberd Against lifesteal or sustain targets that can outlast him inside the My Turn domain.

  • Blade Armor icon

    Blade Armor Versus crit-reliant Marksmen he might pull into the domain.

  • Queen's Wings icon

    Queen's Wings Extra effective HP for a longer, safer duel.

Yin Anti-Tank Executioner build: Tough Boots, then Malefic Roar, then Endless Battle, then Hunter Strike.

Who counters Yin

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Yin with

Duo partners whose kit completes this one.

Playing Yin well

  1. 1

    Only commit My Turn on a target you can actually beat 1v1 — it locks both of you in with no team interference

  2. 2

    Fight alone in skirmishes and picks to keep Leave It to Me's damage and Spell Vamp bonus active

  3. 3

    Track Instant Blast's Golden Ring return path — the stun lands about a second after the initial dash

  4. 4

    Lean on Frenzy Strike's control immunity during the domain fight to tank through CC the enemy tries to save the duel with

Yin — common questions

Is Yin good for beginners?

Yin is moderately difficult — his combo is simple, but choosing the right target for My Turn's forced 1v1 and reading whether he can win it takes game sense.

What is the best build for Yin?

A physical sustain build with Endless Battle, Blade of the Heptaseas, and Queen's Wings covers most games, giving lifesteal and durability to win the domain duel.

Which heroes counter Yin?

Ranged, mobile heroes like Wanwan and Zhask counter Yin by kiting or attacking from range inside his ultimate's domain, where his melee kit struggles to close distance.

What lane does Yin play?

Yin can play jungle or the EXP lane — he clears camps or solos the top lane, then looks for isolated targets to pull into a domain duel.

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