All 89 Mobile Legends items
Real stats and passive text for every item in the game, plus the part the game never tells you: what each one is actually for, and which enemy it is the answer to.
Start from the problem
What is beating you right now?
They heal through everything18 answers
Their tank will not die33 answers
I get bursted before I can react25 answers
Their marksman shreds us11 answers
89 items
Antique Cuirass
Defense·2,170g
- +924 HP
- +40 Physical DEF
Anti-skill-burst tank item that punishes repeated physical skill hits with stacking damage reduction.
Arcane Boots
Movement·720g
- +15 Magic Power
- +40% Movement Speed
- +10 Penetration
Core mage boots giving mobility plus flat magic penetration to open up early trades.
Ares Belt
Defense·700g
- +600 HP
Cheap flat-HP roaming/tank component bought for early survivability and later HP-item builds.
Athena's Shield
Defense·2,150g
- +902 HP
- +48 Magic DEF
Burst-window magic defense item that blocks a flat percentage of the next hits rather than scaling defense.
Azure Blade
Magic·600g
- +5 Magic Power
- +5% Cooldown Reduction
Cheap early magic item adding true-damage poke to skill combos via its on-hit passive.
Berserker's Fury
Attack·2,390g
- +65 Physical Attack
The core crit-damage item for marksmen, turning crit chance into a bigger multiplier.
Black Ice Shield
Defense·780g
- +20 Physical DEF
- +20 Magic DEF
Cheap early hybrid-defense item that scales up automatically with more enemies nearby.
Blade Armor
Defense·1,910g
- +80 Physical DEF
The direct counter to crit-reliant basic-attack marksmen, reflecting damage and cutting crit damage.
Blade of Despair
Attack·3,010g
- +160 Physical Attack
- +5% Movement Speed
The physical Attack hypercarry item, pure damage with a bonus spike on low-HP targets.
Blade of the Heptaseas
Attack·1,950g
- +70 Physical Attack
- +250 HP
Ambush-style physical item rewarding disengaging then landing a big first hit.
Blood Wings
Magic·2,100g
- +90 Magic Power
Self-shielding magic item giving mages a recurring damage buffer plus mobility.
Book of Sages
Magic·450g
- +8 Magic Power
- +5% Cooldown Reduction
Cheap early CDR/magic-power item for mages who want to weave skills together sooner.
Boots
Movement·250g
- +20% Movement Speed
The universal base movement item every hero upgrades once, early game.
Brute Force Breastplate
Defense·2,070g
- +800 HP
- +20 Physical DEF
- +10% Cooldown Reduction
Sustained-fight fighter/tank item stacking bonus Adaptive Attack and tenacity the longer a fight runs.
Chastise Pauldron
Defense·2,100g
- +900 HP
- +40 Physical DEF
Anti-attack-speed tank item that slows down whoever hits you and carries an emergency heal.
Clock of Destiny
Magic·2,030g
- +445 Magic Power
- +400 HP
- +10% Cooldown Reduction
Scaling HP/magic-power hybrid item for mages who want to snowball into a tanky burst mage late.
Concentrated Energy
Magic·2,020g
- +70 Magic Power
- +400 HP
Sustain magic-power item that ramps up damage and grants hybrid lifesteal for extended trades.
Corrosion Scythe
Attack·2,050g
- +30 Physical Attack
- +30% Attack Speed
- +5% Movement Speed
Stacking-slow item for kite-and-poke physical fighters and marksmen.
Cursed Helmet
Defense·1,910g
- +1200 HP
- +20 Magic DEF
AoE-damage tank item that punishes enemies for standing near you and shreds their defense over time.
Dagger
Attack·250g
- +15 Physical Attack
The cheapest physical attack starter, bought purely to build into bigger items.
Demon Hunter Sword
Attack·2,180g
- +35 Physical Attack
- +20% Attack Speed
- +8% Physical Lifesteal
Percent-current-HP-damage attack-speed item that lets marksmen shred stacked-HP tanks with autos.
Demon Shoes
Movement·720g
- +10 Magic Power
- +40% Movement Speed
Mana-sustain boots for mana-hungry mages/marksmen who run dry mid-fight.
Divine Glaive
Magic·1,970g
- +65 Magic Power
The primary anti-tank item for mages, scaling magic penetration against high magic-defense targets.
Dominance Ice
Defense·2,010g
- +40 Physical DEF
- +40 Magic DEF
- +5% Movement Speed
Anti-sustain, anti-attack-speed hybrid defense item for roamers facing basic-attack lifesteal comps.
Dreadnaught Armor
Defense·730g
- +30 Physical DEF
Cheap early physical defense item that punishes early skill-combo trades.
Elegant Gem
Magic·700g
- +380 Magic Power
- +300 HP
High magic-power, high-HP tier-1 item for burst mages who want raw power without a passive.
Enchanted Talisman
Magic·1,870g
- +50 Magic Power
- +250 HP
- +20% Cooldown Reduction
CDR-cap-extending mana item for cooldown-reliant mages and supports.
Endless Battle
Attack·2,330g
- +60 Physical Attack
- +5 Magic Power
- +250 HP
Physical-attack sustain item mixing true damage and healing into a skill-then-auto combo.
Exotic Veil
Magic·600g
- +30 Magic Power
- +5% Movement Speed
Cheap early magic-power/mobility item with no passive, used to snowball lane pressure.
Expert Gloves
Hybrid·500g
- +30 Physical Attack
Cheap hybrid-attack starter used as a building block toward several tier-3 items.
Feather of Heaven
Magic·2,030g
- +55 Magic Power
- +20% Attack Speed
- +10% Physical Lifesteal
Magic-power attack-speed hybrid item for basic-attack mages and hybrid marksmen.
Flask of the Oasis
Magic·1,850g
- +60 Magic Power
- +300 HP
- +10% Cooldown Reduction
The core support item that upgrades allies' emergency heals into a bonus shield.
Fleeting Time
Hybrid·2,050g
- +30 Physical Attack
- +600 HP
- +15% Cooldown Reduction
Ultimate-cooldown-reset hybrid item for ultimate-reliant carries.
Fury Hammer
Attack·830g
- +35 Physical Attack
Cheap early physical-attack component with no passive, bought purely to build upward.
Genius Wand
Magic·2,000g
- +75 Magic Power
- +5% Movement Speed
Early-game anti-tank magic item that debuffs the target's own Magic Defense rather than just piercing it.
Glowing Wand
Magic·2,150g
- +75 Magic Power
- +400 HP
- +5% Movement Speed
Magic anti-heal item with burn damage, the mage equivalent of Sea Halberd.
Golden Staff
Attack·2,000g
- +55 Physical Attack
- +15% Attack Speed
Crit-to-attack-speed conversion item that removes the attack-speed cap for burst-auto marksmen.
Great Dragon Spear
Attack·2,140g
- +70 Physical Attack
- +10% Cooldown Reduction
CDR physical item that grants a movement-speed burst after using your ultimate.
Guardian Helmet
Defense·2,500g
- +1820 HP
Pure-HP tank item with the strongest raw health pool and an excess-damage-to-heal passive.
Haas' Claws
Attack·2,020g
- +40 Physical Attack
- +15% Attack Speed
Crit-lifesteal attack-speed item that snowballs sustain off crit strikes.
Healing Necklace
Defense·140g
- +4 HP
The cheapest tier-1 filler item, bought almost only as a stepping stone.
Hero's Ring
Defense·450g
- +150 HP
- +5% Cooldown Reduction
Cheap early HP/CDR item for roamers and supports who want to cast more while staying tanky.
Holy Crystal
Magic·3,000g
- +185 Magic Power
The single highest raw Magic Power item in the game, for full burst mages.
Hunter Strike
Attack·2,010g
- +80 Physical Attack
- +10% Cooldown Reduction
CDR physical item that rewards sustained focus-fire with a movement-speed burst.
Ice Queen Wand
Magic·2,040g
- +75 Magic Power
- +10% Spell Vamp
- +300 HP
The primary anti-mobility magic item, applying a stacking slow to every skill hit.
Immortality
Defense·2,120g
- +850 HP
- +15 Physical DEF
The premier anti-burst insurance item, a guaranteed revive after death instead of preventing the kill.
Iron Hunting Bow
Attack·450g
- +10 Physical Attack
- +5% Cooldown Reduction
Cheap early CDR/attack item, mostly a build-path stepping stone.
Javelin
Attack·320g
The cheapest pure-stat starter, used almost purely as a gold-holder component.
Knife
Attack·280g
- +10% Attack Speed
Cheap early attack-speed starter, the base component for most attack-speed tier-3 items.
Leather Jerkin
Defense·220g
- +14 Physical DEF
Cheapest tier-1 physical defense item, an early lane-survival buy against physical damage.
Legion Sword
Attack·910g
- +60 Physical Attack
Core physical-attack tier-2 item, the base of most finished physical damage items.
Lightning Truncheon
Magic·2,250g
- +475 Magic Power
- +10% Cooldown Reduction
Burst magic item with a periodic free AoE echo on top of every skill cast.
Magic Blade
Attack·1,050g
- +35 Physical Attack
- +10% Physical Lifesteal
Lifesteal physical item with a built-in emergency escape shield and speed boost.
Magic Necklace
Magic·120g
- +2 Magic Power
The cheapest possible magic-power item, essentially a gold placeholder.
Magic Resist Cloak
Defense·220g
- +14 Magic DEF
Cheapest tier-1 magic defense item, an early lane-survival buy against magic damage.
Magic Shoes
Movement·720g
- +150 HP
- +10% Cooldown Reduction
- +40% Movement Speed
HP/CDR boots for mages or fighters who need survivability and cast frequency over pure penetration.
Magic Wand
Magic·820g
- +45 Magic Power
Core tier-2 magic-power stepping stone, the base of most finished magic items.
Malefic Gun
Attack·2,120g
- +40 Physical Attack
- +20% Attack Speed
Attack-speed marksman item with scaling physical penetration and bonus range/speed on hit.
Malefic Roar
Attack·2,060g
- +60 Physical Attack
The physical anti-tank item, flat plus scaling penetration that punishes stacked Physical Defense.
Molten Essence
Defense·800g
- +540 HP
Cheap early HP item with a minor AoE magic-damage aura, mostly for wave clear and jungle sustain.
Mystery Codex
Magic·300g
- +15 Magic Power
Cheapest tier-1 magic item with no passive, mostly a build-path filler.
Mystic Container
Magic·500g
- +15 Magic Power
- +8% Spell Vamp
Cheap early magic item with built-in spell vamp for laning sustain.
Ogre Tomahawk
Attack·650g
- +25 Physical Attack
- +230 HP
Early physical HP/attack hybrid item for fighters who need to survive lane trades while dealing damage.
Oracle
Defense·1,860g
- +850 HP
- +20 Physical DEF
- +20 Magic DEF
Support/healer amplification item that boosts every shield and HP-regen effect the wearer receives.
Power Crystal
Magic·220g
- +280 Magic Power
Cheap tier-1 pure magic-power item with an unusually high stat for its cost.
Queen's Wings
Defense·2,250g
- +30 Physical Attack
- +10% Spell Vamp
- +750 HP
Damage-scaling defense item for fighters who deal more damage the lower their own HP drops.
Radiant Armor
Defense·1,880g
- +962 HP
- +40 Magic DEF
The sustained-fight answer to magic DPS, stacking magic defense over the course of a fight.
Rapid Boots
Movement·720g
- +12 HP
- +65% Movement Speed
Pure-movement-speed boots with no combat stat, for heroes who value raw speed above all else.
Regular Spear
Attack·600g
- +20 Physical Attack
- +10% Attack Speed
Cheap early physical attack-speed hybrid item, a common lane-phase stat stick.
Rogue Meteor
Attack·900g
- +15% Attack Speed
Cheap pure attack-speed tier-2 item with no passive, a stepping stone for attack-speed builds.
Rose Gold Meteor
Attack·2,030g
- +40 Physical Attack
- +20% Attack Speed
- +10% Physical Lifesteal
Crit-lifesteal item that converts lifesteal into extra Hybrid Defense for a damage-and-tank hybrid.
Sea Halberd
Attack·2,050g
- +80 Physical Attack
- +20% Attack Speed
The primary anti-heal item for physical damage dealers.
Silence Robe
Defense·1,020g
- +540 HP
- +23 Magic DEF
Cheap early hybrid-magic-defense item with a large HP chunk, a common early tank/roam buy.
Sky Piercer
Hybrid·1,500g
- +60 Physical Attack
- +15% Movement Speed
Execute item that lets physical carries finish off fleeing low-HP targets outright.
Starlium Scythe
Magic·2,120g
- +76 Magic Power
- +10% Cooldown Reduction
Burst magic item that adds a guaranteed true-damage-and-slow follow-up after every skill.
Steel Legplates
Defense·630g
- +35 Physical DEF
Cheap tier-1 flat Physical Defense item, an early lane buy against physical damage.
Swift Boots
Movement·720g
- +15% Attack Speed
- +40% Movement Speed
Attack-speed boots for basic-attack-reliant marksmen and fighters.
Swift Crossbow
Attack·1,000g
- +20% Attack Speed
Cheap early attack-speed item with bonus adaptive on-hit damage, a stepping stone for auto-attack builds.
Thunder Belt
Defense·1,820g
- +600 HP
- +15 Physical DEF
- +15 Magic DEF
Hybrid defense item converting your own defense stats into a periodic AoE true-damage nuke and hard slow.
Tome of Evil
Magic·950g
- +39 Magic Power
- +8% Cooldown Reduction
Cheap early CDR/magic item, a stepping stone toward Enchanted Talisman.
Tough Boots
Movement·720g
- +18 Magic DEF
- +40% Movement Speed
The default anti-CC boots, cutting all crowd-control and slow duration.
Vampire Mallet
Attack·400g
- +8 Physical Attack
- +8% Physical Lifesteal
Cheap tier-1 lifesteal item, an early sustain buy for physical carries in lane.
Vitality Crystal
Defense·300g
- +230 HP
Cheapest tier-1 flat-HP item, a universal early survivability buy.
War Axe
Attack·2,100g
- +35 Physical Attack
- +12% Spell Vamp
- +400 HP
Stacking physical-attack sustain item with spell vamp and a true-damage payoff at full stacks.
Warrior Boots
Movement·720g
- +18 Physical DEF
- +40% Movement Speed
Physical-defense boots that react to being hit, for melee heroes facing physical pressure.
Wind of Nature
Attack·1,910g
- +30 Physical Attack
- +20% Attack Speed
- +10% Physical Lifesteal
Physical attack-speed item with a unique active granting brief total physical damage immunity.
Windtalker
Attack·1,880g
- +35% Attack Speed
- +20% Movement Speed
Attack-speed item that adds a periodic bonus multi-target magic-damage auto-attack.
Winter Crown
Hybrid·1,910g
- +45 Physical Attack
- +400 HP
- +5% Cooldown Reduction
The premier anti-burst item, a full damage-immune freeze window that voids an entire incoming combo.
Wishing Lantern
Magic·2,250g
- +475 Magic Power
- +10% Cooldown Reduction
High magic-power item that periodically summons free bonus %-HP magic damage on a threshold.