Who beats who — and why
Pick the hero that is giving you trouble. You get the heroes that beat them, the items to build against them, and — the part every other site skips — the specific mechanic that makes each answer work.
The tool
Look up a matchup
Or jump straight to a hero page — every one lists its counters.
Most searched
The heroes people are trying to answer
Ranked by how many counter lists name them.
Theory
Six things that make a counter a counter
Learn these and you can read a matchup the site has not written up yet.
Crowd control beats mobility
Dashes and blinks are only escapes while the hero can act. A single reliable stun, suppress or knock-up turns a slippery assassin into a stationary target.
Anti-heal beats sustain
A bruiser who wins by out-healing your damage loses the moment half that healing disappears. This is a one-item problem, not a draft problem.
Range beats melee in lane
If they have to walk to you to deal damage and you do not, you win every trade you choose to take. This flips once they can gap-close through your kite.
Burst beats squishy scaling
A carry who needs six items dies to a hero who is strongest at two. The counter is a tempo counter: end the game before they arrive.
Percentage damage beats stacked HP
Flat damage falls off a cliff into a full-build tank. Percentage penetration and true damage do not care how much armour they bought.
Punishers beat predictable kits
Some heroes are built to punish a specific action — a dash, a channel, a stealth. Against them, the enemy’s own kit is the liability.
The other half
Counter-items
Draft is not the only lever. These are the items that answer a problem directly.
Where this data comes from