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Gloo — Mobile Legends hero

How to counter Gloo

TankEXP LaneRoam

3 hard counters, 7 soft · 3 counter-items · full Gloo guide

What Gloo is bad at

  • Grab, Grab only unlocks once a target already has full Sticky stacks, so it can't open an engage
  • Low burst damage overall — he wins fights through attrition and control, not raw kill pressure
  • Spread, Spread's split state leaves him more spread out and easier to isolate if focused mid-animation
  • No hard displacement like a knockup or suppression, only slows and immobilize that tenacity items chip away at

Every counter below works by pressing one of these.

Hard counters to Gloo

Pick one of these and the matchup is decided before the fight starts.

Soft counters

Favourable, but Gloo can still play around them.

Items to build against Gloo

You cannot always change your pick. You can always change your fourth slot.

Do not pick these into Gloo

Heroes whose own counter list names Gloo — these matchups go the other way. A red dot marks a hard counter.

Why Gloo works

Gloo is a durable magic-damage tank who wears enemies down rather than bursting them. Stick, Stick stacks a slow and a damage-reduction debuff on anyone hit by his skills, Slam, Slam and Spread, Spread chain immobilize effects, and Grab, Grab attaches to a fully-stacked target to transfer 80% of the damage Gloo receives back onto them.

Common questions

Who counters Gloo in Mobile Legends?

Faramis, Alice, Ruby, Moskov, Fredrinn all beat Gloo. Fanny is the hardest counter: Fanny's cable mobility keeps her airborne and off the ground entirely, letting her bypass Slam, Slam's zone and Spread, Spread's immobilize without ever entering stick range.

What items should I build against Gloo?

Tough Boots: Cuts the immobilize duration from Slam, Slam and Spread, Spread. Sea Halberd: Cuts the self-heal he gets from touching his own Goo and from Grab, Grab's HP recovery. Immortality: Survives being attached to by Grab, Grab and the transferred burst damage that follows.

What is Gloo's biggest weakness?

Grab, Grab only unlocks once a target already has full Sticky stacks, so it can't open an engage

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