Cable-chaining jungle assassin who never lands, finishing marked prey with burst
AssassinJungleDeals physical
Fanny is a jungle assassin who fights almost entirely airborne, chaining Steel Cable off terrain to build momentum and auto-trigger Tornado Strike on every hit. Her identity is defined by Cut Throat, an execute-style ultimate whose damage scales directly with Prey Mark stacks built up during the chase, making her mobility and finishing power inseparable.
Difficulty
Very hard
Specialities
ChaseFinisher
Steel Cable's terrain-dependent chaining, cancel timing, and momentum management are widely considered the steepest mechanical learning curve in the game.
Beaten by
93 hard
Strong into
12
Best duos
10
Builds
2
At a glance
Damage
9 of 10
Durability
2 of 10
Crowd Control
2 of 10
Mobility
10 of 10
Utility
3 of 10
Rated against the whole roster, not against their own class.
When Fanny is strong
Attributes
Damage
9
Durability
2
Crowd Control
2
Mobility
10
Utility
3
Strengths
Steel Cable's chainable casts give her unmatched map mobility among assassins when played at a high skill level.
Cut Throat's damage scales with Prey Mark stacks, letting a single-target execute scale far beyond its base numbers against a marked enemy.
Air Superiority grants bonus damage that scales with her flying speed, rewarding aggressive, momentum-based cable chaining.
Nearly impossible to catch once cables are available, since Steel Cable has effectively no base cooldown between chained casts.
Weaknesses
Extremely low base durability; a single landed CC chain from an enemy tank or control mage usually kills her outright.
Entirely reliant on terrain and walls to chain Steel Cable; open areas with no obstacles strip her of nearly all mobility.
One of the steepest learning curves in the game, with cable-canceling and momentum management taking extensive practice.
Falls off completely if caught without energy for Steel Cable, since she has no other escape tool.
Skills
Max Steel Cable first for the mobility and energy efficiency, level Tornado Strike second for the AOE damage, and take the ultimate at 4, 8 and 12.
Passive
Air Superiority
Buff
During fight, Fanny deals 10%–20% extra damage to enemies hit (scales with flying speed) and applies a stack of Prey Mark to them (up to 2 stacks) on each attack. Her subsequent skill hits on marked enemy heroes restore 7 energy per stack for her. The energy restoration is reduced if she hits multiple enemy heroes within a short period of time.
Always active — no cooldown
Skill 1
Tornado Strike
AOE
Fanny whirls her blades, dealing 300–540 (+80% Total Physical Attack) Physical Damage to nearby enemies.
Cooldown
3.5s
What the terms mean(1)
Physical Damage Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Skill 2
Steel Cable
Mobility
Fanny shoots a cable in the target direction that pulls her to the first obstacle hit. She can cast this skill again within 2 seconds until her energy runs out. Each successive cast reduces the skill's energy cost by 2. Fanny automatically casts Tornado Strike upon hitting an enemy mid-flight, as long as her energy is sufficient.
“No way I'm going on foot!”
Cooldown
0s
What the terms mean(1)
Charge
Movement ability that cannot pass through obstacles.
Ultimate
Cut Throat
BurstMobility
Fanny leaps at the target enemy hero or Creep with her blades, dealing 500–860 (+240% Extra Physical Attack) Physical Damage. Each stack of Prey Mark of the target increases this damage by 20%.
Cooldown
35s
What the terms mean(2)
Blink
Movement ability that can pass through obstacles.
Physical Damage Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Signature combo
Chain Steel Cable off walls to build Prey Mark stacks and close distance, auto-triggering Tornado Strike on each hit, then finish with Cut Throat once the target carries enough Prey Mark stacks to guarantee the kill.
Fanny builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
Standard Assassin
8,120g total
Default jungle pick prioritizing burst damage and mobility scaling.
A well-timed Retribution on a low-HP objective — a 'smite steal' — can snatch Turtle or Lord away from a team that appeared to be securing it, often the single biggest swing play of the early-to-mid game.
Swap in when needed
Immortality — Insurance against getting caught by a CC chain mid-engage.
Queen's Wings — Extra sustain and damage reduction when diving into a grouped enemy team.
Wind of Nature — A window of physical damage immunity against a marksman-heavy team focusing her.
Fanny Standard Assassin build: Tough Boots, then Malefic Roar, then Blade of Despair, then Endless Battle.
Cable Mobility Snowball
7,800g total
When ahead early and maximizing cable uptime and chase potential matters most.
A well-timed Retribution on a low-HP objective — a 'smite steal' — can snatch Turtle or Lord away from a team that appeared to be securing it, often the single biggest swing play of the early-to-mid game.
Swap in when needed
Immortality — Insurance against getting caught by a CC chain mid-engage.
Queen's Wings — Extra sustain and damage reduction when diving into a grouped enemy team.
Wind of Nature — A window of physical damage immunity against a marksman-heavy team focusing her.
Fanny Cable Mobility Snowball build: Swift Boots, then Hunter Strike, then Malefic Roar, then Blade of Despair.
Who counters Fanny
The heroes that make this matchup hard, and the mechanic that does it.
Practice canceling Steel Cable's recovery animation with Tornado Strike or a basic attack to chain cables faster than the default cast speed allows.
2
Build Prey Mark stacks on your intended target with basic attacks and skill hits before committing Cut Throat, since the damage scales per stack.
3
Route cable chains through walls near objectives so you can threaten a pick or a Turtle or Lord contest from an unexpected angle.
4
Never dive into an open area with no walls nearby; you lose your only defensive tool the moment Steel Cable has nothing to grapple.
Fanny — common questions
Is Fanny good for beginners?
No. Fanny is widely considered one of the hardest heroes in the game to play well, since Steel Cable's terrain-dependent chaining and cancel timing take extensive practice to execute reliably.
What is the best build for Fanny?
The standard build opens with Malefic Roar for penetration, into Blade of Despair for scaling burst against low-HP targets, and Endless Battle for sustain and cooldown reduction.
Which heroes counter Fanny?
Franco, Eudora and Saber are hard counters since a single landed CC chain kills her outright, while Bruno, Brody, Masha, Zilong, Moskov and Obsidia all punish her low durability once she's caught.
What does Fanny's ultimate do?
Cut Throat has her leap at a target enemy hero or Creep dealing heavy physical damage, with each stack of Prey Mark on the target increasing the damage by 20%.