Roaming control mage who links enemies and shares one's damage to the group
SupportTankRoamDeals magic
Carmilla wins skirmishes by turning her ultimate into a damage multiplier rather than a single burst — Curse of Blood links every enemy caught in its zone, so damage or crowd control on one linked target spreads to the rest. Vampire Pact chips away at enemy defense on every hit, so her own poke and any ally's follow-up gets stronger the longer a fight drags on.
Difficulty
Moderate
Specialities
Crowd ControlDamage
Bloodbath's channel-then-release stun requires holding the cast while tracking enemy positioning, and Curse of Blood needs to be placed where multiple enemies will still be standing after its 0.8-second delay.
Beaten by
105 hard
Strong into
5
Best duos
10
Builds
2
At a glance
Damage
5 of 10
Durability
6 of 10
Crowd Control
8 of 10
Mobility
3 of 10
Utility
7 of 10
Rated against the whole roster, not against their own class.
When Carmilla is strong
Attributes
Damage
5
Durability
6
Crowd Control
8
Mobility
3
Utility
7
Strengths
Curse of Blood links every enemy it hits, so a single ally's follow-up damage or CC spreads to the whole linked group
Vampire Pact steals Physical and Magic Defense off every hero she damages, weakening the enemy team over the course of a fight
Bloodbath's channel scales both damage and stun duration with how long it's held, giving her a scalable engage tool
Crimson Flower's two orbiting blooms chip everyone who stays near her and stack their slow up to 50%, speeding up with each hit
Weaknesses
No personal dash or blink — she has to walk into range for Bloodbath and Curse of Blood, making her vulnerable to burst before she can act
Bloodbath's channel can be interrupted by any hard CC, wasting the accumulated stun duration entirely
Curse of Blood has a visible 0.8-second delay before it deals damage, giving alert enemies time to simply walk out of the zone
Low personal damage output means she relies on teammates to convert her CC into kills
Skills
Max Crimson Flower first for poke and sustain, level Bloodbath for the stun but don't max it early, and take Curse of Blood at every level it's available.
Passive
Vampire Pact
BuffDebuff
Each time Carmilla deals damage to an enemy hero, she steals 7–11 Physical Defense & Magic Defense (scales with level) from them. The stolen Physical and Magic Defense can stack up to 5 times and last 5 seconds. However, Carmilla can only steal defense from the same enemy hero once every 5 seconds.
Always active — no cooldown
What the terms mean(1)
Physical Defense
Deduction of Physical Damage taken. Physical Defense will be affected by the enemy’s Physical PEN but not lower than 0. Actual Physical Damage taken
Skill 1
Crimson Flower
DamageHeal
Carmilla summons two Crimson Flowers that circle around her for 5 seconds dealing 100–200 (+50% Total Magic Power) Magic Damage each time they hit an enemy and slowing them by 10% for 0.8 seconds (the slow effect stacks up to 50%). The circling speed of the Crimson Flowers also increases with each hit.
Our source cuts this description off mid-sentence — the rest is not shown.
Cooldown
9s
Mana
50 → 90
Spell vamp
50%
Skill 2
Bloodbath
Speed UpCC
Carmilla accumulates Bloodbath Energy, gaining 70% Movement Speed that decays over 4.5 seconds. Use Again: Carmilla unleashes the accumulated Bloodbath Energy on the target enemy hero or Creep, dealing 150–300 (+120% Total Magic Power) Magic Damage and stunning them for 0.6 seconds. The damage and stun duration scale with the accumulation time (up to 100%).
Cooldown
12s
Mana
85 → 160
What the terms mean(1)
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But w
Ultimate
Curse of Blood
CC
Carmilla casts Curse of Blood on the target location, slowing enemies hit by 50%. After 0.8 seconds, enemies still within the area will take 450–750 (+130% Total Magic Power) Magic Damage, and will be immobilized for 1 seconds, slowed by 30% and linked for 5 seconds. When a linked enemy takes damage or becomes controlled, all the other linked targets take 50% of the damage and become controlled for 100% of the duration.
Our source cuts this description off mid-sentence — the rest is not shown.
Cooldown
60s
Mana
150 → 200
Spell vamp
50%
Signature combo
Crimson Flower to soften and stack Vampire Pact → Bloodbath (channel, then release) to stun → Curse of Blood on the grouped survivors to link and detonate.
Carmilla builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
Control Roam
7,270g total
Default roam pick for locking down fights and enabling teammates through the link.
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Swap in when needed
Athena's Shield — Against burst magic damage that threatens to kill her before she lands Curse of Blood.
Queen's Wings — Against sustained physical damage in extended teamfights.
Winter Crown — Against enemy burst combos or lock-on ultimates aimed at her.
Cursed Helmet — Against enemy healers who group — Burning Soul ticks every second they stand near her and Curse shreds their Hybrid Defense.
Carmilla Control Roam build: Tough Boots, then Fleeting Time, then Genius Wand, then Guardian Helmet.
Anti-Sustain Roam
7,130g total
When the enemy has stacked lifesteal or healers that Vampire Pact's poke alone can't out-race.
Petrify's short stun window is enough to force a follow-up teammate combo but not to solo-lock a target — pair it with an ally's burst rather than expecting to win the fight alone.
Hold Bloodbath's channel as long as it's safe to do so — both the stun duration and damage scale up to 100% with accumulation time
2
Place Curse of Blood slightly ahead of a retreating group rather than directly on top of them, accounting for the 0.8-second delay
3
Poke with Crimson Flower during the laning phase to build Vampire Pact stacks before an ally commits to an engage
4
Follow up your own Curse of Blood link immediately — any damage on one linked target hits the rest of the group for 50%
Carmilla — common questions
Is Carmilla good for beginners?
Moderately approachable — her core loop of poke, channel, and link is straightforward — but timing Bloodbath's channel and predicting where enemies will stand for Curse of Blood's delay takes practice.
What is the best build for Carmilla?
Tough Boots into Fleeting Time, Genius Wand, and Guardian Helmet gives cooldown reduction, penetration, and survivability to loop her CC. Swap in Cursed Helmet against sustain-heavy enemy comps.
Which heroes counter Carmilla?
Diggie's Time Journey clears Curse of Blood's immobilize off his whole team instantly, Ling and Benedetta close distance and burst her down before she can channel Bloodbath, and Valentina can literally steal her ultimate.
What does Curse of Blood's link actually do?
It connects every enemy caught in the zone; if a linked target takes damage or gets controlled, the other linked targets take 50% of that damage and become controlled for the full duration too.