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Carmilla — hero art from Mobile Legends: Bang Bang

Carmilla

BTier

Roaming control mage who links enemies and shares one's damage to the group

SupportTankRoamDeals magic

Carmilla wins skirmishes by turning her ultimate into a damage multiplier rather than a single burst — Curse of Blood links every enemy caught in its zone, so damage or crowd control on one linked target spreads to the rest. Vampire Pact chips away at enemy defense on every hit, so her own poke and any ally's follow-up gets stronger the longer a fight drags on.

Difficulty
Moderate
Specialities
Crowd ControlDamage

Bloodbath's channel-then-release stun requires holding the cast while tracking enemy positioning, and Curse of Blood needs to be placed where multiple enemies will still be standing after its 0.8-second delay.

At a glance

When Carmilla is strong

6Early7Mid6Late

Attributes

Damage
5
Durability
6
Crowd Control
8
Mobility
3
Utility
7

Strengths

  • Curse of Blood links every enemy it hits, so a single ally's follow-up damage or CC spreads to the whole linked group
  • Vampire Pact steals Physical and Magic Defense off every hero she damages, weakening the enemy team over the course of a fight
  • Bloodbath's channel scales both damage and stun duration with how long it's held, giving her a scalable engage tool
  • Crimson Flower's two orbiting blooms chip everyone who stays near her and stack their slow up to 50%, speeding up with each hit

Weaknesses

  • No personal dash or blink — she has to walk into range for Bloodbath and Curse of Blood, making her vulnerable to burst before she can act
  • Bloodbath's channel can be interrupted by any hard CC, wasting the accumulated stun duration entirely
  • Curse of Blood has a visible 0.8-second delay before it deals damage, giving alert enemies time to simply walk out of the zone
  • Low personal damage output means she relies on teammates to convert her CC into kills

Skills

Max Crimson Flower first for poke and sustain, level Bloodbath for the stun but don't max it early, and take Curse of Blood at every level it's available.

Vampire Pact icon
Passive

Vampire Pact

BuffDebuff

Each time Carmilla deals damage to an enemy hero, she steals 7–11 Physical Defense & Magic Defense (scales with level) from them. The stolen Physical and Magic Defense can stack up to 5 times and last 5 seconds. However, Carmilla can only steal defense from the same enemy hero once every 5 seconds.

Always active — no cooldown

What the terms mean(1)
Physical Defense
Deduction of Physical Damage taken. Physical Defense will be affected by the enemy’s Physical PEN but not lower than 0. Actual Physical Damage taken
Crimson Flower icon
Skill 1

Crimson Flower

DamageHeal

Carmilla summons two Crimson Flowers that circle around her for 5 seconds dealing 100–200 (+50% Total Magic Power) Magic Damage each time they hit an enemy and slowing them by 10% for 0.8 seconds (the slow effect stacks up to 50%). The circling speed of the Crimson Flowers also increases with each hit.

Our source cuts this description off mid-sentence — the rest is not shown.

Cooldown
9s
Mana
50 → 90
Spell vamp
50%
Bloodbath icon
Skill 2

Bloodbath

Speed UpCC

Carmilla accumulates Bloodbath Energy, gaining 70% Movement Speed that decays over 4.5 seconds. Use Again: Carmilla unleashes the accumulated Bloodbath Energy on the target enemy hero or Creep, dealing 150–300 (+120% Total Magic Power) Magic Damage and stunning them for 0.6 seconds. The damage and stun duration scale with the accumulation time (up to 100%).

Cooldown
12s
Mana
85 → 160
What the terms mean(1)
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But w
Curse of Blood icon
Ultimate

Curse of Blood

CC

Carmilla casts Curse of Blood on the target location, slowing enemies hit by 50%. After 0.8 seconds, enemies still within the area will take 450–750 (+130% Total Magic Power) Magic Damage, and will be immobilized for 1 seconds, slowed by 30% and linked for 5 seconds. When a linked enemy takes damage or becomes controlled, all the other linked targets take 50% of the damage and become controlled for 100% of the duration.

Our source cuts this description off mid-sentence — the rest is not shown.

Cooldown
60s
Mana
150 → 200
Spell vamp
50%

Signature combo

Crimson Flower to soften and stack Vampire Pact → Bloodbath (channel, then release) to stun → Curse of Blood on the grouped survivors to link and detonate.

Carmilla builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

Control Roam

7,270g total

Default roam pick for locking down fights and enabling teammates through the link.

Emblem

  1. Agility iconT1Agility
  2. Wilderness Blessing iconT2Wilderness Blessing
  3. Focusing Mark iconT3Focusing Mark

Battle spell

Flicker iconFlicker120s CD

The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.

Swap in when needed

  • Athena's Shield icon

    Athena's Shield Against burst magic damage that threatens to kill her before she lands Curse of Blood.

  • Queen's Wings icon

    Queen's Wings Against sustained physical damage in extended teamfights.

  • Winter Crown icon

    Winter Crown Against enemy burst combos or lock-on ultimates aimed at her.

  • Cursed Helmet icon

    Cursed Helmet Against enemy healers who group — Burning Soul ticks every second they stand near her and Curse shreds their Hybrid Defense.

Carmilla Control Roam build: Tough Boots, then Fleeting Time, then Genius Wand, then Guardian Helmet.

Anti-Sustain Roam

7,130g total

When the enemy has stacked lifesteal or healers that Vampire Pact's poke alone can't out-race.

Emblem

  1. Agility iconT1Agility
  2. Wilderness Blessing iconT2Wilderness Blessing
  3. Focusing Mark iconT3Focusing Mark

Battle spell

Petrify iconPetrify75s CD

Petrify's short stun window is enough to force a follow-up teammate combo but not to solo-lock a target — pair it with an ally's burst rather than expecting to win the fight alone.

Swap in when needed

Carmilla Anti-Sustain Roam build: Tough Boots, then Cursed Helmet, then Genius Wand, then Guardian Helmet.

Who counters Carmilla

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Carmilla with

Duo partners whose kit completes this one.

Playing Carmilla well

  1. 1

    Hold Bloodbath's channel as long as it's safe to do so — both the stun duration and damage scale up to 100% with accumulation time

  2. 2

    Place Curse of Blood slightly ahead of a retreating group rather than directly on top of them, accounting for the 0.8-second delay

  3. 3

    Poke with Crimson Flower during the laning phase to build Vampire Pact stacks before an ally commits to an engage

  4. 4

    Follow up your own Curse of Blood link immediately — any damage on one linked target hits the rest of the group for 50%

Carmilla — common questions

Is Carmilla good for beginners?

Moderately approachable — her core loop of poke, channel, and link is straightforward — but timing Bloodbath's channel and predicting where enemies will stand for Curse of Blood's delay takes practice.

What is the best build for Carmilla?

Tough Boots into Fleeting Time, Genius Wand, and Guardian Helmet gives cooldown reduction, penetration, and survivability to loop her CC. Swap in Cursed Helmet against sustain-heavy enemy comps.

Which heroes counter Carmilla?

Diggie's Time Journey clears Curse of Blood's immobilize off his whole team instantly, Ling and Benedetta close distance and burst her down before she can channel Bloodbath, and Valentina can literally steal her ultimate.

What does Curse of Blood's link actually do?

It connects every enemy caught in the zone; if a linked target takes damage or gets controlled, the other linked targets take 50% of that damage and become controlled for the full duration too.

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