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Mathilda — hero art from Mobile Legends: Bang Bang

Mathilda

BTier

Roaming initiator whose wisps chase down marked targets across the map

SupportAssassinRoamDeals hybrid

Mathilda is a mobile Support-Assassin who builds movement stacks with Ancestral Guidance for an enhanced Basic Attack, shields allies through Guiding Wind's field, and marks a target with Circling Eagle to guarantee a follow-up dash even if they flee. Soul Bloom's wisps chase nearby enemies independently, dealing burst damage and revealing their position.

Difficulty
Hard
Specialities
InitiatorGuard

Chaining Guiding Wind's leap, Soul Bloom's wisps, and Circling Eagle's delayed dash into one continuous engage takes practice to sequence without wasting cooldowns.

At a glance

When Mathilda is strong

6Early8Mid7Late

Attributes

Damage
6
Durability
5
Crowd Control
3
Mobility
8
Utility
6

Strengths

  • Circling Eagle guarantees a dash onto a marked target even if they try to flee or use an escape
  • Guiding Wind shields both herself and the first ally it contacts, doubling as peel and engage
  • Soul Bloom's wisps track and damage nearby enemies independently, revealing their position
  • Ancestral Guidance rewards constant movement with a free enhanced Basic Attack and speed burst

Weaknesses

  • Almost no hard crowd control of her own, so a landed dash doesn't guarantee a kill without allies
  • Fully committing Circling Eagle to a target that peels well can waste her entire ultimate
  • Low base durability for how aggressively her kit wants her to dive into the enemy backline
  • Soul Bloom's wisp damage decays on repeated hits to the same target, weak against a single tanky pick

Skills

Level Soul Bloom first for the wisp damage, max Guiding Wind second for the shield and mobility, and take Circling Eagle at 4, 8 and 12.

Ancestral Guidance icon
Passive

Ancestral Guidance

DamageSpeed Up

Mathilda gains stack while moving. When it is fully charged, her next Basic Attack will be enhanced, dealing 200 (+100% Total Physical Attack) (+100% Total Magic Power) Magic Damage to the target and granting her 80 Movement Speed that will decays over 2.5 seconds.

Always active — no cooldown

What the terms mean(2)
Magic Basic Attack
Deal Magic DMG to enemies. It can trigger ATK Effect and Magic Lifesteal.
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed i
Soul Bloom icon
Skill 1

Soul Bloom

Burst

Mathilda resonates with the power of her ancestors for 4 seconds, attracting wisps that as her movement distance increases (up to 6 wisps). At the end of the skill's duration, or when Mathilda cast this skill again, the wisps will seek the attack nearby enemies, each dealing 275–500 (+80% Total Magic Power) Magic Damage and revealing the enemies' positions briefly. Subsequent damage dealt by wisps to the same target decays to 40%.

Cooldown
7.5s
Mana
60 → 110
Guiding Wind icon
Skill 2

Guiding Wind

MobilityShield

Mathilda leaps in the target direction and creates a field around her, gaining a 500–1000 (+180% Total Magic Power) shield and a 25% extra Movement Speed for 3 seconds. Allied heroes who come in contact with the field will receive 60% shield and Guiding Wind. The first allied hero that triggers Guiding Wind will be guided to Mathilda, and both of them will gain the same Movement Speed boost.

Our source cuts this description off mid-sentence — the rest is not shown.

Cooldown
12s
Mana
75 → 100
Circling Eagle icon
Ultimate

Circling Eagle

MobilityShield

Mathilda applies a Soul Mark to the target enemy hero and circles around the them for up to 3.5 seconds, during which her wisps will fly toward nearby enemy heroes, each dealing 40 (+15% Total Magic Power) Magic Damage. Soul Bloom will prioritize the target with Soul Mark. Within the duration, Mathilda can select an area to dash to.

Our source cuts this description off mid-sentence — the rest is not shown.

Cooldown
40s
Mana
150 → 210

Signature combo

Soul Bloom to gather wisps while closing in → Guiding Wind to leap onto the target and shield → Circling Eagle to mark and guarantee a follow-up dash if they try to disengage.

Mathilda builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

Roaming Initiator

6,720g total

Default pick for the roam position to open fights and peel for carries.

Emblem

  1. Agility iconT1Agility
  2. Weapons Master iconT2Weapons Master
  3. Killing Spree iconT3Killing Spree

Battle spell

Flicker iconFlicker120s CD

The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.

Swap in when needed

  • Winter Crown icon

    Winter Crown Buys survival time after committing Circling Eagle deep into the enemy backline.

  • Athena's Shield icon

    Athena's Shield Damage reduction against burst-magic teams focusing her on engage.

  • Wind of Nature icon

    Wind of Nature A window of physical damage immunity for the dive when the enemy carry is physical.

Mathilda Roaming Initiator build: Arcane Boots, then Enchanted Talisman, then Windtalker, then Queen's Wings.

Hybrid Skirmisher

6,850g total

When you want more personal damage to punish targets after a landed dash.

Emblem

  1. Rupture iconT1Rupture
  2. Weapons Master iconT2Weapons Master
  3. Killing Spree iconT3Killing Spree

Battle spell

Sprint iconSprint100s CD

Unlike Purify, Sprint does nothing against stuns or roots already applied — it only prevents future slows and outruns melee threats, so it's best on heroes who aren't the primary CC target.

Swap in when needed

  • Immortality icon

    Immortality Second life to keep diving and repositioning after a risky Circling Eagle commit.

  • Dominance Ice icon

    Dominance Ice 40/40 Hybrid Defense and anti-heal against the basic-attack marksmen she dives.

  • Antique Cuirass icon

    Antique Cuirass Stacking damage reduction against skill-combo Fighters punishing her aggression.

Mathilda Hybrid Skirmisher build: Swift Boots, then Golden Staff, then Windtalker, then Queen's Wings.

Who counters Mathilda

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Mathilda with

Duo partners whose kit completes this one.

Playing Mathilda well

  1. 1

    Keep moving between fights to bank Ancestral Guidance stacks for a free enhanced Basic Attack

  2. 2

    Mark the enemy's key target with Circling Eagle before a fight so the dash is guaranteed later

  3. 3

    Use Guiding Wind proactively on a diving ally to extend your shield to them mid-engage

  4. 4

    Trigger Soul Bloom right before the wisps expire to burst multiple grouped enemies at once

Mathilda — common questions

Is Mathilda good for beginners?

No — Mathilda is a difficulty-4 hero whose value depends on chaining her leap, wisps, and delayed dash into one continuous engage, which takes practice to sequence well.

What is the best build for Mathilda?

A roaming initiator build with Enchanted Talisman, Windtalker, and Queen's Wings covers most games, giving cooldown reduction and hybrid damage to support both her utility and skirmish damage.

Which heroes counter Mathilda?

Odette, Freya, and Kaja counter Mathilda hard — they either punish her for diving alone with grouped allies or lock her down entirely before she can reposition.

What does Mathilda's ultimate do?

Circling Eagle marks a target and circles them for up to 3.5 seconds while wisps damage nearby enemies, then guarantees Mathilda a dash onto the marked target even if they try to flee.

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