Roaming initiator whose wisps chase down marked targets across the map
SupportAssassinRoamDeals hybrid
Mathilda is a mobile Support-Assassin who builds movement stacks with Ancestral Guidance for an enhanced Basic Attack, shields allies through Guiding Wind's field, and marks a target with Circling Eagle to guarantee a follow-up dash even if they flee. Soul Bloom's wisps chase nearby enemies independently, dealing burst damage and revealing their position.
Difficulty
Hard
Specialities
InitiatorGuard
Chaining Guiding Wind's leap, Soul Bloom's wisps, and Circling Eagle's delayed dash into one continuous engage takes practice to sequence without wasting cooldowns.
Beaten by
103 hard
Strong into
16
Best duos
10
Builds
2
At a glance
Damage
6 of 10
Durability
5 of 10
Crowd Control
3 of 10
Mobility
8 of 10
Utility
6 of 10
Rated against the whole roster, not against their own class.
When Mathilda is strong
Attributes
Damage
6
Durability
5
Crowd Control
3
Mobility
8
Utility
6
Strengths
Circling Eagle guarantees a dash onto a marked target even if they try to flee or use an escape
Guiding Wind shields both herself and the first ally it contacts, doubling as peel and engage
Soul Bloom's wisps track and damage nearby enemies independently, revealing their position
Ancestral Guidance rewards constant movement with a free enhanced Basic Attack and speed burst
Weaknesses
Almost no hard crowd control of her own, so a landed dash doesn't guarantee a kill without allies
Fully committing Circling Eagle to a target that peels well can waste her entire ultimate
Low base durability for how aggressively her kit wants her to dive into the enemy backline
Soul Bloom's wisp damage decays on repeated hits to the same target, weak against a single tanky pick
Skills
Level Soul Bloom first for the wisp damage, max Guiding Wind second for the shield and mobility, and take Circling Eagle at 4, 8 and 12.
Passive
Ancestral Guidance
DamageSpeed Up
Mathilda gains stack while moving. When it is fully charged, her next Basic Attack will be enhanced, dealing 200 (+100% Total Physical Attack) (+100% Total Magic Power) Magic Damage to the target and granting her 80 Movement Speed that will decays over 2.5 seconds.
Always active — no cooldown
What the terms mean(2)
Magic Basic Attack
Deal Magic DMG to enemies. It can trigger ATK Effect and Magic Lifesteal.
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed i
Skill 1
Soul Bloom
Burst
Mathilda resonates with the power of her ancestors for 4 seconds, attracting wisps that as her movement distance increases (up to 6 wisps). At the end of the skill's duration, or when Mathilda cast this skill again, the wisps will seek the attack nearby enemies, each dealing 275–500 (+80% Total Magic Power) Magic Damage and revealing the enemies' positions briefly. Subsequent damage dealt by wisps to the same target decays to 40%.
Cooldown
7.5s
Mana
60 → 110
Skill 2
Guiding Wind
MobilityShield
Mathilda leaps in the target direction and creates a field around her, gaining a 500–1000 (+180% Total Magic Power) shield and a 25% extra Movement Speed for 3 seconds. Allied heroes who come in contact with the field will receive 60% shield and Guiding Wind. The first allied hero that triggers Guiding Wind will be guided to Mathilda, and both of them will gain the same Movement Speed boost.
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Cooldown
12s
Mana
75 → 100
Ultimate
Circling Eagle
MobilityShield
Mathilda applies a Soul Mark to the target enemy hero and circles around the them for up to 3.5 seconds, during which her wisps will fly toward nearby enemy heroes, each dealing 40 (+15% Total Magic Power) Magic Damage. Soul Bloom will prioritize the target with Soul Mark. Within the duration, Mathilda can select an area to dash to.
Our source cuts this description off mid-sentence — the rest is not shown.
Cooldown
40s
Mana
150 → 210
Signature combo
Soul Bloom to gather wisps while closing in → Guiding Wind to leap onto the target and shield → Circling Eagle to mark and guarantee a follow-up dash if they try to disengage.
Mathilda builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
Roaming Initiator
6,720g total
Default pick for the roam position to open fights and peel for carries.
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Swap in when needed
Winter Crown — Buys survival time after committing Circling Eagle deep into the enemy backline.
Athena's Shield — Damage reduction against burst-magic teams focusing her on engage.
Wind of Nature — A window of physical damage immunity for the dive when the enemy carry is physical.
Mathilda Roaming Initiator build: Arcane Boots, then Enchanted Talisman, then Windtalker, then Queen's Wings.
Hybrid Skirmisher
6,850g total
When you want more personal damage to punish targets after a landed dash.
Unlike Purify, Sprint does nothing against stuns or roots already applied — it only prevents future slows and outruns melee threats, so it's best on heroes who aren't the primary CC target.
Swap in when needed
Immortality — Second life to keep diving and repositioning after a risky Circling Eagle commit.
Dominance Ice — 40/40 Hybrid Defense and anti-heal against the basic-attack marksmen she dives.
Antique Cuirass — Stacking damage reduction against skill-combo Fighters punishing her aggression.
Mathilda Hybrid Skirmisher build: Swift Boots, then Golden Staff, then Windtalker, then Queen's Wings.
Who counters Mathilda
The heroes that make this matchup hard, and the mechanic that does it.
Keep moving between fights to bank Ancestral Guidance stacks for a free enhanced Basic Attack
2
Mark the enemy's key target with Circling Eagle before a fight so the dash is guaranteed later
3
Use Guiding Wind proactively on a diving ally to extend your shield to them mid-engage
4
Trigger Soul Bloom right before the wisps expire to burst multiple grouped enemies at once
Mathilda — common questions
Is Mathilda good for beginners?
No — Mathilda is a difficulty-4 hero whose value depends on chaining her leap, wisps, and delayed dash into one continuous engage, which takes practice to sequence well.
What is the best build for Mathilda?
A roaming initiator build with Enchanted Talisman, Windtalker, and Queen's Wings covers most games, giving cooldown reduction and hybrid damage to support both her utility and skirmish damage.
Which heroes counter Mathilda?
Odette, Freya, and Kaja counter Mathilda hard — they either punish her for diving alone with grouped allies or lock her down entirely before she can reposition.
What does Mathilda's ultimate do?
Circling Eagle marks a target and circles them for up to 3.5 seconds while wisps damage nearby enemies, then guarantees Mathilda a dash onto the marked target even if they try to flee.