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Kaja — hero art from Mobile Legends: Bang Bang

Kaja

ATier

Suppresses a single enemy hero and drags them into his own team.

SupportFighterRoamDeals magic

Kaja is a roam Support/Fighter whose ultimate, Divine Judgement, suppresses a target for 1.5 seconds — an effect that ignores resilience and can't be cleansed — while he drags them wherever he moves. He softens the target first with Ring of Order and Lightning Bomb, both of which apply his Paralyze slow and damage-reduction debuff, then commits the suppression on an isolated carry to guarantee a kill.

Difficulty
Moderate
Specialities
ControlCharge

Divine Judgement's suppression is his whole kit's payoff, so choosing the right isolated target and closing the gap safely takes more judgment than mechanical execution.

At a glance

When Kaja is strong

5Early7Mid6Late

Attributes

Damage
6
Durability
6
Crowd Control
9
Mobility
6
Utility
6

Strengths

  • Divine Judgement suppresses a single enemy hero for 1.5 seconds, an effect that ignores resilience and can't be cleansed.
  • Kaja can drag the suppressed target back into his own team, guaranteeing a kill on an isolated carry.
  • Ring of Order and Lightning Bomb both apply Paralyze, chaining crowd control across a full combo.
  • Wrath Sanction's basic-attack proc adds consistent magic damage and a slow on top of his skill combo.

Weaknesses

  • Divine Judgement's suppression is the whole kit's payoff — missing it or having it baited onto a decoy wastes his entire engage.
  • Relies on getting into melee range to land his combo, leaving him exposed to a shield-block or displacement.
  • Moderate durability for a frontline role, so an all-in on the wrong target can get him killed before backup arrives.
  • Paralyze only slows and weakens for a fraction of a second per hit, so no single skill of his holds a target still on its own.

Skills

Max Ring of Order first for cooldown and poke, then Lightning Bomb for mobility and damage; take Divine Judgement at 4, 8 and 12.

Wrath Sanction icon
Passive

Wrath Sanction

Buff

Kaja achieves Wrath Sanction every 6 seconds. His next Basic Attack will send a lightning to enemies, dealing 100 (+100% Total Magic Power) (+target's 4% Total HP) Magic Damage and paralyzing them. The lightning will hit enemies nearby as well (up to 3 times).increases damage by 200% of target's Max HP on minions and creeps. Paralyzing: Slows enemies by approx. 90% for approx. 0.4 second and reduces their damage by 8% (up to 4 stacks) for 4 seconds.

Always active — no cooldown

Ring of Order icon
Skill 1

Ring of Order

AOESlow

Kaja releases a Ringed Electric Blade that quickly expands and contracts, dealing 135 (+70% Total Magic Power) Magic Damage to enemies hit on its way out and back and paralyzing them. Each time an enemy is hit by the Electric Blade, Kaja's HP is restored by 100 (reduced to 30% after multiple hits).

Cooldown
6.5s
Mana
50 → 75
What the terms mean(2)
Magic Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But
Lightning Bomb icon
Skill 2

Lightning Bomb

MobilityDamage

Kaja dashes in the target direction while leaving 3 Lightning Bombs along the way. The Bombs will explode upon enemy contact, dealing 200 (+80% Total Magic Power) Magic Damage to the enemy and paralyzing them.

Cooldown
13s
Mana
65 → 90
What the terms mean(2)
Blink
Movement ability that can pass through obstacles.
Magic Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Divine Judgement icon
Ultimate

Divine Judgement

Kaja deals 300 (+100% Total Magic Power) Magic Damage to a designated enemy hero, suppresses and paralyzes them for 1.5 seconds. During the suppression, Kaja can drag the enemy hero along with him.

Cooldown
60s
What the terms mean(2)
Suppressed
A state that prevents a target from moving, attacking, or using skills. This is an advanced stunning effect that interrupts all skills, ignores resilience, and can’t be removed.
Magic Defense
Reduces Magic Damage taken. Actual Magic Damage taken = Magic Damage deal

Signature combo

Ring of Order to poke and paralyze → Lightning Bomb to dash in and lay bombs → Divine Judgement to suppress the target and drag them into your own team's kill zone.

Kaja builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

Tanky Initiator

6,840g total

Default pick as the team's primary lockdown and engage roam.

Emblem

  1. Vitality iconT1Vitality
  2. Tenacity iconT2Tenacity
  3. Brave Smite iconT3Brave Smite

Battle spell

Flicker iconFlicker120s CD

The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.

Swap in when needed

  • Immortality icon

    Immortality Insurance for diving in first with the suppression.

  • Antique Cuirass icon

    Antique Cuirass Against skill-combo fighters punishing him after the engage.

  • Athena's Shield icon

    Athena's Shield Against a magic-burst-heavy enemy team.

Kaja Tanky Initiator build: Tough Boots, then Oracle, then Queen's Wings, then Dominance Ice.

Magic Burst Roam

8,220g total

When the draft needs more raw damage from the roam slot instead of pure durability.

Emblem

  1. Inspire iconT1Inspire
  2. Weapons Master iconT2Weapons Master
  3. Lethal Ignition iconT3Lethal Ignition

Battle spell

Arrival iconArrival75s CD

The 3-second channel is interrupted by taking damage or crowd control, so Arrival is a map-tempo tool for safe repositioning, not an emergency escape from an ongoing fight.

Swap in when needed

  • Winter Crown icon

    Winter Crown Insurance against being burst down after committing the ultimate.

  • Divine Glaive icon

    Divine Glaive Against a stacked magic-defense frontline.

  • Immortality icon

    Immortality Second life for repeated dive attempts.

Kaja Magic Burst Roam build: Magic Shoes, then Genius Wand, then Holy Crystal, then Guardian Helmet.

Situational buys for Kaja

Beyond the swaps listed in the builds above.

Who counters Kaja

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Kaja with

Duo partners whose kit completes this one.

Playing Kaja well

  1. 1

    Save Divine Judgement for an isolated squishy carry, not a frontline tank, since the suppression is wasted on a low-value target.

  2. 2

    Chain Ring of Order into Lightning Bomb before the ultimate so Paralyze's slow and damage cut are already on the target when you commit.

  3. 3

    Drag a suppressed target into your own team's kill zone rather than just holding them in place.

  4. 4

    Land a Wrath Sanction proc before engaging since it adds free magic damage and a slow to the opening trade.

Kaja — common questions

Is Kaja good for beginners?

Kaja is approachable — his combo skills are simple to aim — but choosing when to commit Divine Judgement's suppression and dragging the target correctly takes practice and game sense.

What is the best build for Kaja?

Tough Boots into Oracle, Queen's Wings and Dominance Ice gives him durability and crowd-control resistance for his standard role as the team's primary engage.

Which heroes counter Kaja?

Odette and Hanzo can threaten to kill or dodge him before he closes into suppression range, and heroes like Zhask or Sun can bait or escape Divine Judgement entirely.

Can Divine Judgement be cleansed?

No — the suppression ignores resilience and cannot be removed by Purify or cleanse effects, which is what makes it one of the strongest single-target locks in the game.

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