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Terizla — hero art from Mobile Legends: Bang Bang

Terizla

BTier

Hammer bruiser whose ultimate knocks enemies up, then repeatedly hooks them.

FighterTankEXP LaneDeals physical

Terizla is an EXP-lane Fighter/Tank who trades a fissure slow and three stacking hammer swings into Penalty Zone, an ultimate that jumps in, knocks a cluster airborne, and then hooks enemy heroes back into range three times with Scaffold. His passive, Body of Smith, converts any Attack Speed he would receive into flat Physical Attack instead, so his whole kit scales off raw Physical Attack. He also gets harder to burst down the lower his HP falls.

Difficulty
Moderate
Specialities
BurstCrowd Control

Landing Execution Strike's three-swing combo and reading when to commit the telegraphed jump on Penalty Zone both take real practice, but the kit has no cancel-timing tricks beyond that.

At a glance

When Terizla is strong

6Early8Mid6Late

Attributes

Damage
7
Durability
7
Crowd Control
8
Mobility
4
Utility
5

Strengths

  • Penalty Zone's airborne knockup plus three repeated Scaffold pulls is some of the strongest sustained single-target lockdown in the game.
  • Revenge Strike's fissure explosion adds bonus damage equal to 20% of the target's lost HP, letting him finish already-damaged targets fast.
  • Body of Smith's damage reduction scales up as his HP drops, so he gets tankier mid-fight instead of falling off a cliff.
  • Execution Strike still deals a damage floor against minions even after reductions, keeping his wave clear and tower pressure reliable.

Weaknesses

  • Body of Smith converts any Attack Speed he would receive into flat Physical Attack instead, so Attack Speed items and buffs are wasted value on him.
  • Penalty Zone is his only gap-closer and sits on a 40-second cooldown, so mobile ranged heroes can freely kite him between casts.
  • Penalty Zone telegraphs an airborne jump before Scaffold's hooks fire, giving cleanse or control-immunity tools a clean window to dodge or undo the whole combo.
  • He has no lifesteal, spell vamp, or heal in his own kit — Body of Smith only reduces incoming damage, so he cannot sustain through extended trades without external healing.

Skills

Max Execution Strike first for its burst and stacking slow in trades, then Revenge Strike for the cooldown and mobility; take Penalty Zone at 4, 8 and 12.

Body of Smith icon
Passive

Body of Smith

Buff

Terizla gains 1% Damage Reduction for every 2.5% HP lost (up to 20% + Hero Level). He cannot gain Attack Speed and will convert every 1% attack speed he's supposed to recieve into 1 Physical Attack.

Always active — no cooldown

What the terms mean(2)
Damage Reduction
Deduct the final damage (the damage that has deducted by Physical and Magic DEF) by or by percent. But cannot deduct the True Damage.
Extra ATK Speed
Extra ATK Speed gains from skills, items, and emblems.
Revenge Strike icon
Skill 1

Revenge Strike

AOESpeed Up

Terizla cracks the ground with his hammer and the fissure will spread out, dealing 300–450 (+80% Extra Physical Attack) Physical Damage. After the fissure hits the first target, it will drill into the target and slow them by 30%. At the same time, Terizla's Movement Speed will be increased by 25% for 3 seconds. The fissure on target will then explode, dealing 300–450 (+80% Extra Physical Attack) (+enemy's 20% Lost HP) Physical Damage.

Cooldown
7s
Mana
75 → 100
Execution Strike icon
Skill 2

Execution Strike

BurstSlow

Terizla waves his hammer in a fan-shaped area ahead. This skill can be cast up to 3 times. The first two attacks deal 135–310 (+160–185% Total Physical Attack) Physical Damage each, while the third deals 225–450 (+220–320% Total Physical Attack) Physical Damage. Enemies hit will also be slowed by 15% for 1.5 seconds (the slow effect can stack). Deals only 60%-100% damage to minions.

Cooldown
5s
Mana
25
What the terms mean(1)
Physical Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Penalty Zone icon
Ultimate

Penalty Zone

CCAOE

Terizla jumps to the designated area to smash down, causing 300–500 (+100% Total Physical Attack) Physical Damage, knocking enemy heroes up for approximately 0.7 seconds and slowing by 45%-50%. Meanwhile, he summons Scaffold, which will reach out a hook to the and pull the target for [3] times, causing 150–250 (+30% Total Physical Attack) Physical Damage each time.

Cooldown
40s
Mana
100 → 140
What the terms mean(1)
Physical Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.

Signature combo

Revenge Strike to slow the target and gain the movement speed buff → Execution Strike, cast up to three times for burst and a stacking slow → Penalty Zone to jump in, knock everyone airborne, then let Scaffold pull survivors back for the finish.

Terizla builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

Standard EXP Bruiser

6,930g total

Default pick when soloing the EXP lane against a mixed-damage matchup.

Emblem

  1. Firmness iconT1Firmness
  2. Tenacity iconT2Tenacity
  3. Impure Rage iconT3Impure Rage

Battle spell

Flicker iconFlicker120s CD

The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.

Swap in when needed

  • Immortality icon

    Immortality Second life when he is the one committing the ultimate's telegraphed jump.

  • Antique Cuirass icon

    Antique Cuirass Against skill-combo fighters and assassins stacking burst on him.

  • Dominance Ice icon

    Dominance Ice Against a lifesteal-heavy frontline that outlasts his burst.

Terizla Standard EXP Bruiser build: Tough Boots, then Blade of the Heptaseas, then Hunter Strike, then Queen's Wings.

Frontline Initiator

7,050g total

When drafted as the team's primary tank and engage tool rather than a pure damage laner.

Emblem

  1. Vitality iconT1Vitality
  2. Tenacity iconT2Tenacity
  3. Brave Smite iconT3Brave Smite

Battle spell

Petrify iconPetrify75s CD

Petrify's short stun window is enough to force a follow-up teammate combo but not to solo-lock a target — pair it with an ally's burst rather than expecting to win the fight alone.

Swap in when needed

  • Immortality icon

    Immortality Insurance against being focused the instant Penalty Zone lands him in the fight.

  • Antique Cuirass icon

    Antique Cuirass Against a skill-combo-heavy enemy backline punishing his commit.

  • Blade Armor icon

    Blade Armor Against a crit-focused marksman auto-attacking him after Scaffold's pulls end.

Terizla Frontline Initiator build: Warrior Boots, then Brute Force Breastplate, then Dominance Ice, then Queen's Wings.

Anti-Tank Burst

6,870g total

When the enemy stacks physical defense on their frontline and his burst is getting absorbed.

Emblem

  1. Firmness iconT1Firmness
  2. Tenacity iconT2Tenacity
  3. Impure Rage iconT3Impure Rage

Battle spell

Flicker iconFlicker120s CD

The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.

Swap in when needed

  • Winter Crown icon

    Winter Crown Negates the enemy burst window right as Penalty Zone lands and Scaffold begins pulling.

  • Immortality icon

    Immortality Second life for repeated all-in engages once the burst items are online.

  • Queen's Wings icon

    Queen's Wings When the fight goes long and he needs Demonize's damage reduction to survive to his third Execution Strike swing.

Terizla Anti-Tank Burst build: Tough Boots, then Blade of the Heptaseas, then Malefic Roar, then Great Dragon Spear.

Situational buys for Terizla

Beyond the swaps listed in the builds above.

Who counters Terizla

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Terizla with

Duo partners whose kit completes this one.

Playing Terizla well

  1. 1

    Save Penalty Zone for a target that is already isolated or already CC'd by a teammate — a free-standing enemy with an escape can slip away before Scaffold's first pull connects.

  2. 2

    Open trades with Revenge Strike to apply the initial slow and gain the movement speed buff, then follow with Execution Strike's three swings; the third swing has the highest ratio and the stacking slow denies the walk-out.

  3. 3

    Hold Penalty Zone until the enemy's cleanse or control-immunity tool is already spent — Scaffold's repeated pulls are wasted the moment they get cleared mid-animation.

  4. 4

    Because Body of Smith reduces incoming damage as his HP drops, it is often correct to keep fighting through a losing exchange rather than disengage early, up to the passive's cap.

  5. 5

    Buy Antique Cuirass or Dominance Ice reactively rather than on autopilot — his kit has no built-in sustain, so the defensive slot should answer whichever specific threat is actually killing him.

Terizla — common questions

Is Terizla good for beginners?

Terizla is approachable — his combo is a straightforward slow-into-burst-into-ultimate sequence with no cancel timing required. The main skill ceiling is reading when to commit Penalty Zone's telegraphed jump instead of engaging into a cleanse or an escape.

What is the best build for Terizla?

Tough Boots into Blade of the Heptaseas, Hunter Strike and Queen's Wings covers most matchups as a damage-focused EXP laner. Switch to Warrior Boots, Brute Force Breastplate and Dominance Ice when he's drafted as the team's primary frontline tank instead.

Which heroes counter Terizla?

Diggie's Time Journey cleanses his entire CC chain mid-combo, Valir's Vengeance Flame cleanses the slows and knockup his kit relies on since none of it is suppression, and Karrie's true-damage passive ignores the physical defense he stacks to survive.

Is Terizla a tank or a fighter?

Terizla is classified as both Fighter and Tank and plays the EXP lane. He can build as a damage-focused bruiser for lane pressure or shift toward defense items when the team needs him as the primary engage and frontline.

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