Ejector flings enemies away and hauls allies out of danger.
FighterRoamEXP LaneDeals physical
Jawhead is a roam/EXP fighter built around Ejector, a shield that can be redirected to fling the nearest unit — ally or enemy — to a target location. He uses that displacement to yank a diving ally to safety or throw an enemy carry back into his own team, then finishes with Unstoppable Force, a CC-immune charge that stuns and knocks back everyone around his target.
Difficulty
Hard
Specialities
ChargeBurst
Ejector's fling direction and Unstoppable Force's single-target charge both require a precise read of enemy positioning to pay off instead of backfiring.
Beaten by
84 hard
Strong into
2
Best duos
10
Builds
2
At a glance
Damage
6 of 10
Durability
6 of 10
Crowd Control
7 of 10
Mobility
6 of 10
Utility
8 of 10
Rated against the whole roster, not against their own class.
When Jawhead is strong
Attributes
Damage
6
Durability
6
Crowd Control
7
Mobility
6
Utility
8
Strengths
Ejector's fling saves a diving ally or throws an enemy carry into his own team.
Unstoppable Force grants CC immunity mid-charge, letting him engage through enemy control.
Smart Missiles pokes and clears waves safely at range while still holding lane.
Mecha Suppression passive rewards sustained basic attacks in extended skirmishes.
Weaknesses
No personal escape once Ejector and Flicker are both on cooldown.
Ejector's fling direction is easy to misjudge, throwing an enemy to safety instead of danger.
Has no answer to sustained magic poke since his kit carries no anti-magic tools.
Unstoppable Force commits him to a single target, wasting the ultimate if that hero has an escape.
Skills
Max Ejector first for its low cooldown and displacement value, then Smart Missiles for wave clear and poke; take Unstoppable Force at 4, 8 and 12.
Passive
Mecha Suppression
Buff
Jawhead's attacks apply a stack of Mecha Suppression on hit (up to 10 stacks). Each stack lasts 3 seconds and increases the damage of Jawhead's Basic Attacks to the enemy by 8%.
Always active — no cooldown
What the terms mean(2)
Physical Basic Attack
Deal Physical Damage to enemies. Triggers ATK Effects and Lifesteal.
Only applies to non-minion enemies.
Jawhead's attacks also refresh the duration of the st
Skill 1
Smart Missiles
Burst
Jawhead launches up to 12 missiles at random nearby enemies over 5 seconds, each missile dealing 135–260 (+30% Total Physical Attack) Physical Damage to the enemy hit.
Cooldown
5s
Mana
60 → 85
What the terms mean(1)
Physical Damage Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Skill 2
Ejector
ShieldCC
Jawhead gains 30% Movement Speed and a 250–600 (+180% Total Physical Attack) shield for S seconds. Use Again: Jawhead flings the nearest unit (prioritizes heroes) to the target location, dealing 300–500 (+80% Total Physical Attack) Physical Damage to enemies in the area and stunning them for 0.5 seconds. Can used on allied heroes and they will not take damage.
Cooldown
15s
Mana
80 → 130
What the terms mean(1)
Stun
Basic level Crowd Control: Prevents a target from moving, and using Basic Attacks and skills. Can interrup
Ultimate
Unstoppable Force
MobilityCC
Jawhead charges into the target enemy hero, dealing 350–600 (+150% Total Physical Attack) Physical Damage and briefly stunning them. Enemies around the target are knocked back and dealt the same amount of the damage. Jawhead is immune to control effects during the charge.
Cooldown
35s
Mana
120 → 180
What the terms mean(1)
Stun
Basic level Crowd Control: Prevents a target from moving, and using Basic Attacks and skills. Can interrupt some skills.
Signature combo
Ejector for the shield and speed → Smart Missiles to soften the target → Unstoppable Force to charge in, stun and knock back the surrounding enemies → Ejector's Use Again to fling a survivor away from the fight.
Jawhead builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
EXP Lane Bruiser
6,930g total
Default pick when soloing the EXP lane against a mixed-damage matchup.
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Swap in when needed
Immortality — Second life when Jawhead is the one initiating with the ultimate.
Antique Cuirass — Against skill-combo fighters and assassins stacking burst on him.
Dominance Ice — Against a lifesteal-heavy frontline that outlasts his burst.
Jawhead EXP Lane Bruiser build: Tough Boots, then Blade of the Heptaseas, then Hunter Strike, then Queen's Wings.
Full Roam Peel
7,150g total
When drafted purely as the fifth roam slot to peel and displace for a hyper-carry.
Petrify's short stun window is enough to force a follow-up teammate combo but not to solo-lock a target — pair it with an ally's burst rather than expecting to win the fight alone.
Swap in when needed
Immortality — Insurance against being the first target dived by the enemy assassin.
Save Ejector's Use Again for a diving assassin — fling them back into your own frontline instead of just shielding an ally.
2
Smart Missiles hits random nearby enemies, so cast it into a grouped wave or fight rather than saving it for a single target.
3
Charge Unstoppable Force through a stun or slow using its control immunity to interrupt a channeled ultimate.
4
Stack Mecha Suppression on a target with basic attacks before your ultimate lands so the follow-up finishes them.
5
Use Ejector's shield-and-speed phase to scout a bush before committing to the fling.
Jawhead — common questions
Is Jawhead good for beginners?
Jawhead is moderate difficulty — Smart Missiles and the ultimate are simple to land, but Ejector's fling direction takes practice to use for saves and throws instead of accidental misplays.
What is the best build for Jawhead?
Tough Boots into Blade of the Heptaseas, Hunter Strike and Queen's Wings covers damage and survivability for most matchups; swap toward Dominance Ice and Antique Cuirass when drafted as a pure roam.
Which heroes counter Jawhead?
Lolita's Noumenon Blast stuns him mid-charge, Gloo sticks to him and turns his own engage against him, and burst assassins like Aamon kill him before Ejector comes off cooldown.
Is Jawhead a tank or a fighter?
Jawhead is classified as a Fighter and can be played in the EXP lane as a bruiser or full roam as a peeling initiator — his kit provides both engage and utility either way.