Stealth assassin who turns invisible after every skill hit
AssassinJungleDeals magic
Aamon kills by chaining Camouflage windows — every skill that lands turns him untargetable and heals him while charging his armor toward Soul Shards' six-shard enhanced attack, so a well-played Aamon is never in a position to be punished. Endless Shards, his ultimate, does more damage the lower the target's HP falls, turning him into a snowballing execute threat once a fight is already underway.
Difficulty
Very hard
Specialities
ChaseMagic Damage
Winning requires chaining Slayer Shards and Soul Shards to stay in Camouflage continuously while tracking cooldowns, since a single missed skill leaves him fully exposed with no hard CC to fall back on.
Beaten by
95 hard
Strong into
11
Best duos
10
Builds
2
At a glance
Damage
8 of 10
Durability
3 of 10
Crowd Control
4 of 10
Mobility
8 of 10
Utility
4 of 10
Rated against the whole roster, not against their own class.
When Aamon is strong
Attributes
Damage
8
Durability
3
Crowd Control
4
Mobility
8
Utility
4
Strengths
Camouflage triggers on every skill hit, making him untargetable through most single-target follow-up punishes
Endless Shards deals more damage the lower the target's HP, so he finishes fights other assassins can't close
Slayer Shards refunds a Camouflage entry even on a miss, letting him reset safety without landing damage
High rotation speed between lanes thanks to the Camouflage movement speed burst on every trigger
Weaknesses
No hard crowd control of his own — only slows — so a target with any dash or Sprint-type escape can simply walk out
Camouflage requires a skill to actually connect; whiffing Slayer Shards at range leaves him standing in the open
Very low HP pool means a single landed stun or AoE ultimate that ignores Camouflage can delete him before he reacts
Endless Shards has a visible cast delay, giving alert targets time to blink or walk out of line of sight
Skills
Max Slayer Shards first for the slow and near-permanent Camouflage uptime, then Soul Shards for burst, taking Endless Shards at every available level.
Passive
Invisible Armor
ConcealBuff
For generations, the Invisible Armor has been used as the symbol of the greatest power in House Paxley. Aamon enters the Camouflage state each time he hits an enemy with a skill, during which he cannot be targeted, restores 25 (+15% Total Magic Power) (+Aamon's 3% Lost HP) HP every 0.6 seconds, and gains 60% extra Movement Speed that rapidly decays over 3.5 seconds.
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Always active — no cooldown
Skill 1
Soul Shards
Burst
Passive: Aamon charges his armor each time he casts a skill or hits an enemy with a skill or enhanced Basic Attack. At 5 charges, Aamon throws [6] shards at the target on his next attack, each shard dealing 40–100 (+15% Total Magic Power) Magic Damage. The shards will then scatter around the target. Active: Aamon throws a shard at a nearby enemy, dealing 150–300 (+60% Total Magic Power) Magic Damage.
Cooldown
9s
Mana
60 → 90
What the terms mean(1)
Magic Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Skill 2
Slayer Shards
ConcealDamage
Aamon throws a shard forward, dealing 120-220 (+50% Total Magic Power) Magic Damage to the first non-minion enemy hit and slowing them by 50% for 2 seconds. The shard will then return to Aamon immediately. If the shard fails to hit an enemy, it will return to Aamon after a short delay and allow him to enter the Camouflage state.
Cooldown
15s
Mana
110 → 80
What the terms mean(2)
Magic Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Movement Speed
Movement Speed on the battlefield. Usually Calculated and
Ultimate
Endless Shards
Burst
Aamon throws all shards at a designated enemy and slows them by 30% for 1.5 seconds. After a short delay, the shards will fly to the enemy's location again, each dealing 90–110 (+24% Total Magic Power)–150–180 (+40% Total Magic Power) Magic Damage. The number of shards increases with Aamon's armor charges and the shards on the ground (8-25). The damage dealt increases with the target's lost HP, to the maximum when the target's HP is below 30%.
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Cooldown
46s
Mana
150 → 190
Signature combo
Slayer Shards → Soul Shards (active) → Basic Attack to spend the 5-charge shard volley → Endless Shards once the target's HP is already low.
Aamon builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
Burst Assassin
8,120g total
Default jungle build for snowballing kills and closing out fights with Endless Shards.
A well-timed Retribution on a low-HP objective — a 'smite steal' — can snatch Turtle or Lord away from a team that appeared to be securing it, often the single biggest swing play of the early-to-mid game.
Swap in when needed
Divine Glaive — Against enemies stacking magic defense to shut down his shard damage.
Blood Wings — Against enemy burst assassins or mages racing him for the first kill.
Winter Crown — Against lock-on ultimates like Saber's Triple Sweep or Kaja's Divine Judgement that ignore Camouflage entirely.
Concentrated Energy — In longer trades where the stacking Magic Power and Hybrid Lifesteal outvalue burst items.
Aamon Burst Assassin build: Arcane Boots, then Glowing Wand, then Lightning Truncheon, then Holy Crystal.
Anti-Tank Burst
6,940g total
When the enemy frontline is stacking magic defense and blocking his dives into the backline.
A well-timed Retribution on a low-HP objective — a 'smite steal' — can snatch Turtle or Lord away from a team that appeared to be securing it, often the single biggest swing play of the early-to-mid game.
Swap in when needed
Holy Crystal — Pure damage scaling once he's ahead in gold.
Winter Crown — Against lock-on ultimates that ignore Camouflage.
Blood Wings — Against enemy assassins threatening to burst him down first.
Aamon Anti-Tank Burst build: Arcane Boots, then Genius Wand, then Lightning Truncheon, then Divine Glaive.
Open jungle rotations with Slayer Shards even at nothing, just to bank a free Camouflage entry before engaging
2
Chain Slayer Shards into Soul Shards' active so you're never outside Camouflage for more than a beat during a trade
3
Hold Endless Shards until the target is already below 50% HP — its damage scales up to maximum under that threshold
4
Weave a Basic Attack in the moment Soul Shards reaches 5 charges — the six-shard volley is free damage most players forget
Aamon — common questions
Is Aamon good for beginners?
No. He has no hard CC and depends on chaining Camouflage triggers correctly, so mistimed combos leave him with nothing to fall back on. New players should expect a steep learning curve before he clicks.
What is the best build for Aamon?
Arcane Boots into Glowing Wand, Lightning Truncheon, and Holy Crystal covers burn damage, mana sustain, and raw burst. Swap in Divine Glaive when the enemy frontline stacks magic defense.
Which heroes counter Aamon?
Area effects that don't require a target lock — Atlas's Fatal Links, Odette's Swan Song, Gloo's Slam, Slam — all hit him straight through Camouflage. Saber's Triple Sweep also punishes him before he can trigger it.
What emblem and talents should Aamon run?
Assassin emblem with Rupture for adaptive penetration, Master Assassin for bonus single-target damage, and Lethal Ignition for extra burst on his combo.