Jungle Assassin whose ultimate locks one target airborne for three hits.
AssassinJungleRoamDeals physical
Saber is a jungle Assassin who closes distance with Charge's enhanced Basic Attack, then locks a single target airborne for 1.2 seconds with Triple Sweep, guaranteeing three hits of burst damage no positioning can escape. Enemy's Bane stacks physical defense shred on every attack, letting his damage scale up the longer a fight runs.
Difficulty
Easy
Specialities
ChargeFinisher
His combo is a simple 1-2-3 execution — Charge into Triple Sweep — with most of the skill expression in picking the right moment to commit rather than in mechanical complexity.
Beaten by
74 hard
Strong into
16
Best duos
10
Builds
2
At a glance
Damage
8 of 10
Durability
3 of 10
Crowd Control
6 of 10
Mobility
7 of 10
Utility
3 of 10
Rated against the whole roster, not against their own class.
When Saber is strong
Attributes
Damage
8
Durability
3
Crowd Control
6
Mobility
7
Utility
3
Strengths
Triple Sweep locks a single target airborne for guaranteed damage, uninterruptible once it connects
Charge's dash-and-enhanced-attack combo closes distance and slows in one skill
Enemy's Bane stacks physical defense shred automatically just from Basic Attacks
Very high early-game burst threat once his ultimate is available at level 6
Weaknesses
Extremely low HP and no true damage mitigation, dies fast if Triple Sweep whiffs
Scaling falls off hard late game compared to other Assassins with stronger item ratios
Triple Sweep is single-target, giving him little teamfight presence beyond one kill
No escape tool besides Charge, which is also his primary engage
Skills
Level Orbiting Swords first for jungle clear damage, max Charge second for the gap-close and slow, and take Triple Sweep at 4, 8, and 12.
Passive
Enemy's Bane
Debuff
Saber's attacks reduce enemies' Physical Defense by 3–8 for 5 seconds on hit. This effect stacks up to 5 times.
Always active — no cooldown
What the terms mean(1)
Physical Defense
Deduction of Physical Damage taken. Physical Defense will be affected by the enemy’s Physical PEN but not lower than 0. Actual Physical Damage taken = Physical Damage dealt by enemy 120/(120 + Physical Defense).
Skill 1
Orbiting Swords
AOEBuff
Our source cuts this description off mid-sentence — the rest is not shown.
Cooldown
9s
Mana
75 → 125
Skill 2
Charge
MobilityAOE
Saber dashes in the target direction, dealing 75–150 (+50% Extra Physical Attack) Physical Damage to enemies along the way while enhancing his next Basic Attack. Saber can dash to the target, and his enhanced Basic Attack deals 75–150 (+120% Total Physical Attack) Physical Damage and slows the target by 60% for 1 second.
Cooldown
7s
Mana
70 → 45
What the terms mean(2)
Blink
Movement ability that can pass through obstacles.
Physical Damage Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Ultimate
Triple Sweep
BurstCC
Saber charges at the target enemy hero, knocking them airborne for 1.2 seconds and striking them 3 times over the duration. The first two strikes deal 120–180 (+100% Extra Physical Attack) Physical Damage each, while the third strike deals 240–360 (+200% Extra Physical Attack) Physical Damage.
Cooldown
44s
Mana
100 → 140
What the terms mean(1)
Airborne
High level Crowd Control: Prevents a target from moving, and using Basic Attacks and skills. Can interrupt a large number of skills, and Blink/Charge effects.
Signature combo
Charge dash into the target for the enhanced Basic Attack and slow → Triple Sweep to lock them airborne → Orbiting Swords to finish off survivors.
Saber builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
Burst Assassin
8,180g total
Default pick to snowball early ganks and pick off squishy backline targets.
A well-timed Retribution on a low-HP objective — a 'smite steal' — can snatch Turtle or Lord away from a team that appeared to be securing it, often the single biggest swing play of the early-to-mid game.
Swap in when needed
Wind of Nature — A window of physical damage immunity so he survives the target's team while Triple Sweep locks the kill.
Malefic Roar — Against tanky frontline stacking physical defense his flat damage can't crack.
Queen's Wings — Extra survivability as a diving jungler committing early.
Saber Burst Assassin build: Swift Boots, then Malefic Gun, then Blade of Despair, then Endless Battle.
Roam Pick Assassin
7,180g total
When played as a roaming initiator instead of a farming jungler.
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Swap in when needed
Immortality — Insurance when diving in first to open a fight.
Sea Halberd — Against enemy sustain outracing his early burst.
Blade Armor — Against crit-reliant Marksmen punishing him in extended trades.
Saber Roam Pick Assassin build: Rapid Boots, then Hunter Strike, then Malefic Gun, then Endless Battle.
Who counters Saber
The heroes that make this matchup hard, and the mechanic that does it.
Land Charge's enhanced Basic Attack before committing Triple Sweep so Enemy's Bane's defense shred is already stacking
2
Use Orbiting Swords to clear jungle camps quickly, saving Charge and Triple Sweep for the gank
3
Pick isolated targets for Triple Sweep — its airborne lock is wasted if the rest of their team can peel immediately
4
Play around his early power spike; he loses relevance if the game drags past minute 15 without kills
Saber — common questions
Is Saber good for beginners?
Saber is one of the easier Assassins to pick up — his Charge-into-Triple Sweep combo is a simple, uninterruptible sequence, though picking the right target still takes game sense.
What is the best build for Saber?
A burst assassin build with Malefic Gun, Blade of Despair, and Endless Battle covers most games, maximizing his early-to-mid burst window.
Which heroes counter Saber?
Argus and Masha counter him hardest — Eternal Evil's Fallen Angel healing and Masha's three HP bars both outlast his entire Triple Sweep combo, and each wins the duel once it's on cooldown.
What lane does Saber play?
Saber is a jungle Assassin who clears camps for early levels, then ganks lanes and dives isolated backline targets once Triple Sweep is available.