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Martis — hero art from Mobile Legends: Bang Bang

Martis

BTier

Execute Fighter who lunges for a true-damage kill and chains it into resets

FighterJungleDeals physical

Martis is a jungle Fighter built around Decimation, an ultimate lunge that deals true damage to any target below 50% HP and can be recast for a movement speed burst if it secures a kill. Asura Aura pulls enemies into a slowing AoE, Mortal Coil's second cast grants control immunity and damage reduction, and Asura's Wrath stacks attack speed off every skill he casts.

Difficulty
Moderate
Specialities
FinisherCharge

Reading when Decimation's true-damage execute threshold applies, and chaining kills through its reset window, takes practice but no complex cancel timing.

At a glance

When Martis is strong

6Early8Mid7Late

Attributes

Damage
8
Durability
5
Crowd Control
5
Mobility
6
Utility
3

Strengths

  • Decimation deals true damage to targets below 50% HP, ignoring stacked physical defense
  • A kill with Decimation refreshes the skill and grants a large decaying movement speed boost
  • Mortal Coil's second cast grants Control Immunity and 60% Damage Reduction to force a fight
  • Asura's Wrath stacks up to 120% Attack Speed off his own skill casts, snowballing damage

Weaknesses

  • No hard crowd control beyond Asura Aura's slow, so he can't lock a target down alone
  • Decimation's true damage only applies below the 50% HP threshold, weak as a pure opener
  • Mortal Coil's damage reduction is temporary, so trading outside that window is risky
  • Falls off in prolonged sieges without kills to chain, since his snowball needs picks to matter

Skills

Level Asura Aura first for the pull and slow, max Mortal Coil second for damage and the control-immune leap, and take Decimation at 4, 8 and 12.

Asura's Wrath icon
Passive

Asura's Wrath

Buff

Each time Martis uses a skill, his Attack Speed will be increased by 30%, 120% maximum. Lasts 4 seconds. He gains (6*Hero Level) extra Attack at full stacks.

Always active — no cooldown

What the terms mean(1)
Attack Speed
Current Attack Speed = Base Attack Speed + Extra Attack Speed × Attack Speed Ratio. The current total Attack Speed determines the number of attacks per second (capped at 3 attacks per second).
Asura Aura icon
Skill 1

Asura Aura

CCAOE

Martis draws enemies to a fan-shaped area in front of him and deals 350–650 (+130% Extra Physical Attack) Physical Damage, slowing them by 40% for 2 seconds.

Cooldown
7s
What the terms mean(3)
Physical Damage Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Extra Physical Attack
Total Physical Attack bonuses from sources like equipment, Emblems, and skills (does not include base Physical Attack and Physical Attack Growth from leveling up).
Movement Speed
Movement Speed on the battlefield. Usuall
Mortal Coil icon
Skill 2

Mortal Coil

Physical DamageKnockbackAirborne

Martis strikes three times in the target direction, dealing 225 (+120% Extra Physical Attack) Physical Damage to enemies hit with each strike; enemies hit by the first and third strike are knocked back. Using the skill again makes Martis leap in the target direction, dealing 300 (+150% Extra Physical Attack) Physical Damage to enemies in his path and knocking them airborne, while gaining Control Immunity and 60% Damage Reduction during the leap.

Cooldown
8s
Decimation icon
Ultimate

Decimation

BurstBuff

Martis lunges at a designated enemy hero, dealing 800–1000 (+100% Extra Physical Attack) Physical Damage (deals True Damage if the enemy's HP is below 50%). If the enemy is killed by this skill, Martis can cast the skill again within 10 seconds and gains 100% extra Movement Speed that gradually decays over 5 seconds. Each successive cast also increases the skill's damage by 15% (up to 30%).

Cooldown
36s
What the terms mean(1)
Current HP
Death happens when current HP is or below 0. When there is Deat

Signature combo

Asura Aura to pull the target in and slow → Mortal Coil twice for damage and the control-immune leap → Decimation to execute below 50% HP, recasting on a kill.

Martis builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

Snowball Executioner

6,740g total

Default pick for the jungle to chain kills off Decimation's reset.

Emblem

  1. Rupture iconT1Rupture
  2. Weapons Master iconT2Weapons Master
  3. Killing Spree iconT3Killing Spree

Battle spell

A well-timed Retribution on a low-HP objective — a 'smite steal' — can snatch Turtle or Lord away from a team that appeared to be securing it, often the single biggest swing play of the early-to-mid game.

Swap in when needed

  • Immortality icon

    Immortality Second life to keep chasing Decimation resets after a risky all-in.

  • Queen's Wings icon

    Queen's Wings Extra effective HP against burst mages or assassins looking to kill him first.

  • Wind of Nature icon

    Wind of Nature Against physical burst that kills him mid-engage before Decimation resets.

Martis Snowball Executioner build: Swift Boots, then Hunter Strike, then Blade of the Heptaseas, then Malefic Roar.

Anti-Tank Duelist

7,970g total

When the enemy stacks physical defense and you need scaling penetration to duel through it.

Emblem

  1. Thrill iconT1Thrill
  2. Weapons Master iconT2Weapons Master
  3. Lethal Ignition iconT3Lethal Ignition

Battle spell

Flicker iconFlicker120s CD

The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.

Swap in when needed

  • Sea Halberd icon

    Sea Halberd Cuts enemy lifesteal or healing that outraces his true-damage burst.

  • Blade Armor icon

    Blade Armor Against crit-reliant Marksmen threatening to pick him off in extended fights.

  • Dominance Ice icon

    Dominance Ice Anti-heal and flat Hybrid Defense against the lifesteal carries he lunges onto with Decimation.

Martis Anti-Tank Duelist build: Warrior Boots, then Malefic Roar, then Demon Hunter Sword, then Blade of Despair.

Who counters Martis

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Martis with

Duo partners whose kit completes this one.

Playing Martis well

  1. 1

    Save Decimation for targets already below half HP to guarantee the true-damage execute

  2. 2

    Chain kills with Decimation's recast window to reset it and snowball the fight before enemies regroup

  3. 3

    Time Mortal Coil's second cast, the control-immune leap, to force through an incoming stun or slow

  4. 4

    Open trades with Asura Aura to pull a target in and start stacking Asura's Wrath's attack speed

Martis — common questions

Is Martis good for beginners?

Martis is moderate difficulty — his kit is straightforward to execute, but reading when Decimation's 50% HP execute threshold applies takes some match experience.

What is the best build for Martis?

A physical snowball build with Hunter Strike, Blade of the Heptaseas, and Malefic Roar covers most games, giving cooldown reduction and penetration to chain Decimation kills.

Which heroes counter Martis?

X.Borg, Balmond, Kaja, and Esmeralda counter Martis hard — they either out-damage him through a second health bar, suppress his control-immune leap, or shield through his opening burst.

What does Martis's ultimate do?

Decimation lunges at a target for Physical Damage that becomes True Damage if they're below 50% HP; killing them lets Martis recast it within 10 seconds with a large decaying movement speed boost.

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