Skillshot-pull fighter who drags one enemy in and traps the fight
FighterEXP LaneRoamDeals physical
Minsitthar is an EXP-lane and roam Fighter who initiates by pulling a single enemy into his team with the skillshot Spear of Glory, then locks the fight in place with King's Calling's stationary guard field. His passive Mark of the King punishes extended trades with a bonus stun and heal, making him a durable engage tool rather than a burst threat.
Difficulty
Moderate
Specialities
InitiatorCrowd Control
Landing Spear of Glory's stun tip instead of just the pull, and positioning King's Calling's field before the fight breaks out, takes real reps.
Beaten by
104 hard
Strong into
13
Best duos
10
Builds
2
At a glance
Damage
6 of 10
Durability
6 of 10
Crowd Control
8 of 10
Mobility
4 of 10
Utility
6 of 10
Rated against the whole roster, not against their own class.
When Minsitthar is strong
Attributes
Damage
6
Durability
6
Crowd Control
8
Mobility
4
Utility
6
Strengths
Spear of Glory pulls a single target into his team from range, snowballing kills in the early game
Shield Assault's Phalanx state cuts frontal damage 25-50% while he engages, buying a damage-reduction window mid-combo
King's Calling bans movement skills entirely inside its field, locking down dash-reliant divers
Mark of the King's passive stun-and-heal rewards him for staying in extended trades instead of trading burst
Weaknesses
Zero dash or blink — once King's Calling and Spear of Glory are down, he has no way to reposition or escape
Spear of Glory's stun only lands on the retracting spear tip, so a poorly angled throw only slows instead of locking the target
King's Calling requires him to walk into position himself, exposing him to burst before the field even forms
Falls off hard late game since his damage scales purely off Extra Physical Attack with no true damage or execute
Skills
Max Spear of Glory first for the pull and damage, put points into Shield Assault for cooldown, and take King's Calling at 4, 8 and 12.
Passive
Mark of the King
CCDamage
Minsitthar's Basic Attacks and skills apply a stack of Mark of the King, up to 5 stacks. Upon reaching max stacks, the next attack detonates all Mark of the King stacks, dealing 300 (+6% Total HP) Physical Damage and stunning the target for 0.8 seconds while healing Minsitthar for 300 (+6% Total HP) HP. Can only trigger once every 6 seconds on the same target.
Always active — no cooldown
What the terms mean(1)
Extra Physical Attack
Total Physical Attack bonuses from sources like equipment, Emblems, and skills
Skill 1
Spear of Glory
CCDamage
Minsitthar thrusts forward with the Spear of Glory, dealing 175–300 (+180% Extra Physical Attack) Physical Damage and slowing enemies hit by 30%. Enemy heroes hit by the tip of the spear will be stunned for 0.6 seconds. After a short delay, Minsitthar pulls back the spear, dealing 175–300 (+180% Extra Physical Attack) Physical Damage to all enemies along the way and dragging enemy heroes hit to him.
Cooldown
13s
Mana
95 → 145
What the terms mean(1)
Extra Physical Attack
Total Physical Attack bonuses from source
Skill 2
Shield Assault
Reduce DMGBuff
Minsitthar awakens the power in his shield and releases it, dealing 300–450 (+160% Extra Physical Attack) Physical Damage to all enemies in a rectangular area and slowing them by 80% (decaying rapidly over 2 seconds). Meanwhile, he enters Phalanx state for 3 seconds, reducing damage taken from the front by 25%–50% and enhancing his Basic Attack to swiftly strike an area in front of him.
Cooldown
7s
Mana
50 → 75
What the terms mean(1)
Extra Physical Attack
Total Physical Attack bonuses from sources like
Ultimate
King's Calling
SummonCC
Minsitthar charges forward and calls 4 Royal Guards to form a field around him. The Royal Guards cannot move but will attack enemies in the field for (+40% Total Physical Attack) Physical Damage. Enemies in the field are slowed by 20% and cannot use movement skills.
“Where will I be?”
Cooldown
60s
Mana
150 → 250
What the terms mean(1)
Root
Low level Crowd Control: Prevents a target from using Blink/Charge skills (excluding targeted Enhanced Basic Attacks with such effects). Cannot interrupt skills.
Signature combo
Spear of Glory → Shield Assault → basic attacks to build Mark of the King stacks, then King's Calling to lock the fight down when the enemy tries to disengage.
Minsitthar builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
Roam Initiator
7,050g total
Default pick when Minsitthar plays roam and needs to survive to pull priority targets.
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Swap in when needed
Antique Cuirass — Against physical skill-combo fighters or assassins punishing his engage.
Immortality — Insurance since he commits first with Spear of Glory and King's Calling.
Athena's Shield — Against burst magic damage diving onto him mid-engage.
Minsitthar Roam Initiator build: Tough Boots, then Brute Force Breastplate, then Dominance Ice, then Queen's Wings.
EXP Lane Bruiser
6,980g total
When Minsitthar solo-lanes EXP for a damage-focused duel and split-push build.
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Swap in when needed
Immortality — Insurance when he's the one committing to a duel first.
Dominance Ice — Against heavy-lifesteal duelists who out-sustain his pull damage.
Wind of Nature — Against a physical laner or marksman bursting him before Spear of Glory can drag them in.
Minsitthar EXP Lane Bruiser build: Warrior Boots, then Blade of the Heptaseas, then Malefic Roar, then Queen's Wings.
Aim Spear of Glory so the retracting tip, not just the extending shaft, lands on the priority target for the guaranteed stun
2
Use Shield Assault's damage-reduction window to walk into trades you'd otherwise lose
3
Cast King's Calling to wall off an escape route or chokepoint — the field bans movement skills entirely, catching Flicker-less divers
4
Bank basic attacks and skill hits before an all-in so 5 Mark of the King stacks are ready to detonate the instant the fight starts
Minsitthar — common questions
Is Minsitthar good for beginners?
Minsitthar is moderately beginner-friendly — his role is clear and his damage is forgiving, but landing Spear of Glory's stun tip and timing King's Calling's positioning takes practice before he becomes reliable.
What is the best build for Minsitthar?
Tough Boots into Brute Force Breastplate, Dominance Ice and Queen's Wings covers the standard roam-initiator build, shifting into Antique Cuirass or Athena's Shield depending on whether the enemy carries deal physical or magic damage.
Which heroes counter Minsitthar?
Natalia, Karina, Argus and X.Borg all counter Minsitthar by dodging or surviving his lockdown combo — through stealth, True Damage, Eternal Evil's debuff purge, or a Firaga Armor health bar that simply regenerates.
What does Minsitthar's ultimate do?
King's Calling summons four stationary Royal Guards around him that attack nearby enemies, slow them, and completely ban the use of movement skills inside the field for its duration.