Stacks marks into true damage that punishes tanks the same as squishies.
MarksmanGold LaneDeals physical
Karrie is a gold-lane marksman whose Lightwheel Mark stacks true damage on every hit, turning into a burst proc at five stacks that ignores physical defense entirely. Phantom Step gives her a real dash most marksmen lack, letting her reposition or chase, while Speedy Lightwheel's Dual Wield state doubles her attacks in a fight already in progress.
Difficulty
Moderate
Specialities
FinisherDamage
Her combo and positioning are straightforward, but timing Phantom Step between offense and defense and choosing when to commit Speedy Lightwheel takes game sense.
Beaten by
104 hard
Strong into
12
Best duos
10
Builds
2
At a glance
Damage
9 of 10
Durability
3 of 10
Crowd Control
2 of 10
Mobility
6 of 10
Utility
3 of 10
Rated against the whole roster, not against their own class.
When Karrie is strong
Attributes
Damage
9
Durability
3
Crowd Control
2
Mobility
6
Utility
3
Strengths
Lightwheel Mark's true damage proc scales off Max HP, letting her punish stacked-defense tanks the same as squishies.
Phantom Step gives her a dash that most marksmen don't have, letting her reposition mid-fight or chase a kill.
Speedy Lightwheel's Dual Wield state doubles her attacks and inherits attack effects, spiking her DPS hard in a fight.
Skill 1's slow zone locks a target in place for follow-up basic attacks to stack marks even faster.
Weaknesses
Squishiest marksman archetype — no shield or damage reduction skill of her own to survive a dive.
Lightwheel Mark's true damage proc takes 5 stacks to trigger, so early trades don't punish tanks yet.
Phantom Step's dash has a real cooldown, leaving her without an escape if it's already used.
Weak laning phase before her attack-speed and crit items come online.
Skills
Max Skill 1 first for damage and slow uptime, then Phantom Step for cooldown and mobility; take Speedy Lightwheel at 4, 8 and 12.
Passive
Lightwheel Mark
Buff
Karrie's Basic Attacks and skills apply a stack of Lightwheel Mark on hit. Once a target has 5 stacks of Lightwheel Marks, the marks will turn into a lightwheel, dealing True Damage equal to 6%-8% of the target's Max HP to them (only up to 300 damage against Creeps).
Always active — no cooldown
What the terms mean(1)
True Damage
If there is no way to reduce damage taken, you can try increasing Max HP.
Skill 1
Spinning Lightwheel
Karrie releases a sphere of surging energy in the target direction, dealing 250–375 (+90% Extra Physical Attack) Physical Damage to enemies in its path. The sphere will stop upon hitting an enemy hero or reaching its max travel distance, continuously dealing 150–200 (+20% Extra Physical Attack) Physical Damage to nearby enemies and slowing them by 80% for 1s.
Cooldown
8s
Mana
40 → 65
What the terms mean(1)
Physical Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Skill 2
Phantom Step
MobilityDamage
Karrie dashes in the target direction while throwing a lightwheel at the nearest enemy, dealing 150–275 (+70% Extra Physical Attack) Physical Damage and applying a stack of Lightwheel Mark on them. When in Dual Wield state, Karrie throws two lightwheels instead.
Cooldown
4.5s
Mana
35 → 60
What the terms mean(2)
Blink
Movement ability that can pass through obstacles.
Physical Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Ultimate
Speedy Lightwheel
BuffBurst
Karrie enters Dual Wield state for 6s, during which she gains 20% Movement Speed and throws two lightwheels with each Basic Attack, each dealing 50-70% Basic Attack damage annd inheriting a portion of Attack Effects.
Cooldown
35s
Mana
70 → 90
What the terms mean(2)
Physical Basic Attack
Deal Physical Damage to enemies. Triggers ATK Effects and Lifesteal.
Attack Effect
Both Physical and Magic Basic Attacks can trigger Attack Effects Attack Effects include the "Devour" effect of the Demon Hunter Sword equipm
Signature combo
Skill 1 to slow and mark a target → Phantom Step to close the gap and apply a second mark → basic attacks to trigger the passive's true damage proc, saving Speedy Lightwheel to extend the fight once Dual Wield's double lightwheels are online.
Karrie builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
Standard Hypercarry
7,050g total
Default pick as the team's primary late-game damage carry.
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Swap in when needed
Immortality — Insurance against burst assassins diving her backline.
Sea Halberd — Against a lifesteal-heavy enemy frontline.
Wind of Nature — Two full seconds of physical damage immunity against a diver who reaches her before she can fight back.
Karrie Standard Hypercarry build: Swift Boots, then Windtalker, then Berserker's Fury, then Malefic Roar.
Anti-Tank Carry
7,970g total
Against a drafted enemy frontline stacking heavy physical defense.
Purify does not clear suppression (e.g. Franco's Bloody Hunt or Khufra's ultimate) — a common mistake is trusting it to escape a hook combo it can't actually cleanse.
Swap in when needed
Immortality — Second life for staying in extended teamfights.
Wind of Nature — Two full seconds of physical damage immunity against a physical diver focusing her.
Queen's Wings — Extra durability against a dive-heavy enemy composition.
Karrie Anti-Tank Carry build: Swift Boots, then Malefic Roar, then Demon Hunter Sword, then Blade of Despair.
Who counters Karrie
The heroes that make this matchup hard, and the mechanic that does it.
Stack Lightwheel Marks with Skill 1 and Phantom Step before basic-attacking to trigger the true damage proc faster.
2
Use Phantom Step defensively to dash away from a diving assassin rather than only as an engage tool.
3
Save Speedy Lightwheel for a fight already in progress rather than opening with it, since Dual Wield's value compounds over the full 6 seconds.
4
Position behind your frontline in teamfights since she has no personal survival tool to fall back on.
Karrie — common questions
Is Karrie good for beginners?
Karrie is approachable — her combo is simple basic-attack-and-stack gameplay — but she has zero personal defensive tools, so positioning safely takes more discipline than other marksmen.
What is the best build for Karrie?
Swift Boots into Windtalker, Berserker's Fury and Malefic Roar gives strong crit damage and penetration for the standard gold-lane hypercarry role.
Which heroes counter Karrie?
Hayabusa and Minsitthar can bypass her frontline or lock her down before Phantom Step can save her, and Lolita's Guardian's Reflection turns her own basic attacks back on her.
Why does Karrie deal true damage?
Her passive, Lightwheel Mark, stacks a mark on every basic attack and skill hit; once a target reaches 5 stacks the marks detonate into true damage equal to a percentage of their Max HP.