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Beatrix — hero art from Mobile Legends: Bang Bang

Beatrix

BTier

Four-weapon marksman who swaps guns mid-fight for the right kill tool

MarksmanGold LaneDeals physical

Beatrix carries two of four weapons — Renner, Bennett, Wesker and Nibiru — at once, swapping between them mid-fight with Masterful Gunner to match the situation: snipe damage, area bombardment, rapid burst, or wave clear. Her critical chance converts directly into flat Physical Attack instead of crit damage, so she scales through raw stats rather than multipliers, and Tactical Reposition gives her an escape most marksmen lack.

Difficulty
Hard
Specialities
FinisherDamage

Reading a fight to pick the right weapon before committing, and timing the 0.6s swap delay safely, takes real practice.

At a glance

When Beatrix is strong

5Early7Mid8Late

Attributes

Damage
8
Durability
3
Crowd Control
3
Mobility
6
Utility
6

Strengths

  • Four weapons let her swap for poke, burst, area damage or wave clear mid-fight without leaving lane
  • Tactical Reposition's dash and reload gives an escape most marksmen lack
  • Renner's ultimate form threatens a heavy single hit on squishy backliners from max range
  • Crit chance converts to flat Physical Attack, so off-role crit items still scale her damage

Weaknesses

  • Cannot deal bonus crit damage, so pure crit-damage items are largely wasted on her
  • Weapon swap has a 0.6s delay that dive engages can punish before she gets the new form online
  • Squishy with no shield or damage-reduction skill, so any landed hard CC threatens a full kill
  • Full value requires picking the right weapon before committing, which punishes misreads

Skills

Level Masterful Gunner first for weapon-swap uptime, max Tactical Reposition next for its cooldown, and take the ultimate at 4, 8 and 12.

Mechanical Genius icon
Passive

Mechanical Genius

BuffMorph

Beatrix carries two weapons at once, chosen from a pool of four — Renner, Bennett, Wesker, and Nibiru — each giving her a distinct Basic Attack pattern and Ultimate. Beatrix can never land a Critical Hit; instead, every point of Critical Chance she gains is converted into bonus Physical Attack.

Always active — no cooldown

Masterful Gunner icon
Skill 1

Masterful Gunner

MorphBuff

Passive: Beatrix can carry 2 weapons at once, and increase her Physical Attack by 5–30. Active: Beatrix takes 0.6 second to swap her primary weapon with the secondary weapon she has slung over her back, gaining an all-new way to attack and Ultimate.

Cooldown
12s
Tactical Reposition icon
Skill 2

Tactical Reposition

MobilityBuff

Beatrix: drops and rolls forward (Renner); leaps and nimbly forward (Bennett); rolls ahead sideways (Wesker); slides forward (Nibiru) and fully reloads her current weapon.

Cooldown not recorded

What the terms mean(1)
Blink
Movement ability that can pass through obstacles.
Weapon Ultimate icon
Ultimate

Weapon Ultimate

Physical DamageBurst

Beatrix's Ultimate is entirely different depending on which weapon she currently has equipped, unleashing that weapon's signature attack on enemies.

RennerRenner's Apathy

Beatrix takes aim with Renner and fires a single powerful shot, dealing 700 (+250% Total Physical Attack) Physical Damage to the first enemy hit and gaining 50% Physical Lifesteal on the hit, though the lifesteal is not boosted by Spell Vamp.

BennettBennett's Rage

Beatrix has Bennett rain down 5 bombardments on the target area, each dealing 580 (+225% Total Physical Attack) Physical Damage — decaying to 20% on repeated hits to the same target — and slowing enemies hit by 40% for 1 second.

WeskerWesker's Elation

Beatrix fires a rapid burst of shots from Wesker, each hit dealing 350 (+155% Total Physical Attack) Physical Damage that decays to 25% on repeated hits to the same target.

NibiruNibiru's Passion

Beatrix sprays 10 volleys of bullets from Nibiru in a cone toward the target area, each volley dealing 130 (+50% Total Physical Attack) Physical Damage to enemies hit.

Cooldown not recorded

Signature combo

Tactical Reposition to close or reset distance → swap to Wesker with Masterful Gunner → basic attacks → Ultimate finisher on the equipped weapon, Renner from range or Bennett if enemies are grouped.

Beatrix builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

Hypercarry Attack Speed

6,670g total

Default pick when you have peel and want scaling sustained basic-attack damage.

Emblem

  1. Fatal iconT1Fatal
  2. Weapons Master iconT2Weapons Master
  3. Killing Spree iconT3Killing Spree

Battle spell

Inspire iconInspire75s CD

Inspire's value depends entirely on landing attacks during its 5-second window — using it before a target is in range or before a fight actually starts wastes most of the buff.

Swap in when needed

  • Sea Halberd icon

    Sea Halberd Against lifesteal fighters or junglers who outsustain pure poke damage.

  • Wind of Nature icon

    Wind of Nature Two full seconds of physical damage immunity against a diver who reaches her mid-fight.

  • Immortality icon

    Immortality Insurance against dive comps that can burst her down in one combo.

  • Queen's Wings icon

    Queen's Wings Extra effective HP and the low-HP damage-reduction window when she has to kite an extended siege.

Beatrix Hypercarry Attack Speed build: Swift Boots, then Hunter Strike, then Windtalker, then Malefic Roar.

Burst Weapon-Swap

7,100g total

Against squishy backlines where a fast Wesker-into-Renner burst kills before they can react.

Emblem

  1. Fatal iconT1Fatal
  2. Weapons Master iconT2Weapons Master
  3. Lethal Ignition iconT3Lethal Ignition

Battle spell

Purify iconPurify90s CD

Purify does not clear suppression (e.g. Franco's Bloody Hunt or Khufra's ultimate) — a common mistake is trusting it to escape a hook combo it can't actually cleanse.

Swap in when needed

  • Sea Halberd icon

    Sea Halberd Against lifesteal or regen-heavy targets that survive the first burst.

  • Immortality icon

    Immortality Insurance when playing a more aggressive, exposed positioning.

  • Queen's Wings icon

    Queen's Wings Extra survivability if the enemy has a diving assassin.

Beatrix Burst Weapon-Swap build: Rapid Boots, then Malefic Roar, then Great Dragon Spear, then Demon Hunter Sword.

Who counters Beatrix

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Beatrix with

Duo partners whose kit completes this one.

Playing Beatrix well

  1. 1

    Swap to Wesker before an all-in for the fastest burst window, then Bennett to bombard a group or Nibiru to clear a wave and reset

  2. 2

    Use Tactical Reposition's dash to dodge point-blank engages like a Franco hook or an assassin's burst window

  3. 3

    Cast Renner's ultimate form from max range on a target with no escape — the setup telegraphs, so bait a dash or CC first

  4. 4

    Buy Sea Halberd early into any lifesteal fighter or jungler so your sustained poke actually outpaces their regen

Beatrix — common questions

Is Beatrix good for beginners?

Beatrix is not ideal for beginners — managing which of her four weapons to equip, timing the swap delay, and reading fights before committing takes real practice compared to a standard marksman.

What is the best build for Beatrix?

Swift Boots into Hunter Strike, Windtalker and Malefic Roar covers the standard sustained-damage build, shifting into a faster Wesker-Renner burst build against squishy enemy backlines.

Which heroes counter Beatrix?

Natalia, Lolita, Joy, Khufra and Kaja counter Beatrix hardest by bypassing or shutting down Tactical Reposition's single escape and denying her weapon-swap window entirely.

Why doesn't Beatrix build crit damage items?

Beatrix cannot deal bonus critical damage — her kit converts every point of critical chance into flat Physical Attack instead, so crit-damage-focused items provide far less value on her than on a standard marksman.

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