Roam tank whose anti-blink ball punishes any dash aimed through him
TankRoamDeals hybrid
Khufra is a roam tank built around locking down mobile heroes rather than out-damaging them. Bouncing Ball knocks any enemy who tries to blink or dash through him airborne, Tyrant's Revenge is both an engage and an escape, and Tyrant's Rage pulls the whole enemy team toward him for a slam that turns into a stun against a wall.
Difficulty
Moderate
Specialities
InitiatorCrowd Control
Landing Tyrant's Revenge's blink-knockup at the right range and timing Bouncing Ball's anti-blink window against the correct target takes real practice.
Beaten by
104 hard
Strong into
13
Best duos
10
Builds
2
At a glance
Damage
4 of 10
Durability
8 of 10
Crowd Control
9 of 10
Mobility
6 of 10
Utility
6 of 10
Rated against the whole roster, not against their own class.
When Khufra is strong
Attributes
Damage
4
Durability
8
Crowd Control
9
Mobility
6
Utility
6
Strengths
Bouncing Ball's anti-blink field knocks airborne any enemy who tries to dash through him, shutting down mobility-reliant assassins and marksmen
Tyrant's Rage pulls every nearby enemy toward him and turns into a stun instead of a slow if it slams them into a wall
Tyrant's Revenge doubles as an engage and an escape, dealing damage and knocking up anyone caught in its path
Spell Curse's enhanced basic attack heals him and slows the target for free every 12 seconds, faster if he's landing control effects
Weaknesses
Nearly all his impact is tied to landing crowd control — a whiffed Tyrant's Revenge or a wasted ultimate leaves him with little threat
Bouncing Ball's defense buff and anti-blink window only last a few seconds, so a poorly timed cast wastes his best defensive tool
Tyrant's Rage needs enemies grouped near him to be worth much — scattered targets barely feel the pull
Very low personal damage output, so he depends entirely on teammates to punish whoever he catches
Skills
Max Tyrant's Revenge first for the cooldown and knockup range, add points in Bouncing Ball for the defense and anti-blink uptime, and take the ultimate at levels 4, 8 and 12.
Passive
Spell Curse
HealDamage
Khufra activates the Spell Curse left by Esmeralda every 12 seconds, enhancing his next Basic Attack. The enhanced Basic Attack gains extra attack range Cast Range: 4.9 and deals (+120% Total Physical Attack) (+target's 6% Max HP) Magic Damage. Also slows the target by 30% for 1.5 seconds and heals Khufra by 8% of his Max HP on hit. Each time Khufra applies a control effect to an enemy hero with his skill, the cooldown of Spell Curse is reduced by 4 seconds.
Always active — no cooldown
Skill 1
Tyrant's Revenge
MobilityCC
Khufra pulls the bandage on his arms to launch himself in the specified direction, dealing 50–100 plus 7 (+1.5% Extra Physical Attack)% of his Max HP Physical Damage to all enemy units on the path. When blinking to the furthest distance or encountering a first enemy hero, Khufra will immediately stop, dealing 50–100 plus 7 (+1.5% Extra Physical Attack)% of his Max HP Physical Damage to enemies nearby and then knocking them in the air for up to 1.1 seconds.
Cooldown
15s
Mana
80 → 105
Skill 2
Bouncing Ball
SlowBuff
Khufra uses bandage to wrap himself into a magic bouncing ball, increasing his own Physical & Magic Defense by 30%–100%. Enemies trying to use blink skills to move across Khufra will be knocked airborne. Each time the magic bouncing ball hits the ground, it will deal Magic Damage equal to 50–100 plus 3 (+2% Extra Physical Attack)% of his Max HP to enemies nearby and slow them by 80%. Lasts 0.2 seconds.
Cooldown
10s
Mana
70 → 95
Ultimate
Tyrant's Rage
CCAOE
Khufra pulls back all enemy targets around him toward his front, dealing 300–600 (+100% Total Physical Attack) Physical Damage and slowing them down for 1.25–1.75 seconds. If the enemies are knocked against walls, extra Physical Damage equal to 150% of this skill's damage will be inflicted upon them, and they will be stunned, instead of slowed.
“Let those who comply with me thrive and those who resist me perish.”
Cooldown
50s
Mana
150 → 250
What the terms mean(1)
Displacement
Target Displacement; Can interrupt certain
Signature combo
Bouncing Ball to bait or block a dash → Tyrant's Revenge to engage and knock up → Tyrant's Rage to pull the rest of the enemy team in, ideally against a wall for the stun.
Khufra builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
Standard Engage Tank
7,050g total
Default pick when Khufra is the team's primary engage.
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Swap in when needed
Antique Cuirass — Against physical skill-combo fighters who punish him for engaging first.
Immortality — Insurance when he's the one diving in alone to start the fight.
Because the shield is flat and doesn't scale with items, its relative value drops in the late game — it's strongest as a laning-phase and early-mid-game defensive tool.
Swap in when needed
Radiant Armor — Against sustained magic damage in extended fights.
Cursed Helmet — Adds passive magic damage when stuck peeling instead of engaging.
Khufra Anti-Dash Peel build: Tough Boots, then Dominance Ice, then Queen's Wings, then Guardian Helmet.
Save Bouncing Ball for the moment an enemy assassin or marksman tries to blink past you — the field knocks them airborne instead of letting them through
2
Aim Tyrant's Rage toward a wall whenever possible; the stun from a wall slam is far more valuable than the default slow
3
Use Tyrant's Revenge to engage isolated targets, not only to escape — the knockup on first contact sets up a full team follow-up
4
Weave basic attacks in after every landed control effect to take advantage of Spell Curse's shortened cooldown
Khufra — common questions
Is Khufra good for beginners?
He's fairly approachable as a first tank pick — his combo is short and forgiving, though landing Tyrant's Revenge's knockup at the right range against mobile targets takes practice.
What is the best build for Khufra?
Tough Boots into Dominance Ice, Brute Force Breastplate and Queen's Wings covers the standard engage-tank build; add Antique Cuirass or Athena's Shield depending on whether the enemy carries deal physical or magic damage.
Which heroes counter Khufra?
Diggie and Kaja are the hardest counters since Time Journey clears his entire crowd control chain and Kaja's suppression shuts him down outright, while Alice, Yi Sun-shin, Minotaur, Balmond, Barats, Faramis, Claude and Khaleed all deny or out-trade his engage in softer ways.
What does Khufra's Bouncing Ball do?
It wraps Khufra into a magic bouncing ball that boosts his physical and magic defense, and any enemy trying to blink or dash through him during it gets knocked airborne instead, with each bounce dealing magic damage and slowing nearby enemies.