HP-scaling jungle tank who suppresses one target with Detona's Welcome
TankFighterJungleDeals physical
Barats is a Tank-Fighter jungler built around Detona's Welcome, a delayed charge that devours and suppresses a single target for over a second before spitting them back out. His damage scales off both Physical Attack and Max HP, so he keeps hitting hard even while stacking pure defense items, and his passive Big Guy grants stacking Hybrid Defense and Resilience that widen So-Called Teamwork's blast the longer he keeps landing skills.
Difficulty
Moderate
Specialities
DamageCrowd Control
Stacking Big Guy before all-in engages and landing Detona's Welcome's suppression at the right angle takes reps, but the kit is otherwise linear.
Beaten by
103 hard
Strong into
28
Best duos
9
Builds
2
At a glance
Damage
7 of 10
Durability
8 of 10
Crowd Control
7 of 10
Mobility
6 of 10
Utility
5 of 10
Rated against the whole roster, not against their own class.
When Barats is strong
Attributes
Damage
7
Durability
8
Crowd Control
7
Mobility
6
Utility
5
Strengths
Detona's Welcome suppresses and displaces a single target for a long 1.2-second lockdown.
Big Guy stacks grant Hybrid Defense and Resilience, and every stack widens So-Called Teamwork's area of effect.
So-Called Teamwork's damage scales with both Physical Attack and HP, so he keeps hitting hard even building tank.
Strong jungle clear and dive-initiation thanks to Missile Expert's slow setting up the ultimate.
Weaknesses
Big Guy stacks decay after 12 seconds without landing skills, so prolonged disengages reset his defense buff.
Detona's Welcome has a short delay before the charge starts, giving alert enemies a window to sidestep or CC him first.
Low base mobility outside the ultimate — no escape tool if the suppression whiffs.
Squishy relative to pure tanks early before Big Guy stacks and item HP come online.
Skills
Max Missile Expert first for the slow and waveclear, level So-Called Teamwork second for damage, take the ultimate at 4, 8, 12.
Passive
Big Guy
Buff
Detona gains a stack of Big Guy for 12 seconds each time it or Barats damages an enemy with their skills (up to 10 stacks). Each stack of Big Guy increases Detona's size, and grants 4–10 extra Hybrid Defense (scales with the level of Detona's Welcome) and 5% extra Resilience.
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Always active — no cooldown
Skill 1
So-Called Teamwork
AOE
Detona spits contaminated oil in the target direction, dealing 60–160 (+7% Total HP) Physical Damage to enemies in a fan-shaped area. Barats then ignites the oil with a firecracker, dealing 120–320 (+200% Total Physical Attack) Physical Damage to enemies in the area. The area of effect of So-Called Teamwork increases with the number of Big Guy stacks.
Cooldown
7s
Mana
25 → 50
Spell vamp
50%
What the terms mean(1)
Physical Damage Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Skill 2
Missile "Expert"
CCAOE
Barats fires two missiles at the target location, dealing 100–175 (+75% Total Physical Attack) Physical Damage and slowing enemies by 40% for 1 second.
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Cooldown
11s
Mana
70 → 100
Ultimate
Detona's Welcome
MobilityCC
After a short delay, Detona charges in the target direction, dealing 120–200 (+70% Total Physical Attack) (+1.2% Total HP) Physical Damage to the first enemy hit, devouring and suppressing them for 1.2 seconds before spitting them out.
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Cooldown
60s
Mana
100 → 140
Signature combo
Missile Expert to slow → Detona's Welcome to suppress and displace → So-Called Teamwork on landing for the ignited burst.
Barats builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
Bruiser Jungler
6,860g total
Default jungle initiator pick against a mixed-damage enemy team.
A well-timed Retribution on a low-HP objective — a 'smite steal' — can snatch Turtle or Lord away from a team that appeared to be securing it, often the single biggest swing play of the early-to-mid game.
Swap in when needed
Dominance Ice — 40/40 Hybrid Defense plus anti-heal against a basic-attack marksman or lifesteal fighter.
Antique Cuirass — Stacking damage reduction against skill-combo Fighters and Assassins who chain-CC you.
Immortality — A second life to re-engage after a failed suppression attempt.
Barats Bruiser Jungler build: Warrior Boots, then Thunder Belt, then Brute Force Breastplate, then Queen's Wings.
Frontline Engage
7,540g total
When your team needs a reliable pick-off engage over jungle farm priority.
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Land Missile Expert's slow before committing to Detona's Welcome — the suppression only lands on a target you can actually reach.
2
Farm jungle camps with So-Called Teamwork to keep Big Guy stacks topped up before you gank.
3
Save the ultimate for isolated backline targets — suppression on a frontline tank wastes the lockdown.
4
Engage at ten Big Guy stacks whenever you can — that's the widest So-Called Teamwork gets, on top of the full Hybrid Defense and Resilience bonus.
Barats — common questions
Is Barats good for beginners?
Barats is moderate difficulty — Detona's Welcome is a straightforward point-and-charge suppression, but timing it after Missile Expert's slow and managing Big Guy stacks takes practice. His durability makes early mistakes forgiving.
What is the best build for Barats?
The Bruiser Jungler build (Warrior Boots, Thunder Belt, Brute Force Breastplate, Queen's Wings) balances his HP-scaling damage with tank stats. Swap to the Frontline Engage build with Guardian Helmet when you need to survive burst mage compositions.
Is Barats a tank or a fighter?
Barats is classified as both — his passive and items build toward tank durability, but So-Called Teamwork and Detona's Welcome scale off Physical Attack as well as HP, so he still hits like a fighter while soaking damage like a tank.
Which heroes counter Barats?
Karrie is the hardest counter since Lightwheel Mark's True Damage ignores the Hybrid Defense Big Guy stacks up, and Hanzo is nearly as bad — Kinjutsu: Pinnacle Ninja leaves his real body invincible while Hanekage fights, so the suppression charge has nothing to land on.