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Argus — hero art from Mobile Legends: Bang Bang

Argus

CTier

All-in diver whose ultimate turns fight damage into raw HP

FighterEXP LaneDeals physical

Argus commits to fights through Eternal Evil, an ultimate that cleanses his debuffs and turns him into the Fallen Angel for 4 seconds, converting every point of damage he deals in that window into HP the moment it ends. Demonic Grip's pull-then-dash gives him both the engage and the follow-up in a single skill.

Difficulty
Moderate
Specialities
ChargeBurst

Judging whether he can keep dealing damage for Eternal Evil's full 4 seconds — the HP only arrives once the transformation ends — is the main skill test.

At a glance

When Argus is strong

5Early6Mid7Late

Attributes

Damage
7
Durability
6
Crowd Control
4
Mobility
6
Utility
4

Strengths

  • Eternal Evil converts all the damage he deals as the Fallen Angel into HP when it ends, so a committed all-in refills his health bar
  • Demonic Grip's pull-then-dash gives him both an engage tool and a follow-up gap closer from a single skill
  • Warmonger's Demonic Slash both bursts and heals him, and hitting heroes during Eternal Evil charges it faster
  • Meteoric Sword's Cursed Trail grants bonus movement speed, helping him stick to a target trying to disengage

Weaknesses

  • Eternal Evil isn't invincibility — the HP only lands when the 4 seconds are up, so dying mid-transformation wastes the whole payout
  • Demonic Grip's pull only affects the first enemy hit, so a frontline body easily blocks it from reaching the real target
  • His damage output outside of active cooldowns is low compared to other burst fighters
  • No ranged tool means kiting heroes can simply outlast his limited engage windows

Skills

Max Meteoric Sword first for damage and slow uptime, then Demonic Grip, taking the ultimate at every level it's available.

Warmonger icon
Passive

Warmonger

Buff

When Argus' blade reaches 100 Malice Energy. He will launch a Demonic Slash with his next Basic Attack, dealing 180 (+80% Total Physical Attack) Physical Damage and recovering 150 (+10% Total Physical Attack) HP.

Our source cuts this description off mid-sentence — the rest is not shown.

Always active — no cooldown

Demonic Grip icon
Skill 1

Demonic Grip

MobilityAOE

Argus streches out a demonic hand in the target direction, dealing 125–250 (+60% Total Physical Attack) Physical Damage to the first enemy hero or creep hit, stunning them for 0.7 seconds and pulling him and the target towards the other. If no enemy is hit, Argus pulls himself towards the destination instead. Use Again: Argus dashes and strikes in the target direction, dealing 175–300 (+100% Total Physical Attack) Physical Damage to enemies along the path.

Cooldown
12s
Meteoric Sword icon
Skill 2

Meteoric Sword

DamageDebuff

After a short delay, Argus thrusts his Demonic Blade in the target direction, dealing 120–240 (+100% Total Physical Attack) Physical Damage to enemies hit (deals 200% damage to minions) and slowing them by 80% for 0.8 seconds, the delay time will decrease as Argus' Attack Speed increases. Enemy heroes hit are Cursed for 4 seconds, during which they will leave a Cursed Trail behind. Argus gains 20% Movement Speed while on a Cursed Trail.

Our source cuts this description off mid-sentence — the rest is not shown.

Cooldown
10s
Eternal Evil icon
Ultimate

Eternal Evil

Death ImmuneBuff

Argus draws his Meteoric Sword and removes all debuffs (excluding Suppression) on himself, dealing 150–300 (+50% Total Physical Attack) Physical Damage and becoming the Fallen Angel for 4 seconds (hitting heroes enhances Warmonger). Fallen Angel: Gain 40% Movement Speed that decays over 1 second; When the transformation ends, he converts all his damage dealt in the Fallen Angel state into HP.

Our source cuts this description off mid-sentence — the rest is not shown.

Battlefield is my playground and I think nothing of life and death.

Cooldown not recorded

Signature combo

Demonic Grip (pull) → Meteoric Sword → basic attacks to trigger Warmonger → Eternal Evil to cleanse, then keep swinging for its full duration so the damage dealt comes back as HP.

Argus builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

Standard Dive Fighter

7,250g total

Default EXP lane build for all-in engages backed by Eternal Evil's damage conversion.

Emblem

  1. Firmness iconT1Firmness
  2. Weapons Master iconT2Weapons Master
  3. Killing Spree iconT3Killing Spree

Battle spell

Flicker iconFlicker120s CD

The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.

Swap in when needed

  • Malefic Roar icon

    Malefic Roar Against a stacked-defense frontline blunting his physical damage.

  • Immortality icon

    Immortality As extra insurance on top of Eternal Evil for the most aggressive dives.

  • Wind of Nature icon

    Wind of Nature Against a marksman-heavy team poking him before he can engage.

  • Blade Armor icon

    Blade Armor Against crit-reliant marksmen he needs to survive closing on.

Argus Standard Dive Fighter build: Warrior Boots, then Blade of the Heptaseas, then Endless Battle, then Queen's Wings.

Durable Bruiser

7,160g total

Against burst-heavy comps where surviving between ultimate cooldowns matters more than raw damage.

Emblem

  1. Firmness iconT1Firmness
  2. Weapons Master iconT2Weapons Master
  3. Killing Spree iconT3Killing Spree

Battle spell

Flicker iconFlicker120s CD

The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.

Swap in when needed

  • Athena's Shield icon

    Athena's Shield Against burst magic damage during his engage window.

  • Antique Cuirass icon

    Antique Cuirass Against skill-combo fighters or assassins punishing his commitment.

  • Immortality icon

    Immortality As additional insurance on top of Eternal Evil.

Argus Durable Bruiser build: Tough Boots, then Endless Battle, then Queen's Wings, then Oracle.

Who counters Argus

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Argus with

Duo partners whose kit completes this one.

Playing Argus well

  1. 1

    Pop Eternal Evil before committing to a risky dive, then keep dealing damage for the full duration — the HP returned at the end scales with everything you land

  2. 2

    Use Demonic Grip's second cast even when the pull whiffs — the dash still deals damage and repositions him

  3. 3

    Land Meteoric Sword on a target before chasing to pick up the Cursed Trail movement speed bonus

  4. 4

    Hold Warmonger's Demonic Slash for a live trade rather than spending it on poke — the HP it restores is worth more mid-fight

Argus — common questions

Is Argus good for beginners?

Reasonably. His combo is simple, but new players tend to treat Eternal Evil as invincibility rather than a heal that only pays out at the end, and die mid-transformation with nothing to show for it.

What is the best build for Argus?

Warrior Boots into Blade of the Heptaseas, Endless Battle, and Queen's Wings covers burst, sustain, and durability for all-in engages. Add Malefic Roar against a stacked-defense frontline.

Which heroes counter Argus?

Esmeralda's shields absorb a huge share of his damage, Fredrinn taunts him into a fight he's banking damage from, and Barats can suppress him before his combo ever starts.

What emblem should Argus use?

Fighter emblem with Firmness for early survivability, Weapons Master for scaling stats, and Killing Spree to snowball off the picks his all-ins secure.

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