When Argus' blade reaches 100 Malice Energy. He will launch a Demonic Slash with his next Basic Attack, dealing 180 (+80% Total Physical Attack) Physical Damage and recovering 150 (+10% Total Physical Attack) HP.
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Always active — no cooldown

Skill 1
Demonic Grip
MobilityAOE
Argus streches out a demonic hand in the target direction, dealing 125–250 (+60% Total Physical Attack) Physical Damage to the first enemy hero or creep hit, stunning them for 0.7 seconds and pulling him and the target towards the other. If no enemy is hit, Argus pulls himself towards the destination instead. Use Again: Argus dashes and strikes in the target direction, dealing 175–300 (+100% Total Physical Attack) Physical Damage to enemies along the path.

Skill 2
Meteoric Sword
DamageDebuff
After a short delay, Argus thrusts his Demonic Blade in the target direction, dealing 120–240 (+100% Total Physical Attack) Physical Damage to enemies hit (deals 200% damage to minions) and slowing them by 80% for 0.8 seconds, the delay time will decrease as Argus' Attack Speed increases. Enemy heroes hit are Cursed for 4 seconds, during which they will leave a Cursed Trail behind. Argus gains 20% Movement Speed while on a Cursed Trail.
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Ultimate
Eternal Evil
Death ImmuneBuff
Argus draws his Meteoric Sword and removes all debuffs (excluding Suppression) on himself, dealing 150–300 (+50% Total Physical Attack) Physical Damage and becoming the Fallen Angel for 4 seconds (hitting heroes enhances Warmonger). Fallen Angel: Gain 40% Movement Speed that decays over 1 second; When the transformation ends, he converts all his damage dealt in the Fallen Angel state into HP.
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“Battlefield is my playground and I think nothing of life and death.”
Cooldown not recorded
Signature combo
Demonic Grip (pull) → Meteoric Sword → basic attacks to trigger Warmonger → Eternal Evil to cleanse, then keep swinging for its full duration so the damage dealt comes back as HP.