Roam tank whose vines taunt entire enemy groups into a forced fight
TankRoamDeals magic
Belerick is a durability-first roam tank whose damage all scales with Magic Power despite his defense-heavy build. Ancient Seed lays down vines that taunt on a delayed second hit, and Wrath of Dryad taunts every enemy nearby at once, turning his low personal damage into a tool for forcing fights his team wins instead.
Difficulty
Easy
Specialities
Crowd ControlRegen
His kit is straightforward, but timing Ancient Seed's delayed taunt against a moving target takes some reads.
Beaten by
103 hard
Strong into
14
Best duos
10
Builds
2
At a glance
Damage
3 of 10
Durability
9 of 10
Crowd Control
8 of 10
Mobility
3 of 10
Utility
6 of 10
Rated against the whole roster, not against their own class.
When Belerick is strong
Attributes
Damage
3
Durability
9
Crowd Control
8
Mobility
3
Utility
6
Strengths
Ancient Seed leaves a delayed second hit that taunts, punishing enemies who don't react to the first vine
Wrath of Dryad taunts the whole surrounding enemy group at once, forcing a fight even if they try to disengage
Nature's Strike heals off lost HP and slows, letting him win extended lane trades through sustain alone
Very low personal damage means he can't punish backline squishies alone; his taunts need teammates to follow up
Ancient Seed's vine telegraphs the delayed taunt, giving mobile heroes time to dodge the second hit entirely
Taunt forces enemies to attack him but doesn't stop them from casting skills at his own teammates
No dash or blink of his own, so once he's out of position he can't reposition to threaten a taunt
Skills
Max Ancient Seed first for the CC and damage chain, level Nature's Strike second for sustain, taking the ultimate at 4, 8 and 12.
Passive
Deadly Thorns
Buff
For every 50 damage inflicted upon Belerick, he has a 25% chance to shoot the nearest enemy unit, dealing Magic Damage equal to 55 (+5 × Hero Level) plus 1.8% of his Max HP (scales with level). In each 0.4 seconds, this attack can be triggered once only. His HP obtained from Equipment and Emblems is increased by 30%.
Always active — no cooldown
What the terms mean(1)
Notes
This skill gets spell vamp without being reduced, unlike magic lifesteal.
Skill 1
Ancient Seed
CCAOE
Belerick releases vines in a designated direction, dealing 200 (+50% Total Magic Power) Magic Damage to enemies on the path and slow them down by 25%. Meanwhile, he leaves Ancient Seed on the path, and after 1 second, these seeds will deal 200 (+50% Total Magic Power) Magic Damage to enemies on the path and taunt them for 1.2 seconds. To minions, 80% extra damage will be dealt.
Cooldown
8s
Mana
60 → 90
What the terms mean(1)
Magic Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Skill 2
Nature's Strike
Speed UpHeal
Belerick increases his Movement Speed by 80% and strengthens his next Basic Attack. (The Movement Speed gain will decay in 2 seconds.)This enhanced Basic Attack deals 300 (+60% Total Magic Power) Magic Damage and slows the target by 60% for 1.4 seconds. Belerick also regenerates HP equal to 240 plus 10% of his lost HP.
Cooldown
12s
Mana
90 → 150
Ultimate
Wrath of Dryad
CCAOE
Belerick conjures spreading vines around him, dealing 100 (+30% Total Magic Power) Magic Damage to enemies in the area 4 times and taunting them for 1.5 seconds.
Cooldown
50s
Mana
150
What the terms mean(2)
Magic Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Notes
If Belerick dies, taunted enemies still move towards Belerick, but do not attack.
Signature combo
Ancient Seed → wait for the delayed vine taunt to land → Nature's Strike's enhanced basic attack → Wrath of Dryad if the enemy team is already grouped.
Belerick builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Swap in when needed
Antique Cuirass — Against skill-combo-heavy physical fighters or assassins.
Dominance Ice — Against an attack-speed-reliant marksman carrying the enemy team: 40 Physical Defense, and Lifebane on the lifesteal they auto back with.
Athena's Shield — Against a single burst magic diver threatening the backline.
Immortality — Insurance for extended fights where he's the primary engage.
Belerick Standard Roam Tank build: Tough Boots, then Cursed Helmet, then Oracle, then Guardian Helmet.
Sustain Lane Tank
6,310g total
When solo-laning against another tank or fighter and needing to win extended HP trades.
Because the shield is flat and doesn't scale with items, its relative value drops in the late game — it's strongest as a laning-phase and early-mid-game defensive tool.
Lead with Ancient Seed on a target you expect to stand still, like one mid-cast, so the delayed taunt actually connects
2
Use Nature's Strike to close distance in lane trades — the enhanced basic attack plus its HP regen wins extended fights
3
Save Wrath of Dryad until the enemy backline is already clustered, since it taunts everyone nearby, not just one target
4
Walk into basic attacks on purpose against attack-speed marksmen — every 50 damage taken procs Deadly Thorns' counter-damage
Belerick — common questions
Is Belerick good for beginners?
Belerick is one of the more beginner-friendly tanks — his kit is straightforward taunt-and-sustain with no combos to execute, though timing Ancient Seed's delayed hit takes some practice.
What is the best build for Belerick?
Tough Boots into Cursed Helmet, Oracle and Guardian Helmet covers the standard roam-tank build, shifting into Antique Cuirass or Athena's Shield depending on whether the enemy carries deal physical or magic damage.
Which heroes counter Belerick?
X.Borg, Brody and Diggie counter Belerick hardest — X.Borg's Firaga Armor soaks his counter-damage, Brody bursts him before he scales, and Diggie's Time Journey clears his taunt off the whole enemy team.
Why does Belerick build magic power items if he's a tank?
All of Belerick's damage — Deadly Thorns, Ancient Seed, Nature's Strike and Wrath of Dryad — scales with Magic Power, so defense items that also grant magic power double as his damage source.