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Clint — hero art from Mobile Legends: Bang Bang

Clint

BTier

Rapid-recharge marksman whose skills trigger a piercing follow-up attack

MarksmanGold LaneDeals physical

Clint turns every skill into free damage — Double Shot makes his next Basic Attack pierce a whole line for bonus damage after any skill cast, rewarding aggressive skill usage rather than pure auto-attacking. Grenade Bombardment recharges independently of his other cooldowns and stacks up to five uses, giving him burst AoE damage available far more often than a typical marksman ultimate.

Difficulty
Easy
Specialities
FinisherBurst

The core skill-into-Double-Shot loop is simple to execute, though managing Grenade Bombardment's charge stacks and landing Trapping Recoil's immobilize at the right range takes some practice.

At a glance

When Clint is strong

6Early6Mid6Late

Attributes

Damage
6
Durability
3
Crowd Control
4
Mobility
4
Utility
3

Strengths

  • Double Shot triggers off every skill cast, so his damage output scales with skill usage rather than just item stats
  • Grenade Bombardment recharges independently and stacks up to five uses, giving him far more available burst than most marksman ultimates
  • Trapping Recoil is both a mobility skill and hard CC, letting him create space and immobilize a chaser in the same cast
  • Quick Draw's five-bullet spread threatens an entire fan-shaped area, punishing grouped enemy positioning

Weaknesses

  • Trapping Recoil's backward hop is a small, short-range escape — not enough to answer a committed dive by itself
  • Very low base durability with no shield or sustain skill in his own kit
  • Enemies hit by multiple Quick Draw bullets take reduced damage after the first, capping its value against a single target
  • Grenade Bombardment's stacked charges can be baited out and wasted if used carelessly on minions or at bad angles

Skills

Max Quick Draw first for damage and Double Shot uptime, level Trapping Recoil for the CC and mobility, and take Grenade Bombardment at every level it's available.

Double Shot icon
Passive

Double Shot

Burst

After each skill cast, Clint's next Basic Attack within 4 seconds penetrates a line of enemies, dealing 150 (+100% Total Physical Attack) Physical Damage. This damage can trigger attack effects, and the part affected by Physical Attack can critically strike.

Always active — no cooldown

What the terms mean(2)
Physical Basic Attack
Deal Physical Damage to enemies. Triggers ATK Effects and Lifesteal.
Attack Effect
Both Physical and Magic Basic Attacks can trigger Attack Effects Attack Effects include the "Devour" effect o
Quick Draw icon
Skill 1

Quick Draw

AOE

Clint fires 5 bullets in quick succession in the target direction, each dealing 250–400 (+85% Total Physical Attack) Physical Damage to the enemy hit. The bullets will spread evenly across enemies in a fan-shaped area. Enemies hit by multiple bullet will take 30%–50% damage after the first bullet.

Cooldown
8s
Mana
50
What the terms mean(1)
Physical Damage Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Trapping Recoil icon
Skill 2

Trapping Recoil

MobilityCC

Clint shoots a trap net in the target direction, slightly jumping back while dealing 140–240 (+30% Total Physical Attack) (+150% Total Magic Power) Physical Damage to the first enemy hit and immobilizing them for 1.2 seconds. Succesfuly hitting and enemy reduces the cooldown of this skill by 40%.

Cooldown
10s
Mana
65 → 115
What the terms mean(2)
Blink
Movement ability that can pass through obstacles.
Immobilize
Low level Crowd Control: Prevents a target from moving or using Blink/Charge skills. Cannot interru
Grenade Bombardment icon
Ultimate

Grenade Bombardment

AOESlow

Clint launches a grenade in the target direction that explodes in the first enemy hit, dealing 280–400 (+100% Total Physical Attack) Physical Damage and slowing them by 25% for 1.2 seconds. Clint gains a grenade recharge every 12–10 seconds (up to 5).

Cooldown
3s
Mana
50 → 60
What the terms mean(2)
Physical Damage Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But when Movement Speed is below

Signature combo

Trapping Recoil to immobilize → Quick Draw for the piercing burst → Double Shot Basic Attack → Grenade Bombardment to finish once the target is low.

Clint builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

Skill-Weave Carry

7,350g total

Default gold-lane build for maximizing Double Shot procs and Grenade Bombardment uptime.

Emblem

  1. Fatal iconT1Fatal
  2. Weapons Master iconT2Weapons Master
  3. Killing Spree iconT3Killing Spree

Battle spell

Flicker iconFlicker120s CD

The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.

Swap in when needed

  • Windtalker icon

    Windtalker Against poke-heavy lanes, for the 20% Movement Speed to walk out of skillshots and Typhoon's three-target proc on the wave.

  • Wind of Nature icon

    Wind of Nature Against enemy marksmen or physical divers focusing him.

  • Blade of Despair icon

    Blade of Despair Late game once ahead, for maximum burst.

  • Sea Halberd icon

    Sea Halberd Against enemy lifesteal or sustain fighters.

Clint Skill-Weave Carry build: Swift Boots, then Berserker's Fury, then Demon Hunter Sword, then Malefic Roar.

Anti-Dive

7,420g total

When the enemy has a diving assassin or fighter threatening to close the gap before he can kite.

Emblem

  1. Fatal iconT1Fatal
  2. Weapons Master iconT2Weapons Master
  3. Killing Spree iconT3Killing Spree

Battle spell

Purify iconPurify90s CD

Purify does not clear suppression (e.g. Franco's Bloody Hunt or Khufra's ultimate) — a common mistake is trusting it to escape a hook combo it can't actually cleanse.

Swap in when needed

  • Wind of Nature icon

    Wind of Nature Two full seconds of physical damage immunity to survive the dive this build is aimed at.

  • Demon Hunter Sword icon

    Demon Hunter Sword Once safely ahead, swap in for 8% of the target's current HP on every basic attack against high-HP targets.

  • Haas' Claws icon

    Haas' Claws Sustain against extended skirmishes.

Clint Anti-Dive build: Tough Boots, then Berserker's Fury, then Malefic Roar, then Queen's Wings.

Who counters Clint

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Clint with

Duo partners whose kit completes this one.

Playing Clint well

  1. 1

    Weave a skill cast before every important Basic Attack to trigger Double Shot's piercing bonus damage

  2. 2

    Save at least one Grenade Bombardment charge for finishing a fleeing low-HP target rather than spending all five in the opening trade

  3. 3

    Use Trapping Recoil's backward hop defensively when an enemy dashes in, immobilizing them as you create distance

  4. 4

    Land Quick Draw across a retreat path rather than directly on top of grouped enemies, since bullets after the first deal reduced damage to the same target

Clint — common questions

Is Clint good for beginners?

Yes. His skill-into-Basic-Attack loop is intuitive and forgiving, and Grenade Bombardment's independent recharge means beginners always have some burst damage available.

What is the best build for Clint?

Swift Boots into Berserker's Fury, Demon Hunter Sword, and Malefic Roar covers crit and penetration for his skill-weave DPS. Prioritize Queen's Wings against a dive-heavy enemy comp.

Which heroes counter Clint?

Fanny and Silvanna both close distance faster than Trapping Recoil's short hop can create, and Khufra knocks him airborne with Tyrant's Revenge before dragging him into a wall with Tyrant's Rage.

How does Double Shot work?

After casting any skill, his next Basic Attack within 4 seconds pierces a whole line of enemies for bonus damage and can trigger his other attack effects, so weaving a skill before attacking is core to his DPS.

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