What Clint is bad at
- Trapping Recoil's backward hop is a small, short-range escape — not enough to answer a committed dive by itself
- Very low base durability with no shield or sustain skill in his own kit
- Enemies hit by multiple Quick Draw bullets take reduced damage after the first, capping its value against a single target
- Grenade Bombardment's stacked charges can be baited out and wasted if used carelessly on minions or at bad angles
Every counter below works by pressing one of these.
Hard counters to Clint
Pick one of these and the matchup is decided before the fight starts.
FannyAssassinHardHer cable-swing mobility closes the gap before Trapping Recoil's short backward hop can create enough distance, and her burst kills him before he can reposition.
GlooTankHardHe sticks to Clint regardless of Trapping Recoil's hop, Sticky stacks cut the damage Clint deals him, and Grab, Grab pipes 80% of everything Gloo takes straight back into Clint.
KhufraTankHardTyrant's Revenge launches him onto Clint and knocks him airborne, and Tyrant's Rage drags him into a wall for a stun, shutting down the kiting pattern entirely.
SilvannaFighterHardImperial Justice restrains the closest enemy hero inside its Circle of Light for 3.5 seconds, pinning a low-mobility marksman like Clint before Trapping Recoil can create separation.
SaberAssassinHardHis lock-on combo ultimate executes Clint uninterruptible, following through the backward hop with no counter available.
Soft counters
Favourable, but Clint can still play around them.
LaylaMarksmanSoftHer superior Basic Attack range and Malefic Gun's damage bonus at distance punish Clint for trading in a straight poke exchange.
MinotaurTank · SupportSoftDespair Stomp leaps onto Clint and knocks him airborne, and Minoan Fury's three slams keep him slowed and airborne before his backward-hop escape can trigger.
GrangerMarksmanSoftHis energy-and-dash cycle out-damages Clint in a direct trade, especially once Rhapsody's six-shot burst with its guaranteed final crit is online.
MathildaSupport · AssassinSoftHer high mobility lets her close the gap instantly, bypassing the short range Trapping Recoil's hop puts between them.
MashaFighter · TankSoftHer three HP bars and Thunderclap's control-immune lunge shrug off Grenade Bombardment's slow and poke, closing the distance regardless.
Items to build against Clint
You cannot always change your pick. You can always change your fourth slot.
Tough BootsCuts the duration of Trapping Recoil's immobilize and Grenade Bombardment's slow, making it easier to close distance or escape.
ImmortalityThe revive shield lets a target survive a Grenade Bombardment finish and disengage before Clint resets charges.
Winter CrownThe damage-immune window voids a full Double Shot and Grenade Bombardment burst rotation.
Antique CuirassStacking damage reduction off his skill hits blunts the piercing Double Shot Basic Attack that follows every cast.
Do not pick these into Clint
Heroes whose own counter list names Clint — these matchups go the other way. A red dot marks a hard counter.
Why Clint works
Common questions
Who counters Clint in Mobile Legends?
Fanny, Layla, Gloo, Minotaur, Khufra all beat Clint. Fanny is the hardest counter: Her cable-swing mobility closes the gap before Trapping Recoil's short backward hop can create enough distance, and her burst kills him before he can reposition.
What items should I build against Clint?
Tough Boots: Cuts the duration of Trapping Recoil's immobilize and Grenade Bombardment's slow, making it easier to close distance or escape. Immortality: The revive shield lets a target survive a Grenade Bombardment finish and disengage before Clint resets charges. Winter Crown: The damage-immune window voids a full Double Shot and Grenade Bombardment burst rotation. Antique Cuirass: Stacking damage reduction off his skill hits blunts the piercing Double Shot Basic Attack that follows every cast.
What is Clint's biggest weakness?
Trapping Recoil's backward hop is a small, short-range escape — not enough to answer a committed dive by itself
