Magic-scaling Fighter whose ultimate restrains the nearest enemy in place.
FighterEXP LaneDeals magic
Silvanna is an EXP lane Fighter who deals Magic Damage through her Basic Attacks and skills despite fighting in melee range. Cometic Lance dashes in with a stun, Spiral Strangling spins for AoE damage and a shield, and Imperial Justice leaps down to restrain the closest enemy for 3.5 uninterruptible seconds while granting her bonus Attack Speed and Lifesteal.
Difficulty
Moderate
Specialities
InitiatorMagic Damage
Landing Cometic Lance's dash-stun before committing Imperial Justice, and positioning the restrain circle to trap the right target, both require reading enemy movement.
Beaten by
85 hard
Strong into
6
Best duos
10
Builds
2
At a glance
Damage
7 of 10
Durability
6 of 10
Crowd Control
7 of 10
Mobility
6 of 10
Utility
5 of 10
Rated against the whole roster, not against their own class.
When Silvanna is strong
Attributes
Damage
7
Durability
6
Crowd Control
7
Mobility
6
Utility
5
Strengths
Imperial Justice restrains the closest enemy for 3.5 seconds and cannot be interrupted while casting
Knightess' Resolve stacks defense shred on every Basic Attack, softening targets for her team
Spiral Strangling's shield and Imperial Justice's Attack Speed and Lifesteal buff make her hard to burst down mid-combo
Magic Power scaling on a melee Fighter kit lets her build around magic penetration most physical Fighters can't use
Weaknesses
Imperial Justice only restrains the single closest enemy, which can be the wrong target in a chaotic fight
Cometic Lance's stun requires reaching max range or hitting an enemy, so a whiffed dash wastes the setup
No ranged poke — she has to commit to melee range for all of her damage
Falls off if Imperial Justice is baited out early, since its long cooldown leaves her without hard CC for the rest of the fight
Skills
Level Spiral Strangling first for wave clear and poke damage, max Cometic Lance second for stun uptime, and take Imperial Justice at 4, 8, and 12.
Passive
Knightess' Resolve
BuffDebuff
Silvanna's Basic Attacks deal 25 (+45% Total Physical Attack) (+75% Total Magic Power) Magic Damage. Silvanna's attacks apply a mark on enemy heroes for 5 seconds on hit, each mark reducing their Physical & Magic Defense by 3–6 (up to 5 stacks). Silvanna deals 30% extra damage to enemy heroes with the max number of marks.
Always active — no cooldown
What the terms mean(1)
Magic Basic Attack
Deal Magic DMG to enemies. It can trigger ATK Effect and Magic Lifesteal.
Skill 1
Cometic Lance
MobilityCC
Silvanna dashes forward. Upon reaching the max range or hitting a non-minion enemy, she swings her lance, dealing 250 (+100% Total Magic Power) Magic Damage to nearby enemies and stunning them for 1 second.
Cooldown
11s
Mana
70 → 110
What the terms mean(3)
Stun
Basic level Crowd Control: Prevents a target from moving, and using Basic Attacks and skills. Can interrupt some skills.
Blink
Movement ability that can pass through obstacles.
Magic Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Skill 2
Spiral Strangling
AOEShield
Silvanna thrusts her lance in the target direction and spins it 6 times while gaining a 350 (+150% Total Magic Power) shield. Each spin deals 165 (+45% Total Magic Power) Magic Damage and slightly pulls targets toward the center. Silvanna spins 1 additional time for every 50% of extra Attack Speed she possesses. The skill deals only 50% damage against Minions. Spiral Strangling counts as a Basic Attack but cannot Crit.
Cooldown
5.5s
Mana
35 → 60
Ultimate
Imperial Justice
CCAOE
Silvanna leaps to the target location and creates a Circle of Light upon landing, dealing 350 (+110% Total Magic Power) Magic Damage to enemies in the area, slowing them by 40% for 1.5 seconds, and restraining the closest enemy hero to the area for 3.5 seconds. (This skill cannot be interrupted)Silvanna gains 100% Attack Speed and 40% Lifesteal when in the Circle.
Cooldown
52s
Mana
130 → 150
What the terms mean(1)
Restrain
A state that prevents a target from moving out of a specific area.
Signature combo
Cometic Lance to dash and stun → Imperial Justice to restrain the closest enemy → Spiral Strangling to spin for damage while the Attack Speed and Lifesteal buff is active.
Silvanna builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
Magic Burst Bruiser
8,010g total
Default pick for extended fights where her magic-scaling skills and restrain matter most.
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Swap in when needed
Winter Crown — Against burst assassins diving her before Imperial Justice can land.
Wind of Nature — A window of physical damage immunity when she commits Imperial Justice onto a physical carry.
Immortality — Insurance when she is the team's primary engage.
Silvanna Magic Burst Bruiser build: Arcane Boots, then Lightning Truncheon, then Holy Crystal, then Ice Queen Wand.
Anti-Burst Frontline
7,640g total
Into a burst-heavy enemy comp where she needs extra durability to survive to her restrain.
Land Cometic Lance's stun before committing Imperial Justice so the restrain isn't wasted on a repositioning target
2
Use Spiral Strangling's shield proactively before trading, not only as a reactive defensive tool
3
Position Imperial Justice's leap so the closest enemy at landing is the priority target, not a frontline tank
4
Stack Knightess' Resolve marks with Basic Attacks before your team commits burst, since max stacks add 30% extra damage
Silvanna — common questions
Is Silvanna good for beginners?
Silvanna is moderate difficulty — her combo of dash-stun into restrain is intuitive, but landing Cometic Lance and positioning Imperial Justice on the right target takes practice.
What is the best build for Silvanna?
A magic burst build with Lightning Truncheon, Holy Crystal, and Ice Queen Wand covers most games, giving her cooldown reduction and anti-mobility slow to land her restrain.
Which heroes counter Silvanna?
Ling and Aurora counter her hardest — Ling's wall-jump mobility dodges her dash-stun entirely, and Aurora's freeze locks her down through her own restrain channel.
What lane does Silvanna play?
Silvanna is an EXP lane Fighter who solos the top lane for level advantage, then initiates teamfights with Imperial Justice's restrain.