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Silvanna — hero art from Mobile Legends: Bang Bang

Silvanna

ATier

Magic-scaling Fighter whose ultimate restrains the nearest enemy in place.

FighterEXP LaneDeals magic

Silvanna is an EXP lane Fighter who deals Magic Damage through her Basic Attacks and skills despite fighting in melee range. Cometic Lance dashes in with a stun, Spiral Strangling spins for AoE damage and a shield, and Imperial Justice leaps down to restrain the closest enemy for 3.5 uninterruptible seconds while granting her bonus Attack Speed and Lifesteal.

Difficulty
Moderate
Specialities
InitiatorMagic Damage

Landing Cometic Lance's dash-stun before committing Imperial Justice, and positioning the restrain circle to trap the right target, both require reading enemy movement.

At a glance

When Silvanna is strong

5Early7Mid7Late

Attributes

Damage
7
Durability
6
Crowd Control
7
Mobility
6
Utility
5

Strengths

  • Imperial Justice restrains the closest enemy for 3.5 seconds and cannot be interrupted while casting
  • Knightess' Resolve stacks defense shred on every Basic Attack, softening targets for her team
  • Spiral Strangling's shield and Imperial Justice's Attack Speed and Lifesteal buff make her hard to burst down mid-combo
  • Magic Power scaling on a melee Fighter kit lets her build around magic penetration most physical Fighters can't use

Weaknesses

  • Imperial Justice only restrains the single closest enemy, which can be the wrong target in a chaotic fight
  • Cometic Lance's stun requires reaching max range or hitting an enemy, so a whiffed dash wastes the setup
  • No ranged poke — she has to commit to melee range for all of her damage
  • Falls off if Imperial Justice is baited out early, since its long cooldown leaves her without hard CC for the rest of the fight

Skills

Level Spiral Strangling first for wave clear and poke damage, max Cometic Lance second for stun uptime, and take Imperial Justice at 4, 8, and 12.

Knightess' Resolve icon
Passive

Knightess' Resolve

BuffDebuff

Silvanna's Basic Attacks deal 25 (+45% Total Physical Attack) (+75% Total Magic Power) Magic Damage. Silvanna's attacks apply a mark on enemy heroes for 5 seconds on hit, each mark reducing their Physical & Magic Defense by 3–6 (up to 5 stacks). Silvanna deals 30% extra damage to enemy heroes with the max number of marks.

Always active — no cooldown

What the terms mean(1)
Magic Basic Attack
Deal Magic DMG to enemies. It can trigger ATK Effect and Magic Lifesteal.
Cometic Lance icon
Skill 1

Cometic Lance

MobilityCC

Silvanna dashes forward. Upon reaching the max range or hitting a non-minion enemy, she swings her lance, dealing 250 (+100% Total Magic Power) Magic Damage to nearby enemies and stunning them for 1 second.

Cooldown
11s
Mana
70 → 110
What the terms mean(3)
Stun
Basic level Crowd Control: Prevents a target from moving, and using Basic Attacks and skills. Can interrupt some skills.
Blink
Movement ability that can pass through obstacles.
Magic Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Spiral Strangling icon
Skill 2

Spiral Strangling

AOEShield

Silvanna thrusts her lance in the target direction and spins it 6 times while gaining a 350 (+150% Total Magic Power) shield. Each spin deals 165 (+45% Total Magic Power) Magic Damage and slightly pulls targets toward the center. Silvanna spins 1 additional time for every 50% of extra Attack Speed she possesses. The skill deals only 50% damage against Minions. Spiral Strangling counts as a Basic Attack but cannot Crit.

Cooldown
5.5s
Mana
35 → 60
Imperial Justice icon
Ultimate

Imperial Justice

CCAOE

Silvanna leaps to the target location and creates a Circle of Light upon landing, dealing 350 (+110% Total Magic Power) Magic Damage to enemies in the area, slowing them by 40% for 1.5 seconds, and restraining the closest enemy hero to the area for 3.5 seconds. (This skill cannot be interrupted)Silvanna gains 100% Attack Speed and 40% Lifesteal when in the Circle.

Cooldown
52s
Mana
130 → 150
What the terms mean(1)
Restrain
A state that prevents a target from moving out of a specific area.

Signature combo

Cometic Lance to dash and stun → Imperial Justice to restrain the closest enemy → Spiral Strangling to spin for damage while the Attack Speed and Lifesteal buff is active.

Silvanna builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

Magic Burst Bruiser

8,010g total

Default pick for extended fights where her magic-scaling skills and restrain matter most.

Emblem

  1. Inspire iconT1Inspire
  2. Weapons Master iconT2Weapons Master
  3. Lethal Ignition iconT3Lethal Ignition

Battle spell

Flicker iconFlicker120s CD

The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.

Swap in when needed

  • Winter Crown icon

    Winter Crown Against burst assassins diving her before Imperial Justice can land.

  • Wind of Nature icon

    Wind of Nature A window of physical damage immunity when she commits Imperial Justice onto a physical carry.

  • Immortality icon

    Immortality Insurance when she is the team's primary engage.

Silvanna Magic Burst Bruiser build: Arcane Boots, then Lightning Truncheon, then Holy Crystal, then Ice Queen Wand.

Anti-Burst Frontline

7,640g total

Into a burst-heavy enemy comp where she needs extra durability to survive to her restrain.

Emblem

  1. Inspire iconT1Inspire
  2. Weapons Master iconT2Weapons Master
  3. Lethal Ignition iconT3Lethal Ignition

Battle spell

Vengeance iconVengeance75s CD

Vengeance rewards being attacked, so it's weakest against burst-and-retreat assassins who land one hit and disengage before the reflect matters.

Swap in when needed

  • Antique Cuirass icon

    Antique Cuirass Against skill-combo Fighters and Assassins diving her repeatedly.

  • Athena's Shield icon

    Athena's Shield Against burst magic damage in short, decisive fights.

  • Queen's Wings icon

    Queen's Wings Extra effective HP and low-HP damage reduction for the opening trade.

Silvanna Anti-Burst Frontline build: Tough Boots, then Holy Crystal, then Ice Queen Wand, then Radiant Armor.

Situational buys for Silvanna

Beyond the swaps listed in the builds above.

Who counters Silvanna

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Silvanna with

Duo partners whose kit completes this one.

Playing Silvanna well

  1. 1

    Land Cometic Lance's stun before committing Imperial Justice so the restrain isn't wasted on a repositioning target

  2. 2

    Use Spiral Strangling's shield proactively before trading, not only as a reactive defensive tool

  3. 3

    Position Imperial Justice's leap so the closest enemy at landing is the priority target, not a frontline tank

  4. 4

    Stack Knightess' Resolve marks with Basic Attacks before your team commits burst, since max stacks add 30% extra damage

Silvanna — common questions

Is Silvanna good for beginners?

Silvanna is moderate difficulty — her combo of dash-stun into restrain is intuitive, but landing Cometic Lance and positioning Imperial Justice on the right target takes practice.

What is the best build for Silvanna?

A magic burst build with Lightning Truncheon, Holy Crystal, and Ice Queen Wand covers most games, giving her cooldown reduction and anti-mobility slow to land her restrain.

Which heroes counter Silvanna?

Ling and Aurora counter her hardest — Ling's wall-jump mobility dodges her dash-stun entirely, and Aurora's freeze locks her down through her own restrain channel.

What lane does Silvanna play?

Silvanna is an EXP lane Fighter who solos the top lane for level advantage, then initiates teamfights with Imperial Justice's restrain.

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