Dual-form tank who converts tanked damage into a ranged magic-burst flight state
TankMarksmanEXP LaneRoamDeals hybrid
Edith is a tank-marksman hybrid who fights in two forms, using Phylax's Earth Shatter and Onward to initiate with physical damage and knockback before ejecting with Primal Wrath into a ranged flight state. The longer she tanks hits inside Phylax before ejecting, the more Wrath she converts into flight-form burst damage.
Difficulty
Hard
Specialities
ControlBurst
Managing two entirely different skill sets across Phylax and flight form, and timing the eject to maximize Wrath, gives her one of the higher mechanical ceilings among tanks.
Beaten by
103 hard
Strong into
7
Best duos
10
Builds
2
At a glance
Damage
6 of 10
Durability
8 of 10
Crowd Control
7 of 10
Mobility
6 of 10
Utility
5 of 10
Rated against the whole roster, not against their own class.
When Edith is strong
Attributes
Damage
6
Durability
8
Crowd Control
7
Mobility
6
Utility
5
Strengths
Earth Shatter resists interruption from regular CC, excluding Suppression, letting her commit to engages that would stop most tanks.
Primal Wrath converts damage absorbed in Phylax into Wrath, rewarding her for tanking hits before ejecting into her burst flight form.
Overload's chain lightning triggers after every skill cast, giving her consistent poke and wave clear even outside direct combat.
Her dual-form kit lets her play frontline initiator early in a fight and ranged backline threat once she ejects.
Weaknesses
Her core engage tools, Earth Shatter and Onward, are Phylax-only; once she ejects with her ultimate she loses her hard CC and knockback.
Ejecting the ultimate early wastes the Wrath she could have built by staying in Phylax longer.
Flight-form basic attacks are her main late-fight damage, so she's vulnerable if forced to eject before enough Wrath has accumulated.
Onward stops on the first hero it hits, so it can be blocked by a body-blocking frontline before reaching the intended target.
Skills
Max Earth Shatter first for the launch damage and CC resistance, level Onward second for the chase and knockback, and take the ultimate at 4, 8 and 12.
Passive
Overload
Buff
After each skill cast, Edith and Phylax become Overloaded for 3 seconds, during which all Basic Attacks will trigger chain lightning, dealing extra Magic Damage equal to (+30% Total Magic Power)(+target's 4–8% Total HP) to up to 4 enemies. Chain lightning damage against Minions is increased to 150%.
Always active — no cooldown
What the terms mean(2)
Magic Damage Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Chain lightning counts as Skill Damage.
When the first target of its/her chain lightning is not a nearby
Skill 1
Earth Shatter
Physical DamageAirborneAOE
While riding Phylax, Edith winds up briefly and then smashes the ground in the target direction, dealing Physical Damage to enemies hit and launching them airborne; the blow deals bonus damage to minions and resists interruption from regular Crowd Control (Suppression excluded). After she ejects from Phylax with her Ultimate, this skill becomes Divine Retribution, striking a target area for magic burst damage plus damage over time.
PhylaxEarth Shatter
Edith controls Phylax to slam the ground in the target direction after a short delay, dealing Physical Damage to enemies hit and knocking them airborne; the attack cannot be interrupted by regular Crowd Control effects.
Flight (after Primal Wrath)Divine Retribution
Edith calls down Divine Retribution on a target area, dealing an initial burst of Magic Damage followed by additional Magic Damage over time to enemies who remain inside the area.
Cooldown not recorded
Skill 2
Onward
Physical DamageMobilityKnockback
While riding Phylax, Edith charges forward, dealing Physical Damage to enemies along the way; if Phylax collides with an enemy hero it stops immediately and throws them aside for extra damage. After she ejects from Phylax with her Ultimate, this skill becomes Lightning Bolt, a ranged shot that immobilizes the first enemy hero hit.
PhylaxOnward
Edith controls Phylax to charge in the target direction, dealing Physical Damage to enemies along the way; if it hits an enemy hero, Phylax stops immediately and throws them over its shoulder for additional Physical Damage.
Flight (after Primal Wrath)Lightning Bolt
Edith fires a bolt of lightning in the target direction, dealing Magic Damage to the first enemy hero hit and briefly immobilizing them; the bolt does not stun minions or jungle monsters and can only immobilize one target.
Cooldown not recorded
Ultimate
Primal Wrath
MorphBuff
Passive: When inside Phylax, Edith can accumulate Wrath according to the damage she receives (calculated before damage reduction). Active: Edith ejects herself forward from Phylax, knocking back nearby enemies. After that, she takes flight and can perform ranged Basic Attacks, each dealing 35–65 (+75% Total Physical Attack) (+25% Total Magic Power) Magic Damage. Edith also gains new skills in this state.
Our source cuts this description off mid-sentence — the rest is not shown.
Cooldown
40s
Signature combo
Onward to knock a target away from their team → Earth Shatter to launch them airborne → Primal Wrath once enough Wrath has built, then finish with Lightning Bolt to immobilize and ranged basic attacks in flight form.
Edith builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
Tank Initiator
7,150g total
Standard roam or EXP pick focused on engaging and surviving to convert damage into Wrath.
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Swap in when needed
Athena's Shield — Against a magic-burst-heavy enemy team looking to kill her before Primal Wrath comes online.
Immortality — When she's the primary dive target and needs a second engage window.
Blade Armor — Against crit-reliant marksman comps chipping her down in Phylax form.
Edith Tank Initiator build: Tough Boots, then Dominance Ice, then Queen's Wings, then Antique Cuirass.
Burst Marksman-Tank
6,800g total
Into a squishier enemy backline where flight-form burst damage can secure kills.
Petrify's short stun window is enough to force a follow-up teammate combo but not to solo-lock a target — pair it with an ally's burst rather than expecting to win the fight alone.
Swap in when needed
Winter Crown — Buys a damage-immune window right as she ejects into flight form.
Brute Force Breastplate — Stacking Adaptive Attack scales both her Phylax damage and her flight-form basic attacks.
Immortality — Insurance against a coordinated dive while she's mid-ejection.
Edith Burst Marksman-Tank build: Swift Boots, then Thunder Belt, then Queen's Wings, then Dominance Ice.
Who counters Edith
The heroes that make this matchup hard, and the mechanic that does it.
Delay ejecting Primal Wrath until you've tanked meaningful damage in Phylax, since the accumulated Wrath directly fuels your flight-form burst.
2
Use Onward to knock a backline target away from their team before Earth Shatter launches them airborne for a follow-up.
3
In flight form, aim Lightning Bolt deliberately rather than blindly, since it only immobilizes the first target it hits.
4
Let Overload's chain lightning proc on wave clear between fights; it doesn't require you to be near an enemy hero to trigger.
Edith — common questions
Is Edith good for beginners?
Edith is not ideal for beginners; managing two entirely different skill sets between Phylax and flight form, and timing when to eject, requires more practice than most tanks.
What is the best build for Edith?
The standard build opens with Dominance Ice for hybrid defense and anti-heal, then Queen's Wings for sustain, and Antique Cuirass to blunt skill-combo damage from enemy fighters.
Which heroes counter Edith?
Lolita, Aurora and Benedetta are hard counters through shield-blocks, freezes and dash-cancels, while Gord, Layla, Valir, Sun, Hanzo, Baxia and Leomord all pressure her through range or sustain.
What does Edith's ultimate do?
Primal Wrath ejects Edith from Phylax, converting Wrath built from tanked damage into a flight state with new ranged skills and bonus stats for a limited duration.