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Melissa — hero art from Mobile Legends: Bang Bang

Melissa

STier

Doll-summoning Marksman who links enemies and boxes divers out with her dome

MarksmanGold LaneDeals physical

Melissa is a Marksman who fights through her dolls, using Muddles to link and slow nearby enemies with Eyes on You! while Cuddles' Go Away! ultimate creates a repelling dome that damages and denies entry to anyone trying to reach her. Falling! grants a burst of Attack Speed and refunds cooldown as she damages enemies caught by Muddles.

Difficulty
Moderate
Specialities
FinisherDamage

Positioning Muddles to link the right targets and timing Go Away! to wall off divers rather than trap her own team takes practice, though her basic-attack core is straightforward.

At a glance

When Melissa is strong

4Early6Mid9Late

Attributes

Damage
7
Durability
4
Crowd Control
6
Mobility
5
Utility
5

Strengths

  • Go Away! creates a knockback dome that physically denies melee divers from reaching her
  • Eyes on You! links and slows multiple enemies at once, unusual AoE control for a Marksman
  • Falling!'s cooldown refund off Muddles damage lets her reposition constantly in fights
  • Scales into a strong late-game hypercarry once her attack-speed and crit items come online

Weaknesses

  • Very low early-game damage before her core items and levels come online
  • Go Away!'s dome can wall out her own team's follow-up just as easily as it blocks divers
  • Eyes on You!'s link breaks if the enemy moves far enough away, undoing the slow setup
  • Fragile like any Marksman if caught before Go Away! is available to create separation

Skills

Level Eyes on You! first for the link and slow, max Falling! second for Attack Speed and cooldown refund, and take Go Away! at 4, 8 and 12.

Doll Buster icon
Passive

Doll Buster

Buff

Uh-oh, Melissa's taken apart another bunch of dolls!"My tailor shop excels at "fixing" dolls and "fixing" dolls. Am I right?, Muddles?"(Melissa deals 125% damage to minions, creeps and summoned units.)

Always active — no cooldown

Falling! icon
Skill 1

Falling!

MobilityBuff

Melissa is falling… In your dreams!"Watch me slide forward and increase my Attack Speed for 3 seconds—Ah, that was just boring…""Muddles, go that way!""Cuddles, come here!"(The skill's cooldown is reduced by 0.5 seconds each time Melissa damages the enemy by attacking Muddles.)

Cooldown
7.5s
Mana
30 → 55
What the terms mean(2)
Blink
Movement ability that can pass through obstacles.
ATK Speed
It determines the attacking times (capped at 3 times) per second. Total current ATK Speed = Basic ATK Speed + Extra ATK Spe
Eyes on You! icon
Skill 2

Eyes on You!

DebuffAOE

Go, Muddles!"The plan's like this: Throw Muddles out to hold the bad guys, and then… I come on stage!""I puncture the bad guys, while Giggles hit Muddles to punish the bad guys! Hee, fantastic!"(Muddles deals 250–400 (+80% Total Physical Attack) Physical Damage on the first hit and links nearby enemy heroes and summoned units for up to 6 seconds. Linked enemies will be slowed by 60% that decays over 1.5 seconds and can break the link by moving out of the range.

Our source cuts this description off mid-sentence — the rest is not shown.

Cooldown
9s
Mana
60 → 10
Go Away! icon
Ultimate

Go Away!

SummonBuff

Do you know? Hugs will give you the courage to face the darkness."Cuddles, protect me! For 4 seconds, let no bad guys come close. Unless I say otherwise!"(When activated, the field knocks back Melissa creates a dome that continuously damages and repels enemies in the area and deals 500–900 (+100% Total Magic Power) Magic Damage to them. It'll then continuously knock back enemies who attempt to enter the field.

Our source cuts this description off mid-sentence — the rest is not shown.

Cooldown
50s
Mana
120 → 180

Signature combo

Eyes on You! to link and slow the target → Falling! for the Attack Speed burst and cooldown refund → Basic Attacks through the link, using Go Away! to zone off any diver closing in.

Melissa builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

Standard Hypercarry

7,050g total

Default pick for the gold lane to scale into a late-game basic-attack carry.

Emblem

  1. Fatal iconT1Fatal
  2. Weapons Master iconT2Weapons Master
  3. Killing Spree iconT3Killing Spree

Battle spell

Purify iconPurify90s CD

Purify does not clear suppression (e.g. Franco's Bloody Hunt or Khufra's ultimate) — a common mistake is trusting it to escape a hook combo it can't actually cleanse.

Swap in when needed

  • Immortality icon

    Immortality Second life against dive comps that threaten to kill her before Go Away! is up.

  • Sea Halberd icon

    Sea Halberd Cuts enemy healing when facing lifesteal fighters or tanks.

  • Wind of Nature icon

    Wind of Nature Two full seconds of physical damage immunity against physical divers who reach her before Go Away! saves her.

Melissa Standard Hypercarry build: Swift Boots, then Berserker's Fury, then Windtalker, then Malefic Roar.

Anti-Tank Carry

6,840g total

When the enemy stacks physical defense and you need scaling penetration to keep dealing damage.

Emblem

  1. Fatal iconT1Fatal
  2. Weapons Master iconT2Weapons Master
  3. Lethal Ignition iconT3Lethal Ignition

Battle spell

Sprint iconSprint100s CD

Unlike Purify, Sprint does nothing against stuns or roots already applied — it only prevents future slows and outruns melee threats, so it's best on heroes who aren't the primary CC target.

Swap in when needed

  • Blade Armor icon

    Blade Armor Against crit-reliant enemy Marksmen threatening to burst her down first.

  • Queen's Wings icon

    Queen's Wings Extra effective HP for surviving burst combos long enough to use Go Away!.

  • Dominance Ice icon

    Dominance Ice Anti-heal against the lifesteal fighters chasing her, and flat Hybrid Defense while they are inside Eyes on You!'s link.

Melissa Anti-Tank Carry build: Swift Boots, then Malefic Roar, then Demon Hunter Sword, then Windtalker.

Who counters Melissa

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Melissa with

Duo partners whose kit completes this one.

Playing Melissa well

  1. 1

    Position Muddles to link priority targets with Eyes on You! before committing to a fight

  2. 2

    Use Go Away! defensively when divers close in, not just as a follow-up damage tool

  3. 3

    Chain Falling!'s cooldown refund by keeping Muddles' link active on a damaged target

  4. 4

    Farm safely early and look to scale — Melissa's power curve favors patience over lane aggression

Melissa — common questions

Is Melissa good for beginners?

Melissa is moderate difficulty — her Basic Attack core is simple, but positioning Muddles' link and timing Go Away!'s dome to block divers instead of your own team takes practice.

What is the best build for Melissa?

A standard hypercarry build with Berserker's Fury, Windtalker, and Malefic Roar covers most games, giving crit damage and penetration for her late-game power spike.

Which heroes counter Melissa?

Granger, Eudora, Edith, and Gatotkaca counter Melissa hard — they either burst her down before Go Away! is ready or displace her through the dome entirely.

What does Melissa's ultimate do?

Go Away! summons Cuddles to create a dome that continuously damages enemies inside and knocks back anyone trying to enter, denying divers access to Melissa for its duration.

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