Superconductor
Eudora's skills inflict Superconductor for 3 seconds on hit and can trigger additional effects affected by Superconductor.
Always active — no cooldown

Two-skill burst mage whose Superconductor debuff chains stuns into AOE wipes
Eudora is a mid-lane burst mage whose kit revolves around Superconductor, a debuff her skills apply on hit that unlocks bonus damage, a chain-stunning Ball Lightning bounce, and an extra AOE strike from Thunder's Wrath. Landing skills in the right order turns a simple two-cast combo into a full team wipe.
Her full combo is a fixed two-skill sequence with a generous stun window, making her one of the most forgiving burst mages to execute.
Max Forked Lightning first for the poke and Superconductor uptime, level Ball Lightning second for the stun and bounce potential, and take the ultimate at 4, 8 and 12.
Eudora's skills inflict Superconductor for 3 seconds on hit and can trigger additional effects affected by Superconductor.
Always active — no cooldown
Eudora casts forked lightning, dealing 350–650 (+150% Total Magic Power) Magic Damage to enemies in a fan-shaped area. Enemies affected by Superconductor will take 190–390 (+30% Total Magic Power) extra Magic Damage after a short delay.
Eudora hurls an orb of lightning at the target enemy, dealing 350–450 (+80% Total Magic Power) Magic Damage, stunning the target for 1.2 seconds, and reducing the target's Magic Defense by 10–25 for 1.8 seconds. If the target is affected by Superconductor, the lightning orb will bounce up to 3 nearby enemies (prioritizes enemy heroes), dealing 175–225 (+40% Total Magic Power) Magic Damage and stunning them for 0.6 second.
Eudora calls down a blast of lightning on the target dealing 480–840 (+180% Total Magic Power) Magic Damage. If the enemy is affected by Superconductor, dark clouds appear over their head and unleash an additional lightning strike on an area after 0.8 seconds, dealing 440–770 (+150% Total Magic Power) Magic Damage to enemies within and 360–630 (+150% Total Magic Power) Magic Damage to nearby enemies.
Signature combo
Core items in buy order, with the emblem, talents and battle spell that go with them.
7,970g total
Standard mid-lane pick looking to one-combo a squishy target from level 4 onward.
Battle spell
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Swap in when needed
Divine Glaive — Against a team stacking magic defense once flat penetration alone isn't enough.
Winter Crown — Buys a damage-immune window against dive comps that punish her lack of escape.
Ice Queen Wand — Slows dashers trying to close the gap before her combo is back up.
7,900g total
Into a lineup where safer poke damage matters more than an all-in combo.
Battle spell
Unlike Purify, Sprint does nothing against stuns or roots already applied — it only prevents future slows and outruns melee threats, so it's best on heroes who aren't the primary CC target.
Swap in when needed
Athena's Shield — Against an enemy assassin or mage looking to punish her lack of mobility.
Divine Glaive — Once the enemy team has stacked enough magic defense to blunt her flat penetration.
Ice Queen Wand — Extra slow stacking to keep enemies at range where her positioning weakness matters less.
The heroes that make this matchup hard, and the mechanic that does it.
Heroes whose own counter list names Eudora — the same matchup, read from the other side.
Duo partners whose kit completes this one.
Land Forked Lightning first whenever possible, since it applies Superconductor across a wide area, setting up both Ball Lightning's bounce and Thunder's Wrath's AOE strike.
Use Ball Lightning as your opener on a single target only when Forked Lightning isn't available, since the stun alone is far more valuable once Superconductor is already up.
Hold Thunder's Wrath for a Superconductor-marked target during a grouped teamfight to trigger its bonus AOE strike on the whole enemy team.
Play from max cast range in lane; you have no mobility skill, so positioning before a fight starts is your only defense.
Eudora is one of the most beginner-friendly burst mages, since her full combo is a fixed two-skill sequence with a generous stun window and no cancel timing to learn.
The standard build opens with Lightning Truncheon for burst and cooldown reduction, into Holy Crystal for raw magic power, then Genius Wand for penetration against tankier lineups.
Barats, Atlas and Gloo are hard counters since they can force her out of her safe casting range, while Hylos, Balmond, Sun, Fredrinn and Masha all punish her lack of mobility once caught.
Superconductor applies to enemies hit by her skills for 3 seconds, unlocking bonus damage on Forked Lightning, a bounce on Ball Lightning, and an extra AOE strike on Thunder's Wrath.