
Passive
Smith's Legacy
Buff
After casting two different skills, Julian enhances his third skill. Casting the enhanced skill makes all his skills go on a 9–6 seconds cooldown (decreases with his level. After casting any skill, his Basic Attacks within the next 5 seconds to deal 100 (+100% Total Physical Attack) (+100% Total Magic Power) Magic Damage and pull the target toward him. Casting another skill extends the duration.
Our source cuts this description off mid-sentence — the rest is not shown.
Always active — no cooldown

Skill 1
Scythe
SlowMagic Damage
Julian hurls a flying scythe in the target direction that damages and slows enemies. After casting two different skills, this skill becomes Enhanced, hitting harder, slowing more, and lingering near the first non-minion enemy it strikes to keep dealing damage.
DefaultScythe
Julian hurls a flying scythe in the target direction, dealing 420 (+140% Total Magic Power) Magic Damage to enemies along the way and slowing them by 30% for 1 second.
EnhancedEnhanced Scythe
Julian hurls an enhanced scythe dealing 420 (+140% Total Magic Power) Magic Damage and slowing enemies by 50% for 1 second. On hitting a non-minion enemy or reaching max range, the scythe lingers and deals 80 (+30% Total Magic Power) Magic Damage every 0.3 seconds to nearby enemies, up to 8 times.
Cooldown not recorded

Skill 2
Sword
MobilityMagic Damage
Julian summons a flying sword and dashes in the target direction, damaging enemies along the way. After casting two different skills, this skill becomes Enhanced, sending out many swords and briefly turning Julian invincible during a longer dash.
DefaultSword
Julian summons a flying sword and dashes in the target direction, dealing 400 (+80% Total Magic Power) Magic Damage to enemies along the way.
EnhancedEnhanced Sword
Julian summons a large number of flying swords and dashes further in the target direction, becoming briefly invincible and dealing 75 (+15% Total Magic Power) Magic Damage every 0.1 seconds to enemies along the way, up to 9 times.
Cooldown not recorded

Ultimate
Chain
CCAirborneMagic Damage
Julian casts a chain at the target location that damages and immobilizes enemies after a short delay. After casting two different skills, this skill becomes Enhanced, dealing continuous damage and slowing enemies caught inside, then launching any who remain into the air when the effect ends.
DefaultChain
Julian casts a chain at the target location, dealing 300 (+100% Total Magic Power) Magic Damage to enemies hit after a short delay and immobilizing them for 1.2 seconds.
EnhancedEnhanced Chain
Julian casts an enhanced chain at the target location, dealing 40 (+10% Total Magic Power) Magic Damage every 0.2 seconds to enemies inside and slowing them by 30%. Enemies still inside when the effect ends are knocked airborne and take bonus damage.
Cooldown not recorded
Signature combo
Scythe to slow from range → Sword to dash in, completing the two-skill combo → Chain, now enhanced, to knock the group airborne, basic-attacking after every cast to pull the target back in with Smith's Legacy.