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Tigreal — hero art from Mobile Legends: Bang Bang

Tigreal

BTier

Channels an AoE ultimate that stuns and drags every nearby enemy into his team

TankRoamDeals physical

Tigreal is a roam tank whose entire identity is Implosion, a channeled AoE ultimate that stuns and pulls every nearby enemy to him, turning a scattered fight into a guaranteed burst window for his team. Attack Wave's three-hit fan slows a whole grouped wave before he ever commits, and Sacred Hammer's recast knocks a single target airborne instead of just shoving them away. His Fearless passive blocks a full basic attack, including turret hits, every four stacks, letting him soak dives and turret aggro almost for free.

Difficulty
Easy
Specialities
Crowd Control

His combo is simple to execute, but reading when the enemy's hard CC is on cooldown before committing to Implosion's 2-second channel takes real match awareness.

At a glance

When Tigreal is strong

7Early8Mid5Late

Attributes

Damage
3
Durability
9
Crowd Control
10
Mobility
3
Utility
6

Strengths

  • Implosion is a channeled AoE stun that pulls every nearby enemy to him, single-handedly opening a 5v5 teamfight
  • Fearless blocks a full incoming basic attack, including turret hits, every 4 stacks, letting him soak dives almost for free
  • Sacred Hammer's second cast knocks a single target airborne instead of just pushing them, chaining into a teammate's burst
  • Attack Wave's fan-shaped 3-hit slow (up to 60%) locks down a grouped wave or team before he ever commits to his ultimate

Weaknesses

  • Implosion's first half is fully interruptible by any CC, so an alert team can cancel the pull before it locks in
  • Zero blink or dash outside Sacred Hammer's short charge, so a spotted engage is a committed one with no backup plan
  • His skill damage scales off Physical Attack he isn't building, so a full tank build leaves Implosion doing negligible damage
  • Sacred Hammer and Implosion are his only two CC tools, and once both are on cooldown he's a stat-stick with no engage or peel

Skills

Max Attack Wave first for the slow and damage, keep one early point in Sacred Hammer for the engage tool, and take the ultimate at 4, 8 and 12.

Fearless icon
Passive

Fearless

Buff

Tigreal gains a stack of Fearless each time he casts a skills or is hit by Basic Attack. After getting 4 stacks, Tigreal will consume all Fearless stacks to block the next incoming Basic Attack (including attacks from turrets). Attacks from Minions do not grant Fearless atacks nor trigger this effect.

Always active — no cooldown

What the terms mean(2)
Physical Basic Attack
Deal Physical Damage to enemies. Triggers ATK Effects and Lifesteal.
Magic Basic Attack
Deal Magic DMG to enemies. It can trigger ATK Effect and Magic Li
Attack Wave icon
Skill 1

Attack Wave

AOESlow

Tigreal smashes the ground with his hammer and sends a shockwave forward that erupts 3 times, each time dealing 270–520 (+70% Total Physical Attack) Physical Damage to enemies along the fan-shaped area and slowing them by 20%/40%/60% for 1.5 seconds.

Cooldown
7s
Mana
45
What the terms mean(2)
Physical Damage Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But when Movement Speed is below 230 or o
Sacred Hammer icon
Skill 2

Sacred Hammer

MobilityCC

Tigreal charges in a target direction, dealing (+100% Total Physical Attack) Physical Damage to enemies along the way and pushing them to the end of the charge. Used Again: Tigreal can cast this skill again within 4 seconds, dealing 280–380 (+60% Total Physical Attack) Physical Damage to enemies in front of him and knocking them airborne for 1 second.

Cooldown
12.5s
Mana
70
What the terms mean(1)
Physical Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Implosion icon
Ultimate

Implosion

CCAOE

Tigreal unleashes the power of his hammer, stunning and pulling nearby enemies to him for 2 seconds while dealing 270–430 (+130% Total Physical Attack) Physical Damage. The first half of the channeling can be interrupted by control effects. The second part of the channeling cannot be interrupted except by Suppression.

Cooldown
45s
Mana
120 → 160
What the terms mean(2)
Pull
Target Displacement: Cannot interrupt skills or Blink.
Stun
Basic level Crowd Control: Prevents a target from moving, and using Basic Attacks and skil

Signature combo

Attack Wave to slow the frontline → Sacred Hammer to close distance → Implosion to stun-pull the clustered team into your carries' burst, then recast Sacred Hammer's knock-up on anyone who slips out before your team finishes them.

Tigreal builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

Standard Engage Tank

7,050g total

Default pick into a mixed-damage enemy team where Tigreal is the primary engage.

Emblem

  1. Vitality iconT1Vitality
  2. Tenacity iconT2Tenacity
  3. Brave Smite iconT3Brave Smite

Battle spell

Flicker iconFlicker120s CD

The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.

Swap in when needed

  • Immortality icon

    Immortality Insurance when Tigreal is the one committing first into a grouped enemy team.

  • Antique Cuirass icon

    Antique Cuirass Against physical skill-combo fighters who punish him every time he channels Implosion.

  • Athena's Shield icon

    Athena's Shield Against a single burst magic diver who threatens to kill him during the exposed channel.

Tigreal Standard Engage Tank build: Tough Boots, then Brute Force Breastplate, then Dominance Ice, then Queen's Wings.

Anti-Magic Frontline

6,760g total

When the enemy backline is magic-damage heavy and stacks burst mages.

Emblem

  1. Vitality iconT1Vitality
  2. Tenacity iconT2Tenacity
  3. Concussive Blast iconT3Concussive Blast

Battle spell

Aegis iconAegis75s CD

Because the shield is flat and doesn't scale with items, its relative value drops in the late game — it's strongest as a laning-phase and early-mid-game defensive tool.

Swap in when needed

  • Cursed Helmet icon

    Cursed Helmet Adds passive magic damage when Tigreal is stuck peeling instead of initiating.

  • Immortality icon

    Immortality Second chance against a coordinated burst combo that targets him first.

Tigreal Anti-Magic Frontline build: Tough Boots, then Dominance Ice, then Radiant Armor, then Athena's Shield.

Anti-Physical Lockdown

7,300g total

Against a physical-damage team stacked with basic-attack marksmen or skill-combo fighters.

Emblem

  1. Vitality iconT1Vitality
  2. Tenacity iconT2Tenacity
  3. Brave Smite iconT3Brave Smite

Battle spell

Petrify iconPetrify75s CD

Petrify's short stun window is enough to force a follow-up teammate combo but not to solo-lock a target — pair it with an ally's burst rather than expecting to win the fight alone.

Swap in when needed

  • Dominance Ice icon

    Dominance Ice Hybrid Defense that stacks with every enemy Implosion pulls in, plus anti-heal on their carry.

  • Immortality icon

    Immortality Guarantees a second engage attempt if the first Implosion gets punished.

Tigreal Anti-Physical Lockdown build: Tough Boots, then Antique Cuirass, then Blade Armor, then Guardian Helmet.

Who counters Tigreal

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Tigreal with

Duo partners whose kit completes this one.

Playing Tigreal well

  1. 1

    Flicker right before or mid-charge into Implosion to close the last bit of distance and guarantee the pull connects on backline targets

  2. 2

    Use Sacred Hammer's second cast (the airborne knock-up) instead of the first push when you want a guaranteed follow-up window on one target

  3. 3

    Bait the enemy's hard CC or cleanse before committing to Implosion's channel; it's free to interrupt during the first half if they react in time

  4. 4

    Farm Fearless stacks by tanking turret shots or trading basic attacks in lane so you have a free block banked before diving

  5. 5

    Open with Attack Wave into a grouped enemy frontline to slow them before charging Sacred Hammer or Implosion, so nobody outruns the pull

Tigreal — common questions

Is Tigreal good for beginners?

Yes, Tigreal is one of the most beginner-friendly tanks in the game. His combo is simply Sacred Hammer to close distance and Implosion to stun-pull, and Fearless passively protects him from a basic attack every four stacks without any input.

What is the best build for Tigreal?

Tough Boots into Brute Force Breastplate, Dominance Ice and Queen's Wings covers the standard engage-tank build, shifting toward Radiant Armor or Antique Cuirass and Blade Armor depending on whether the enemy team deals magic or physical damage.

Which heroes counter Tigreal?

Alice, X.Borg, Balmond, Valir, Diggie, Zetian, Faramis and Novaria all counter Tigreal by outsustaining his low personal damage, punishing his HP-stacked build with true damage, interrupting or cleansing Implosion's stun-pull, or kiting him with range he can't close.

What does Tigreal's ultimate do?

Implosion channels for 2 seconds, stunning and pulling every nearby enemy to him while dealing physical damage. The first half of the channel can be interrupted by any control effect, but the second half can only be stopped by Suppression.

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