Enraged Tank whose triple ground-smash ultimate is immune to crowd control
TankSupportRoamDeals physical
Minotaur is a Tank-Support built around Rage Incarnate's Hybrid Defense shifts — shredding enemies he controls and buffing allies he heals — before entering an Enraged state with Minoan Fury, a three-hit ultimate immune to crowd control that closes with true damage and a knockup. Despair Stomp and Motivation Roar both scale up in Enraged state for bigger AoE control and healing.
Difficulty
Moderate
Specialities
Crowd Control
Timing Minoan Fury's Control Immunity to force through an enemy engage, then sequencing enhanced Despair Stomp and Motivation Roar during the Enraged window, takes some practice.
Beaten by
103 hard
Strong into
4
Best duos
10
Builds
2
At a glance
Damage
4 of 10
Durability
8 of 10
Crowd Control
8 of 10
Mobility
4 of 10
Utility
7 of 10
Rated against the whole roster, not against their own class.
When Minotaur is strong
Attributes
Damage
4
Durability
8
Crowd Control
8
Mobility
4
Utility
7
Strengths
Minoan Fury is Control Immune for its full duration, letting him engage through incoming CC
Rage Incarnate shreds enemy Hybrid Defense on control and buffs allies on heal, a rare dual effect
Enraged state enhances Despair Stomp's knockup range and Motivation Roar's healing simultaneously
Minoan Fury's final hit deals True Damage and knocks up, ignoring stacked physical or magic defense
Weaknesses
Low personal damage outside Minoan Fury's true-damage finisher, relying on teammates to punish
Despair Stomp is a targeted jump with a real cast delay, giving alert enemies time to reposition
Minoan Fury's 60-second cooldown means a whiffed ultimate leaves him without his main engage for a while
Limited personal mobility outside Despair Stomp's short jump, making it hard to chase kited targets
Skills
Level Despair Stomp first for the knockup and slow, max Motivation Roar second for sustain, and take Minoan Fury at 4, 8 and 12.
Passive
Rage Incarnate
Buff
When Minotaur applies a control effect to an enemy hero with a skill, he will reduce their Hybrid Defense by 5 (+0.5 × Hero Level) for 2 seconds. When Minotaur heals an ally hero with a skill, he will also increase their Hybrid Defense by 5 (+0.5 × Hero Level) for 2 seconds. These effects are doubled in Enraged state.
Always active — no cooldown
What the terms mean(1)
Physical Defense
Deduction of Physical Damage taken. Physical Defense will be affected by the enemy’s Physical PEN but not lower than 0. Actual Physic
Skill 1
Despair Stomp
CCSlow
Minotaur jumps to the target location, dealing 280–355 (+60% Total Physical Attack) Physical Damage to enemies in the area and briefly knocking them airborne. Enemies hit will be slowed by 40% while enhancing his Minotaur enhances his Basic Attacks to deal (+3% Total HP) extra Physical Damage for 2 seconds. Enraged: Increases the AOE range and the damage dealt by (+3% Total HP) Physical Damage.
Cooldown
12.5s
What the terms mean(1)
Blink
Movement ability that can pass through obstacles.
Skill 2
Motivation Roar
HealBuff
Minotaur motivates himself and nearby allied heroes, restoring 260–360 (+100% Total Magic Power) HP for them and healing himself based on his [5%] lost HP.Enraged: Minotaur gains Enraged Regen for 2 seconds, during which he restores HP each time he's hit by a Basic Attack.
Cooldown
10.5s
What the terms mean(1)
Healing Effect
The actual ratio of self HP Regen caused to shield values. The default is 100%. Actual Value = Original Value × (100
Ultimate
Minoan Fury
CC
Minotaur enters Enraged State and smashes the ground 3 times. The first 2 hits deal 180–300 (+85% Total Physical Attack) Physical Damage to nearby enemies and slow them by 70% while the final hit deals 200–300 (+85% Total Physical Attack) True Damage, while knocks targets airborne. Minotaur is immune to control effects during this attack. The Enraged state lasts 12 seconds and enhances Minotaur's skills for the duration.
“Rage grants me the power of destruction!”
Cooldown
60s
Signature combo
Despair Stomp to jump in and knock enemies airborne → Minoan Fury to enter Enraged state Control Immune and finish with the true-damage smash → Motivation Roar to heal the team through the follow-up.
Minotaur builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
Frontline Engage
7,190g total
Default pick for the roam position to open fights and soak damage.
Petrify's short stun window is enough to force a follow-up teammate combo but not to solo-lock a target — pair it with an ally's burst rather than expecting to win the fight alone.
Swap in when needed
Immortality — Second life to guarantee he can commit Minoan Fury even after a bad engage.
Antique Cuirass — Stacking damage reduction against skill-combo Fighters diving the backline.
Dominance Ice — 40/40 Hybrid Defense and anti-heal against basic-attack Marksmen.
Minotaur Frontline Engage build: Tough Boots, then Queen's Wings, then Brute Force Breastplate, then Athena's Shield.
Sustain Peel
7,330g total
When your team needs more healing than raw frontline durability.
Because the shield is flat and doesn't scale with items, its relative value drops in the late game — it's strongest as a laning-phase and early-mid-game defensive tool.
Swap in when needed
Wind of Nature — A window of physical damage immunity while he holds the frontline against an enemy marksman.
Save Minoan Fury to force through an incoming stun or burst combo rather than as a pure opener
2
Use Despair Stomp to knock a priority target airborne before your team's follow-up burst lands
3
Heal with Motivation Roar before a fight starts to pre-buff allies with Rage Incarnate's Hybrid Defense
4
Chain Despair Stomp into Minoan Fury during Enraged state for back-to-back AoE control on the same group
Minotaur — common questions
Is Minotaur good for beginners?
Minotaur is moderate difficulty — his combo is simple to execute, but timing Minoan Fury's Control Immunity to force through an enemy engage takes some match experience.
What is the best build for Minotaur?
A frontline engage build with Queen's Wings, Brute Force Breastplate, and Athena's Shield covers most games, giving HP and mixed defense for both durability and survivability.
Which heroes counter Minotaur?
Fanny, Carmilla, and Valentina counter Minotaur hard — Fanny flies around his ground-based AoE, and Carmilla and Valentina can neutralize or steal his engage entirely.
What does Minotaur's ultimate do?
Minoan Fury enters an Enraged state and smashes the ground three times, dealing Physical Damage on the first two hits and True Damage with a knockup on the third, while Minotaur is Control Immune throughout.