Skip to content
MLBB Codex
EN
Kimmy — hero art from Mobile Legends: Bang Bang

Kimmy

CTier

Magic-damage marksman who kites freely and pulls groups with her ultimate

MarksmanMageGold LaneMid LaneDeals magic

Kimmy is a hybrid gold-lane or mid-lane marksman whose Spray Gun basic attack lets her aim and move in different directions at once, something no other marksman can do. Starlium Beam immobilizes anyone in its path, and Traction Pulse slows a whole area before yanking every enemy hero inside it toward the center for bonus damage.

Difficulty
Hard
Specialities
DamageMagic Damage

Aiming Spray Gun independently of her movement while tracking Starlium stacks and landing Starlium Beam's immobilize takes real mechanical practice.

At a glance

When Kimmy is strong

4Early7Mid8Late

Attributes

Damage
7
Durability
3
Crowd Control
6
Mobility
4
Utility
5

Strengths

  • Spray Gun lets her move and aim independently, so she can kite backward while still landing damage
  • Starlium Beam immobilizes anyone it hits and refunds Starlium for reaching her strongest basic attacks faster
  • Traction Pulse's field slows then pulls every enemy hero to its center, setting up a full team follow-up
  • At max Starlium her basic attacks pierce through targets, hitting multiple enemies with one shot

Weaknesses

  • Squishy like any marksman despite the mage-style kit — she dies to a single burst combo without peel
  • Starlium Beam and Traction Pulse are both committal skillshots on real cooldowns, easy to sidestep at range
  • Needs to hold Starlium stacks to reach her strongest basic attacks, so short trades favor the enemy
  • No personal dash or blink — Spray Gun's free-aim helps kiting but doesn't create real distance from a diver

Skills

Max Starlium Beam first for the immobilize uptime and damage, level Anti-Grav Thruster second for the escape and its Chemical Bolt damage, and take the ultimate at levels 4, 8 and 12.

Aerial Dominance icon
Passive

Aerial Dominance

Damage

Kimmy can move and aim in different directions when using her Spray Gun, but cannot lock on to a specific enemy. Kimmy's Spray Gun attack deals (+22% Total Physical Attack) (+27% Total Magic Power) Magic Damage. Hitting enemy heroes/non-hero units restores 6/3 Starlium. At max Starlium, Kimmy's Basic Attacks are enhanced to deal (+27% Total Physical Attack) (+32% Total Magic Power) damage and pierce through targets.

Our source cuts this description off mid-sentence — the rest is not shown.

Always active — no cooldown

Anti-Grav Thruster icon
Skill 1

Anti-Grav Thruster

MobilitySpeed UpMagic Damage

Kimmy activates her jetpack and takes flight, becoming immune to Slow effects, passing through terrain, and gaining a burst of Movement Speed. While airborne she fires multiple Chemical Bolts that deal Magic Damage to nearby enemies and briefly slow them.

Cooldown
14s
Starlium Beam icon
Skill 2

Starlium Beam

CCDamage

Kimmy fires a Starlium Beam in the target direction that immobilizes enemies in its path and deals 300 (+50% Total Physical Attack) (+60% Total Magic Power) Magic Damage for 2 seconds. Gain 20 Starlium for each enemy hero hit.

Cooldown
10s
Spell vamp
50%
What the terms mean(1)
Immobilize
Low level Crowd Control: Prevents a target from moving or using Blink/Charge skills. Cannot interrupt skills.
Traction Pulse icon
Ultimate

Traction Pulse

AOECC

Kimmy charges and fires a Traction Pulse in a target direction. Upon hitting an enemy or reaching its max range, it explodes to deal 200 (+60% Total Physical Attack) (+72% Total Magic Power) Magic Damage to nearby enemies and creates a force field that slows enemies within by 75%. After 1 second, the field contracts, pulling all enemy heroes to its center and dealing 15% of their current HP as Magic Damage. Gain 40 Starlium for each enemy hero hit.

Our source cuts this description off mid-sentence — the rest is not shown.

Cooldown
40s
Spell vamp
50%

Signature combo

Starlium Beam to immobilize a line of enemies → Traction Pulse to slow and pull them together → basic attacks with Spray Gun to finish from a safe angle.

Kimmy builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

Starlium Hybrid Carry

7,270g total

Default pick when the draft lets her farm safely to spike Starlium stacks.

Emblem

  1. Fatal iconT1Fatal
  2. Weapons Master iconT2Weapons Master
  3. Killing Spree iconT3Killing Spree

Battle spell

Flicker iconFlicker120s CD

The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.

Swap in when needed

  • Divine Glaive icon

    Divine Glaive Scaling magic penetration against a team stacking magic defense.

  • Wind of Nature icon

    Wind of Nature Two full seconds of physical damage immunity against a diver, and its Physical Attack still feeds her hybrid-scaling shots.

  • Winter Crown icon

    Winter Crown Blocks the burst window from a diving assassin before she can kite away.

Kimmy Starlium Hybrid Carry build: Swift Boots, then Sky Piercer, then Fleeting Time, then Holy Crystal.

Anti-Dive Poke

7,470g total

Against burst assassins or a dive-heavy draft threatening her before she farms up.

Emblem

  1. Fatal iconT1Fatal
  2. Weapons Master iconT2Weapons Master
  3. Killing Spree iconT3Killing Spree

Battle spell

Purify iconPurify90s CD

Purify does not clear suppression (e.g. Franco's Bloody Hunt or Khufra's ultimate) — a common mistake is trusting it to escape a hook combo it can't actually cleanse.

Swap in when needed

  • Winter Crown icon

    Winter Crown Negates the burst window right as a diver lands on her.

  • Divine Glaive icon

    Divine Glaive Swap in once the game is safe and the enemy stacks magic defense.

Kimmy Anti-Dive Poke build: Tough Boots, then Sky Piercer, then Holy Crystal, then Queen's Wings.

Situational buys for Kimmy

Beyond the swaps listed in the builds above.

Who counters Kimmy

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Kimmy with

Duo partners whose kit completes this one.

Playing Kimmy well

  1. 1

    Kite backward while firing Spray Gun — her free-aim basic attack lets her keep damaging without facing the enemy

  2. 2

    Land Starlium Beam across a line of enemies to immobilize the whole group before firing the ultimate

  3. 3

    Save Traction Pulse for grouped fights — its pull only pays off once several enemies are already inside the field

  4. 4

    Track her Starlium stacks and time engagements around reaching max charge for the pierce-through bonus damage

Kimmy — common questions

Is Kimmy good for beginners?

She's a demanding pick — Spray Gun's decoupled move-and-aim basic attack and tracking her Starlium stacks both take real practice before she's consistent.

What is the best build for Kimmy?

Swift Boots into Sky Piercer, Fleeting Time and Holy Crystal covers the standard hybrid-carry build, shifting into Tough Boots and Queen's Wings if the draft has a heavy dive threat.

Which heroes counter Kimmy?

Lolita, Natalia, Harley and Eudora are the hardest counters since they can block, silence, or burst her down before she gets a combo off; Karina, Belerick, Chip, Arlott, Odette and Diggie all deny her in softer ways.

What does Kimmy's ultimate do?

Traction Pulse fires a projectile that explodes into a slowing force field on impact, then after a second contracts and pulls every enemy hero inside toward the center for bonus magic damage based on their current HP.

Similar heroes