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Fredrinn — hero art from Mobile Legends: Bang Bang

Fredrinn

ATier

Combo-point jungle bruiser who converts damage taken into healing

FighterTankJungleDeals physical

Fredrinn is a jungle fighter-tank who fights through extended trades rather than bursting out of them. Crystalline Armor stores the damage he takes as Crystal Energy that he converts into HP, while Piercing Strike and Brave Assault both empower his next basic attack, chaining a slow into a knockup on anyone he catches.

Difficulty
Moderate
Specialities
DamageChase

Tracking Combo Points, Crystal Energy decay, and which basic attack is currently empowered takes practice to sequence correctly.

At a glance

When Fredrinn is strong

5Early8Mid7Late

Attributes

Damage
6
Durability
8
Crowd Control
5
Mobility
6
Utility
5

Strengths

  • Crystalline Armor converts damage taken into HP, turning extended trades into free sustain
  • Piercing Strike and Brave Assault both empower his next basic attack into a slow-then-knockup lockdown
  • Energy Eruption taunts and grants bonus defense on hit, letting him engage and survive the follow-up
  • Landing Combo Point skills refunds cooldowns on Piercing Strike and Brave Assault, chaining fights back to back

Weaknesses

  • Needs 4 skill hits to fully stack Combo Points, so he's weaker in fights that end quickly
  • Crystal Energy decays at 10% max HP per second after 5 seconds, so he must convert it fast or lose the sustain
  • Only a brief taunt and knockup for CC — he can't lock down a target like a dedicated tank
  • Depends on closing distance with Brave Assault, so ranged kiting heroes deny his whole combo

Skills

Max Piercing Strike first for its damage and slow uptime, then Brave Assault for the dash and mobility, taking the ultimate at 4, 8 and 12.

Crystalline Armor icon
Passive

Crystalline Armor

BuffHeal

Fredrinn gains 1 Combo Point that lasts 5 seconds each time his skill hits a non-minion enemy, up to 4 Combo Points. His Ultimate costs different numbers of Combo Points at different skill levels. Fredrinn stores 100% of the damage he receives as Crystal Energy, which decays after 5 seconds at a rate of 10% Max HP per second. Fredrinn can convert the stored Crystal Energy into HP by 20% of his damage dealt (10% for damage dealt to minions).

Our source cuts this description off mid-sentence — the rest is not shown.

Always active — no cooldown

Piercing Strike icon
Skill 1

Piercing Strike

Damage

Fredrinn thrusts his sword in the target direction, dealing 125 (+7% Total HP) Physical Damage to enemies hit and slowing them by 30% for 2 seconds. His next Basic Attack gains extra attack range and deals 85 (+100% Total Physical Attack) Physical Damage. This skill deals 150% damage to non-hero enemies.

Cooldown
8.5s
Brave Assault icon
Skill 2

Brave Assault

MobilityCC

Fredrinn dashes in the target direction, dealing 200 (+80% Extra Physical Attack) Physical Damage to the first non-minion enemy hit. His next Basic Attack knocks the target airborne for 0.3 seconds.

Cooldown
8.5s
Energy Eruption icon
Ultimate

Energy Eruption

CCAOE

Fredrinn deals 300 (+100% Extra Physical Attack) Physical Damage to nearby enemies and taunts them for 1 second. Hitting a non-minion enemy grants Fredrinn 15-35 Physical and Magic Defense for 3 seconds and reduces the cooldowns of Piercing Strike and Brave Assault by 75%. This skill costs 1 Combo Point.

Cooldown
30s

Signature combo

Brave Assault (dash in) → empowered basic attack (knockup) → Piercing Strike (slow) → Energy Eruption to taunt the group and reset cooldowns.

Fredrinn builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

Jungle Bruiser

6,750g total

Default pick when Fredrinn needs to clear jungle fast and duel other junglers.

Emblem

  1. Firmness iconT1Firmness
  2. Wilderness Blessing iconT2Wilderness Blessing
  3. Impure Rage iconT3Impure Rage

Battle spell

A well-timed Retribution on a low-HP objective — a 'smite steal' — can snatch Turtle or Lord away from a team that appeared to be securing it, often the single biggest swing play of the early-to-mid game.

Swap in when needed

  • Blade Armor icon

    Blade Armor Against crit-heavy marksmen who punish his basic-attack playstyle.

  • Antique Cuirass icon

    Antique Cuirass Against enemy skill-combo fighters or assassins diving him.

  • Immortality icon

    Immortality Insurance for committing hard to the ultimate's taunt engage.

Fredrinn Jungle Bruiser build: Warrior Boots, then Hunter Strike, then Blade of the Heptaseas, then Brute Force Breastplate.

Full Tank

7,050g total

When the team already has a damage carry and needs Fredrinn purely as durable frontline.

Emblem

  1. Vitality iconT1Vitality
  2. Tenacity iconT2Tenacity
  3. Concussive Blast iconT3Concussive Blast

Battle spell

A well-timed Retribution on a low-HP objective — a 'smite steal' — can snatch Turtle or Lord away from a team that appeared to be securing it, often the single biggest swing play of the early-to-mid game.

Swap in when needed

Fredrinn Full Tank build: Tough Boots, then Brute Force Breastplate, then Dominance Ice, then Queen's Wings.

Who counters Fredrinn

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Fredrinn with

Duo partners whose kit completes this one.

Playing Fredrinn well

  1. 1

    Weave basic attacks between skills to build Combo Points faster before committing to the ultimate

  2. 2

    Use Brave Assault's dash to close the gap, then let the empowered basic attack knock the target airborne

  3. 3

    Convert stored Crystal Energy into HP by dealing damage quickly — don't let it sit and decay

  4. 4

    Energy Eruption's taunt is strongest on isolated targets since a taunted enemy is forced to attack Fredrinn back

Fredrinn — common questions

Is Fredrinn good for beginners?

Fredrinn is moderately friendly to learn since his damage and healing come from just fighting normally, but tracking Combo Points and which basic attack is currently empowered takes a few games to internalize.

What is the best build for Fredrinn?

Warrior Boots into Hunter Strike, Blade of the Heptaseas and Brute Force Breastplate is the standard jungle-bruiser build, shifting into a fuller tank line if the team needs him purely as frontline.

Which heroes counter Fredrinn?

Kaja and X.Borg are the hardest counters because Divine Judgement's suppression and Firaga Armor sidestep his tankiness outright, while Hanzo, Gord, Karrie, Hanabi, Luo Yi, Alpha and Valir all deny his combo or sustain in softer ways.

How does Fredrinn's healing work?

His passive Crystalline Armor stores 100% of damage he receives as Crystal Energy, which he can convert into HP equal to a percentage of the damage he deals — but that stored energy decays fast if he stops dealing damage.

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