Roam support who purifies his team's CC and yanks divers back where they started
SupportRoamDeals magic
Diggie is a roaming support built around denying the enemy's win condition rather than dealing damage himself. Time Journey strips every crowd-control effect from his team and grants brief immunity, while Reverse Time punishes overextending divers by yanking them back to where they started, and Young Again lets him scout safely after death.
Difficulty
Moderate
Specialities
GuardPoke
Timing Time Journey against a real CC chain instead of a single stun, and predicting Reverse Time's delayed yank, is the hard part; the skills themselves are simple to execute.
Beaten by
102 hard
Strong into
31
Best duos
7
Builds
2
At a glance
Damage
3 of 10
Durability
4 of 10
Crowd Control
6 of 10
Mobility
4 of 10
Utility
9 of 10
Rated against the whole roster, not against their own class.
When Diggie is strong
Attributes
Damage
3
Durability
4
Crowd Control
6
Mobility
4
Utility
9
Strengths
Time Journey erases an entire enemy CC chain instantly, breaking dive comps that rely on a single stun to start their combo.
Young Again gives him a free scouting or repositioning window after death, since he can't be finished off in egg form.
Reverse Time punishes overextended enemies by yanking them back to their starting position, canceling a dash or flank attempt.
Auto Alarm Bomb is a set-and-forget trap that zones a lane or objective without Diggie needing to be present.
Weaknesses
Almost no personal damage; he cannot punish or win a losing fight on his own.
Time Journey has a long cooldown and does nothing if the enemy engage lands before or after its window.
Egg form has no combat impact; it only delays his reset, not the tempo loss from dying.
Squishy with no hard displacement of his own, and can't stop a second CC applied after Time Journey ends.
Skills
Max Reverse Time first to punish dives more often, level Auto Alarm Bomb second for the slow uptime, and take the ultimate at 4, 8 and 12.
Passive
Young Again
Buff
Upon death, Diggie reverses time and turns to egg form, in which he can continue to move around and gains a new set of skills. He cannot be targeted in egg form and will revive after a period of time.
Always active — no cooldown
What the terms mean(2)
Untargetable
You are immune to enemy damage effects within the duration. It doesn't remove any existing damage effects or damage over time.
Invincible
You are immune to enemy CC and damage effects within the duration.
Skill 1
Auto Alarm Bomb
Magic DamageSlowTrap
Diggie throws an owl-shaped alarm bomb to the target location, where it sits until an enemy comes into range, then chases them down and explodes, dealing Magic Damage and slowing enemies caught in the blast.
Cooldown not recorded
Skill 2
Reverse Time
ControlMagic Damage
Diggie marks an enemy hero for several seconds; when the mark expires, the target is yanked back to the position they were standing in when marked, taking Magic Damage and being briefly slowed.
Cooldown not recorded
Ultimate
Time Journey
PurifyShieldRemove CC
Diggie unleashes a wave around himself that removes all Crowd Control effects from himself and nearby allies, grants them a Shield, and briefly makes them immune to control effects while boosting their Movement Speed.
Cooldown not recorded
Signature combo
Auto Alarm Bomb to zone and slow, Reverse Time on the diver committing to the kill, then Time Journey the instant the enemy lands their CC chain on your carry.
Diggie builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
Anti-Dive Guard
7,090g total
Default pick protecting a squishy backline against dive and CC-heavy compositions.
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Swap in when needed
Athena's Shield — Trade into a heavy magic-burst mage or assassin lineup for a temporary damage-reduction window.
Antique Cuirass — Against skill-combo physical fighters or assassins stacking burst onto your carry.
Immortality — When you're the primary engage target and need a second commitment window to land Time Journey again.
Diggie Anti-Dive Guard build: Tough Boots, then Oracle, then Dominance Ice, then Guardian Helmet.
Poke Roam
6,520g total
Into poke-heavy lanes where punishing overextensions matters more than pure tankiness.
Unlike Purify, Sprint does nothing against stuns or roots already applied — it only prevents future slows and outruns melee threats, so it's best on heroes who aren't the primary CC target.
Swap in when needed
Flask of the Oasis — Boosts the value of Time Journey's shield when a low-HP ally needs it most.
Cursed Helmet — Extra passive magic damage to chip enemies in extended skirmishes.
Immortality — Insurance if you're forced to peel and take focus fire yourself.
Diggie Poke Roam build: Magic Shoes, then Enchanted Talisman, then Oracle, then Brute Force Breastplate.
Who counters Diggie
The heroes that make this matchup hard, and the mechanic that does it.
Hold Time Journey until the enemy has committed multiple CC skills, not on the first stun, since a wasted cast leaves your team open to a second chain.
2
Place Auto Alarm Bomb in brush or blind corners near objectives to zone contests before a fight starts.
3
Use Reverse Time the instant a diver commits, since the delayed yank punishes hard engages that already used their gap closer.
4
After dying, use egg form to scout the enemy jungle or vision-deny a bush rather than just waiting to respawn.
Diggie — common questions
Is Diggie good for beginners?
Diggie is beginner-friendly in execution since none of his skills require complex aiming, but reading when to hold or use Time Journey against a real CC chain takes match experience to learn.
What is the best build for Diggie?
The standard build starts with Oracle for team-wide shield and regen amplification, then Dominance Ice and Guardian Helmet for raw tankiness, paired with Tough Boots to further reduce incoming CC duration.
Which heroes counter Diggie?
Yin and Esmeralda are hard counters since they bypass or devour his defensive tools directly, while Hanzo, Sun, Estes, Ixia, Chang'e, Freya, Zhask and Suyou all pressure him through range, sustain or mobility.
What does Diggie's ultimate do?
Time Journey removes all current crowd-control effects from Diggie and nearby allies, grants a shield, briefly makes them immune to new CC, and boosts their movement speed.