Decimation
Upon death, Zhask summons a frenzied Nightmaric Spawn on the spot, which gradually loses HP over time until death.
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- Attack effects
- 20%

Summoner mage whose Nightmaric Spawn fights on even after he dies.
Zhask is a mid lane mage who summons a Nightmaric Spawn to inherit his stats and attack independently, then fuses with it during Dominator's Descent for enhanced skills. Mind Eater's penetrating missile chains into the Spawn's own stun, and even Zhask's death spawns a new Nightmaric Spawn, letting him threaten a fight from beyond the grave.
Managing the Nightmaric Spawn's positioning and range limit alongside his own skills takes practice, but the core combo is straightforward to execute.
Max Mind Eater first for damage and the stun combo, level Nightmaric Spawn second to keep it alive longer, and take Dominator's Descent at 4, 8 and 12.
Upon death, Zhask summons a frenzied Nightmaric Spawn on the spot, which gradually loses HP over time until death.
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Zhask summons a Nightmaric Spawn that inherits 55%–100% of his Attributes (HP, Hybrid Defense, Magic Power). Nightmaric Spawn will automatically attack nearby enemies by firing a Death Ray at the target, dealing 55 (+20% × Extra Attack Speed) (+20% Total Magic Power) Magic Damage and slowing them by up to 30% for 0.6 seconds. If Zhask is too far away from Nightmaric Spawn, it will disappear. Death Ray is considered as a Basic Attack but cannot Crit.
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Zhask fires a penetrating mental missile in the designated direction, dealing 300–540 (+100% Total Magic Power) Magic Damage. Afterward, Nightmaric Spawn will attack enemies by Mind Eater for 120 (+80% Total Magic Power) Magic Damage and stun for 0.5 seconds. Fusion Enhanced: Increases the damage dealt by Mind eater by 540–975 (+180% Total Magic Power) Magic Damage.
Zhask selects a designated position to summon Nightmaric Spawn and fuses with it. Nightmaric Spawn can inherit 100% of his attributes and get extra of them. His skills are enhanced during the fusion period. Use Again: Zhask immediately gets off the Nightmaric Spawn and loses enhancement.
Signature combo
Core items in buy order, with the emblem, talents and battle spell that go with them.
7,840g total
Default pick for mid lane poke and zoning with the Nightmaric Spawn.
Battle spell
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Swap in when needed
Glowing Wand — Against sustain or lifesteal heroes — Scorch's burn and Lifebane cut healing while adding damage over time.
Ice Queen Wand — Versus mobile divers closing in on him or the Spawn — the stacking slow keeps them at range.
Winter Crown — When he's the primary target for assassins — the freeze dodges a lethal combo.
7,560g total
When the enemy stacks magic defense and raw burst stops converting into kills.
Battle spell
Unlike Purify, Sprint does nothing against stuns or roots already applied — it only prevents future slows and outruns melee threats, so it's best on heroes who aren't the primary CC target.
Swap in when needed
Genius Wand — Early penetration before enemies have stacked much magic defense.
Clock of Destiny — Extra survivability stacks and a heal-back window during extended poke wars.
Wishing Lantern — Butterfly Goddess deals 8% of the target's current HP, scaling off the frontline's health pool — Divine Glaive in the core is what cuts their magic defense.
The heroes that make this matchup hard, and the mechanic that does it.
Heroes whose own counter list names Zhask — the same matchup, read from the other side.
Duo partners whose kit completes this one.
Keep Nightmaric Spawn within range of your intended fight — it disappears and stops threatening damage otherwise
Land Mind Eater on cooldown to trigger the Spawn's stun follow-up rather than saving it purely for damage
Use Dominator's Descent to reposition through the Spawn's location when you need a burst of range or safety
Don't overextend expecting Decimation's death-spawn to bail you out — it deals damage but doesn't save you
Zhask is moderate difficulty — the core combo is simple, but managing the Nightmaric Spawn's positioning and range limit alongside his own skills takes practice.
A burst magic build with Enchanted Talisman, Lightning Truncheon, and Holy Crystal covers most games, giving cooldown reduction and raw magic power for repeated poke from both him and the Spawn.
Sustain heroes like Alice counter Zhask by draining through his and the Spawn's combined poke faster than he can output it, then closing in for the kill.
Zhask is a mid lane mage who solos the middle lane for levels, then uses the Nightmaric Spawn to zone and poke from two directions at once.