Blood-drain hybrid tank who wins extended fights by healing more than she takes
TankMageEXP LaneJungleDeals magic
Alice turns fights into a sustain race — Blood Banquet heals her off her own skill damage every time she stacks Crimson, and Throne of Ruin grants Control Immunity so she can walk through CC to close the distance. She scales as both a frontline brawler and a magic damage source, outlasting opponents who can't answer with anti-heal or raw burst.
Difficulty
Moderate
Specialities
ChargeRegen
Landing the Crimson Gleam recast for Scarlet Shadow's blink and timing Throne of Ruin's 1.5-second wind-up around grouped enemies takes practice, though the core sustain loop is intuitive.
Beaten by
93 hard
Strong into
23
Best duos
10
Builds
2
At a glance
Damage
6 of 10
Durability
8 of 10
Crowd Control
6 of 10
Mobility
7 of 10
Utility
5 of 10
Rated against the whole roster, not against their own class.
When Alice is strong
Attributes
Damage
6
Durability
8
Crowd Control
6
Mobility
7
Utility
5
Strengths
Blood Banquet heals her substantially in extended fights, making her very hard to burst down one-on-one
Scarlet Shadow's recast blink gives her strong repositioning that doubles as an engage or a pure escape
Throne of Ruin grants Control Immunity and 50% damage reduction while she closes in, shrugging off most CC on the way
Flexes as both frontline durability and a real magic damage source, giving drafts flexibility
Weaknesses
Blood Banquet's healing scales with Magic Power, so she falls off hard when kept behind on gold
Scarlet Shadow only recasts within a short window after Crimson Gleam; missing it removes her main mobility tool entirely
Anti-heal items cut her core sustain drastically, since her entire durability plan runs through Blood Banquet
Throne of Ruin has a visible 1.5-second wind-up before it lands, giving alert enemies time to spread out
Skills
Max Doom Waltz first for damage and healing uptime, then Crimson Gleam for mobility, taking the ultimate at every level it's available.
Passive
Crimson Blood Banquet
AOEHeal
When Alice's skills hit, she gains 1 stack(s) of Crimson, lasting 4 seconds. Once Crimson reaches 2 stacks, Blood Banquet activates, dealing 25 (+30% Total Magic Power) plus 0.5%~2.5% (scales with level) of the target's Max HP as Magic Damage to nearby enemies (Blood Banquet refreshes duration when hitting heroes) and recovering 10 (+3% Extra HP) for Alice every 0.5 seconds. Blood Banquet HP recovery from minions is reduced by 0%. Can deal up to 45(+12*Hero Level)
Always active — no cooldown
Skill 1
Crimson Gleam
MobilityAOE
Alice fires blood energy forward, dealing 100–200 (+50% Total Magic Power) Magic Damage. Before the blood energy dissipates, this skill can be cast again to activate Scarlet Shadow, allowing Alice to blink to the blood energy's location.
Cooldown
18s
Spell vamp
50%
What the terms mean(2)
Blink
Movement ability that can pass through obstacles.
Magic Damage
Magic Damage taken can be reduced by increasing Magic Defense.
Skill 2
Doom Waltz
SlowAOE
Alice performs a deadly dance, dealing 350–550 (+130% Total Magic Power) Magic Damage to nearby enemies and slowing them by 70% for 1 second. If Blood Banquet is active at this time, it also scorches enemies, dealing 300% of Blood Banquet's damage and healing Alice for the same amount.
Cooldown
4s
Spell vamp
50%
Ultimate
Throne of Ruin
CCAOE
Alice surrounds herself with blood, gaining Control Immunity and 50% Damage Reduction while slowing herself by 50%. After 1.5 seconds, she descends with force, dealing 500–700 (+150% Total Magic Power) (+20% Extra HP) Magic Damage to all enemies in range, and immobilizing them for 1 second.
Our source cuts this description off mid-sentence — the rest is not shown.
Cooldown
60s
Spell vamp
50%
Signature combo
Crimson Gleam → Scarlet Shadow recast to blink into range → Doom Waltz → Throne of Ruin to lock down and finish the fight.
Alice builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
Sustain Skirmisher
7,770g total
Default build for winning extended fights through healing and magic burst.
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Swap in when needed
Ice Queen Wand — Against mobile dash-heavy assassins she needs to slow and stick to.
Divine Glaive — Against enemies stacking magic defense to blunt her sustain race.
Winter Crown — Against burst comps trying to kill her before Blood Banquet stacks up.
Blood Wings — Against poke-heavy lineups that whittle her down before she can engage.
Alice Sustain Skirmisher build: Magic Shoes, then Clock of Destiny, then Concentrated Energy, then Holy Crystal.
Frontline Tank
6,520g total
When the team needs a durable initiator more than a damage-race skirmisher.
Because the shield is flat and doesn't scale with items, its relative value drops in the late game — it's strongest as a laning-phase and early-mid-game defensive tool.
Swap in when needed
Athena's Shield — Against burst magic damage during her approach.
Antique Cuirass — Against skill-combo physical fighters diving her.
Winter Crown — Against enemy burst racing to kill her before she stacks Crimson.
Alice Frontline Tank build: Magic Shoes, then Oracle, then Clock of Destiny, then Cursed Helmet.
Who counters Alice
The heroes that make this matchup hard, and the mechanic that does it.
Use Scarlet Shadow's recast purely to escape ganks — it doesn't need to hit anything to be a free blink
2
Stack Crimson to 2 before using Doom Waltz to trigger the bonus scorch damage and matching self-heal
3
Time Throne of Ruin's wind-up for when enemies are already grouped rather than firing it on cooldown
4
Expect anti-heal (Glowing Wand, Dominance Ice) once you're read as the win condition — it hurts her far more than raw damage does
Alice — common questions
Is Alice good for beginners?
Reasonably. Her core loop of trading damage for healing is intuitive, though landing Scarlet Shadow's recast window and timing Throne of Ruin's wind-up take some repetition.
What is the best build for Alice?
Magic Shoes into Clock of Destiny, Concentrated Energy, and Holy Crystal covers HP, sustain, and raw magic damage. Swap toward Oracle and Cursed Helmet if the team needs more durability than burst.
Which heroes counter Alice?
Estes and Floryn out-heal her sustain race outright, Diggie's Time Journey cleanses her ultimate's immobilize on contact, and anti-heal items from any hero gut her core survivability.
What emblem should Alice use?
Mage emblem with Inspire for cooldown reduction, Weapons Master for scaling stats, and Impure Rage so every skill also takes a percentage of the target's max HP — which is what keeps her damage relevant against tanks.