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Joy — hero art from Mobile Legends: Bang Bang

Joy

Chains up to four dashes on the beat for near-unkillable mobility.

AssassinJungleDeals magic

Joy is a jungle assassin who dashes with Meow, Rhythm of Joy! and re-casts it up to four times by hitting an enemy or her own Leonin Crystal, using the crystal as a springboard through walls. Landing every dash on the beat maximizes her damage and, during her ultimate, grants 40% Spell Vamp — turning precise timing into both her burst and her sustain.

Difficulty
Very hard
Specialities
ChaseDamage

Landing every recast of Meow, Rhythm of Joy! on the musical beat for full damage and the perfect-rhythm bonus takes extensive practice against a moving target.

At a glance

When Joy is strong

5Early7Mid8Late

Attributes

Damage
6
Durability
4
Crowd Control
3
Mobility
9
Utility
5

Strengths

  • Meow, Rhythm of Joy! chains up to four dashes, making her one of the hardest heroes in the game to pin down.
  • Leonin Crystal acts as a springboard, letting her dash through walls and terrain other heroes can't cross.
  • Perfect rhythm on her ultimate grants 40% Spell Vamp, letting her out-sustain extended skirmishes.
  • Her passive's movement speed burst on every skill hit lets her chase down or disengage from a fight instantly.

Weaknesses

  • Landing every beat on Meow, Rhythm of Joy! for full damage and the shield is difficult under pressure.
  • Has no hard crowd control of her own, so she can't lock down a target that out-ranges her dashes.
  • Squishy enough that a single landed stun or suppression ends the fight before she can escape.
  • Leonin Crystal's short 2-second lifespan means mistimed positioning wastes the whole combo's mobility.

Skills

Max Meow, Rhythm of Joy! first for damage and mobility uptime, then Look, Leonin Crystal! for the springboard and slow; take Ha, Electrifying Beats! at 4, 8 and 12.

Humph, Joy's Angry! icon
Passive

Humph, Joy's Angry!

Buff

Joy becomes Angry! each time her skill hits a non-Minion enemy, dealing 100 (+80% Total Magic Power) Magic Damage. Magic Damage and increasing her Movement Speed by 60% that decays over 4s (hitting the Leonin Crystal will also grant the Movement Speed effect). This effect has a cooldown of 4s for each target. Joy's Basic Attack will deal 65 (+65% Total Physical Attack) (+65% Total Magic Power) Magic Damage.

Always active — no cooldown

Look, Leonin Crystal! icon
Skill 1

Look, Leonin Crystal!

Summon

Joy summons a Leonin Crystal at the target location, dealing 200 (+40% Total Magic Power) Magic Damage to nearby enemies and slowing them by 30% for 1s. The Leonin Crystal lasts 2 seconds and can be used as a springboard for her second skill, Meow, Rhythm of Joy!.

Cooldown
4s
Meow, Rhythm of Joy! icon
Skill 2

Meow, Rhythm of Joy!

MobilityDamage

Joy dashes in the target direction, dealing 120 (+40% Total Magic Power) Magic Damage to enemies in her path. Hitting an enemy or the Leonin Crystal allows Joy to cast this skill again within 0.8 seconds and gain 1 Beat Energy. Casting this skill on the beat increases the skill damage by 100% and grants a 80 (+60% Total Magic Power) Magic Damage shield that lasts 3s. This skill can be cast up to 4 times in succession.

Cooldown
8s
Ha, Electrifying Beats! icon
Ultimate

Ha, Electrifying Beats!

AOESpeed Up

Joy increases her Physical & Magic Defense by 15 (+10% Total Magic Power) and gains 30% Movement Speed. Over the next 4s, she pulses 8 times, dealing 120 (+40% Total Magic Power) Magic Damage each time to nearby enemies. Each Meow, Rhythm of Joy! cast on the beat increases this skill's damage by 40%. If perfect rhythm is achieved by hitting every beat with Meow, Rhythm of Joy!, Joy also gains 40% Spell Vamp while this skill is active.

Our source cuts this description off mid-sentence — the rest is not shown.

Cooldown
28s

Signature combo

Look, Leonin Crystal! to slow and place a springboard → Meow, Rhythm of Joy! through it for an extended dash chain, landing hits on the beat → Ha, Electrifying Beats! to lock in the AoE pulse and Spell Vamp if perfect rhythm was kept.

Joy builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

Jungle Assassin

8,120g total

Default pick when Joy takes the jungle role and needs early objective control.

Emblem

  1. Rupture iconT1Rupture
  2. Master Assassin iconT2Master Assassin
  3. Lethal Ignition iconT3Lethal Ignition

Battle spell

A well-timed Retribution on a low-HP objective — a 'smite steal' — can snatch Turtle or Lord away from a team that appeared to be securing it, often the single biggest swing play of the early-to-mid game.

Swap in when needed

  • Ice Queen Wand icon

    Ice Queen Wand Against dash-heavy assassins diving her before she can chain dashes away.

  • Winter Crown icon

    Winter Crown Against burst assassins or mages threatening to kill her in one combo.

  • Divine Glaive icon

    Divine Glaive Against a stacked magic-defense frontline blunting her damage.

Joy Jungle Assassin build: Swift Boots, then Glowing Wand, then Holy Crystal, then Lightning Truncheon.

Mid Lane Burst

7,870g total

When drafted as a mobile mid-lane burst mage instead of jungle.

Emblem

  1. Inspire iconT1Inspire
  2. Weapons Master iconT2Weapons Master
  3. Lethal Ignition iconT3Lethal Ignition

Battle spell

Flicker iconFlicker120s CD

The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.

Swap in when needed

  • Clock of Destiny icon

    Clock of Destiny For a longer game where scaling magic power outweighs early burst.

  • Winter Crown icon

    Winter Crown Against a burst assassin or mage rotating mid to kill her.

  • Ice Queen Wand icon

    Ice Queen Wand Against a marksman she needs to slow down to actually catch.

Joy Mid Lane Burst build: Arcane Boots, then Genius Wand, then Holy Crystal, then Glowing Wand.

Who counters Joy

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Joy with

Duo partners whose kit completes this one.

Playing Joy well

  1. 1

    Weave basic attacks between beats since they don't break the rhythm and add free hybrid damage.

  2. 2

    Drop Leonin Crystal near or through a wall to use it as a springboard escape route, not just an engage tool.

  3. 3

    Chase a low-HP target with chained Meow, Rhythm of Joy! casts — each hit refreshes the 0.8s recast window.

  4. 4

    Save the ultimate's perfect-rhythm Spell Vamp for extended skirmishes rather than opening a burst combo with it.

  5. 5

    Cast Look, Leonin Crystal! before engaging so the slow is already active when you dash in.

Joy — common questions

Is Joy good for beginners?

No — Joy is one of the hardest heroes in Mobile Legends because her damage, shield and Spell Vamp all depend on landing dashes precisely on the musical beat, which takes real practice to feel out.

What is the best build for Joy?

Swift Boots into Glowing Wand, Holy Crystal and Lightning Truncheon gives strong burst and attack-speed for weaving basics between dashes in the jungle role.

Which heroes counter Joy?

Kaja's suppression and Odette's inescapable burst both shut her mobility down entirely, and Cyclops's homing Star Power Lockdown immobilizes her mid-chain no matter where she dashes.

Should Joy be played in the jungle or mid lane?

Jungle is her default role for early objective control with Retribution, but she flexes into mid lane as a mobile burst mage when the draft needs that instead.

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