Skip to content
MLBB Codex
EN
Kagura — hero art from Mobile Legends: Bang Bang

Kagura

ATier

Pokes from range with an umbrella that also cleanses her escape.

MageMid LaneDeals magic

Kagura is a mid-lane mage who pokes with Seimei Umbrella Open and retrieves the umbrella through Yin Yang Gathering's stun-and-slow, or dashes away entirely with Rasho Umbrella Flee, which cleanses every debuff on her. She scales into one of the strongest late-game burst mages in the game, but starts weak and depends on staying within retrieval range of her own umbrella to keep her kit functional.

Difficulty
Very hard
Specialities
PokeFinisher

Managing the umbrella's position while weighing Rasho Umbrella Flee's escape against temporarily losing her other two skills is one of the hardest spacing puzzles in the game.

At a glance

When Kagura is strong

4Early7Mid9Late

Attributes

Damage
8
Durability
4
Crowd Control
6
Mobility
7
Utility
5

Strengths

  • Seimei Umbrella Open threatens burst poke and a slow from a safe distance most of the game.
  • Rasho Umbrella Flee cleanses all debuffs while dashing, giving her a built-in escape from hard CC.
  • Yin Yang Overturn's knockback and slow can zone an entire team out of a fight or objective.
  • Scales into one of the strongest late-game burst mages once she has the magic power for one-combo kills.

Weaknesses

  • Rasho Umbrella Flee leaves the Seimei Umbrella behind, temporarily cutting off her other two skills.
  • Very low base durability — a single landed stun from a diving assassin usually ends the fight.
  • Umbrella retrieval range limits her effective threat radius compared to true long-range mages.
  • Weak early game before she has the magic power to punish mistakes with real burst.

Skills

Max Seimei Umbrella Open first for poke damage and cooldown, then Rasho Umbrella Flee for mobility uptime; take Yin Yang Overturn at 4, 8 and 12.

Yin Yang Gathering icon
Passive

Yin Yang Gathering

ShieldCC

Upon retrieving the Seimei Umbrella, Kagura gains a 280 (+50% Total Magic Power) shield, stuns nearby enemies for 0.5 second, and slows them by 60% for 1 second. Cooldown 4.5 seconds.

Always active — no cooldown

Seimei Umbrella Open icon
Skill 1

Seimei Umbrella Open

DamageSlow

Kagura sends the Seimei Umbrella to the target location, dealing 315–590 (+105% Total Magic Power) Magic Damage to enemies in its path and slowing them by 60% for 0.5 second. The Umbrella will automatically return to Kagura when she's too far away. This skill deals 130% damage to non-hero enemies.

Cooldown
5s
Mana
50 → 80
Rasho Umbrella Flee icon
Skill 2

Rasho Umbrella Flee

Remove CCMobility

Kagura removes all debuffs on her and dashes in the target direction, while leaving the Seimei Umbrella behind.

Cooldown not recorded

Yin Yang Overturn icon
Ultimate

Yin Yang Overturn

CCBurst

Kagura invokes the power of the Seimei Umbrella, dealing 330–470 (+105% Total Magic Power) Magic Damage to nearby enemies, knocking them back, and slowing them by 60% for 0.5 second.

Don't get too close to my Seimei Umbrella.

Cooldown not recorded

Signature combo

Seimei Umbrella Open to poke and slow → Rasho Umbrella Flee to dash in and retrieve the umbrella, triggering Yin Yang Gathering's stun → Yin Yang Overturn for the finishing burst and knockback.

Kagura builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

Standard Burst Mid

8,120g total

Default pick when Kagura solos mid lane against a mage or poke matchup.

Emblem

  1. Inspire iconT1Inspire
  2. Weapons Master iconT2Weapons Master
  3. Lethal Ignition iconT3Lethal Ignition

Battle spell

Flicker iconFlicker120s CD

The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.

Swap in when needed

  • Winter Crown icon

    Winter Crown Against burst assassins or mages threatening to kill her before her combo lands.

  • Ice Queen Wand icon

    Ice Queen Wand Against a mobile carry she needs to slow down to actually punish.

  • Divine Glaive icon

    Divine Glaive Against a stacked magic-defense frontline blunting her poke.

Kagura Standard Burst Mid build: Arcane Boots, then Lightning Truncheon, then Holy Crystal, then Glowing Wand.

Late-Game Scaling

8,000g total

In longer games where surviving to a full item spike outweighs early burst.

Emblem

  1. Inspire iconT1Inspire
  2. Weapons Master iconT2Weapons Master
  3. Lethal Ignition iconT3Lethal Ignition

Battle spell

Sprint iconSprint100s CD

Unlike Purify, Sprint does nothing against stuns or roots already applied — it only prevents future slows and outruns melee threats, so it's best on heroes who aren't the primary CC target.

Swap in when needed

  • Divine Glaive icon

    Divine Glaive Against a team stacking magic defense late game.

  • Winter Crown icon

    Winter Crown Insurance against a burst combo before her scaling kicks in.

Kagura Late-Game Scaling build: Arcane Boots, then Clock of Destiny, then Holy Crystal, then Lightning Truncheon.

Who counters Kagura

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Kagura with

Duo partners whose kit completes this one.

Playing Kagura well

  1. 1

    Retrieve the umbrella through Yin Yang Gathering's stun-and-slow to reset your defensive options before an enemy closes in.

  2. 2

    Use Rasho Umbrella Flee purely to dodge a skillshot, then immediately reposition back toward the umbrella to avoid being stranded.

  3. 3

    Save Yin Yang Overturn to knock back a diving assassin rather than only as a finishing burst tool.

  4. 4

    Poke with Seimei Umbrella Open from max range in lane and retreat before the umbrella auto-returns and punishes overextension.

Kagura — common questions

Is Kagura good for beginners?

No — Kagura is one of the hardest mages to play well because managing the umbrella's position while deciding when to sacrifice it for an escape takes real practice to feel out.

What is the best build for Kagura?

Arcane Boots into Lightning Truncheon, Holy Crystal and Glowing Wand gives strong burst and cooldown for standard mid-lane poke; switch toward Clock of Destiny in longer games.

Which heroes counter Kagura?

Kaja's suppression and Obsidia's tether both shut down Rasho Umbrella Flee's escape, and Phoveus's ultimate actively feeds off every dash she uses to survive.

Why does Kagura feel weak early game?

Her damage scales almost entirely with magic power, so she deals modest poke early and needs several core items before Seimei Umbrella Open and Yin Yang Overturn threaten a real burst kill.

Similar heroes