Yin Yang Gathering
Upon retrieving the Seimei Umbrella, Kagura gains a 280 (+50% Total Magic Power) shield, stuns nearby enemies for 0.5 second, and slows them by 60% for 1 second. Cooldown 4.5 seconds.
Always active — no cooldown

Pokes from range with an umbrella that also cleanses her escape.
Kagura is a mid-lane mage who pokes with Seimei Umbrella Open and retrieves the umbrella through Yin Yang Gathering's stun-and-slow, or dashes away entirely with Rasho Umbrella Flee, which cleanses every debuff on her. She scales into one of the strongest late-game burst mages in the game, but starts weak and depends on staying within retrieval range of her own umbrella to keep her kit functional.
Managing the umbrella's position while weighing Rasho Umbrella Flee's escape against temporarily losing her other two skills is one of the hardest spacing puzzles in the game.
Max Seimei Umbrella Open first for poke damage and cooldown, then Rasho Umbrella Flee for mobility uptime; take Yin Yang Overturn at 4, 8 and 12.
Upon retrieving the Seimei Umbrella, Kagura gains a 280 (+50% Total Magic Power) shield, stuns nearby enemies for 0.5 second, and slows them by 60% for 1 second. Cooldown 4.5 seconds.
Always active — no cooldown
Kagura sends the Seimei Umbrella to the target location, dealing 315–590 (+105% Total Magic Power) Magic Damage to enemies in its path and slowing them by 60% for 0.5 second. The Umbrella will automatically return to Kagura when she's too far away. This skill deals 130% damage to non-hero enemies.
Kagura removes all debuffs on her and dashes in the target direction, while leaving the Seimei Umbrella behind.
Cooldown not recorded
Kagura invokes the power of the Seimei Umbrella, dealing 330–470 (+105% Total Magic Power) Magic Damage to nearby enemies, knocking them back, and slowing them by 60% for 0.5 second.
“Don't get too close to my Seimei Umbrella.”
Cooldown not recorded
Signature combo
Core items in buy order, with the emblem, talents and battle spell that go with them.
8,120g total
Default pick when Kagura solos mid lane against a mage or poke matchup.
Battle spell
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Swap in when needed
Winter Crown — Against burst assassins or mages threatening to kill her before her combo lands.
Ice Queen Wand — Against a mobile carry she needs to slow down to actually punish.
Divine Glaive — Against a stacked magic-defense frontline blunting her poke.
8,000g total
In longer games where surviving to a full item spike outweighs early burst.
Battle spell
Unlike Purify, Sprint does nothing against stuns or roots already applied — it only prevents future slows and outruns melee threats, so it's best on heroes who aren't the primary CC target.
Swap in when needed
Divine Glaive — Against a team stacking magic defense late game.
Winter Crown — Insurance against a burst combo before her scaling kicks in.
The heroes that make this matchup hard, and the mechanic that does it.
Heroes whose own counter list names Kagura — the same matchup, read from the other side.
Duo partners whose kit completes this one.
Retrieve the umbrella through Yin Yang Gathering's stun-and-slow to reset your defensive options before an enemy closes in.
Use Rasho Umbrella Flee purely to dodge a skillshot, then immediately reposition back toward the umbrella to avoid being stranded.
Save Yin Yang Overturn to knock back a diving assassin rather than only as a finishing burst tool.
Poke with Seimei Umbrella Open from max range in lane and retreat before the umbrella auto-returns and punishes overextension.
No — Kagura is one of the hardest mages to play well because managing the umbrella's position while deciding when to sacrifice it for an escape takes real practice to feel out.
Arcane Boots into Lightning Truncheon, Holy Crystal and Glowing Wand gives strong burst and cooldown for standard mid-lane poke; switch toward Clock of Destiny in longer games.
Kaja's suppression and Obsidia's tether both shut down Rasho Umbrella Flee's escape, and Phoveus's ultimate actively feeds off every dash she uses to survive.
Her damage scales almost entirely with magic power, so she deals modest poke early and needs several core items before Seimei Umbrella Open and Yin Yang Overturn threaten a real burst kill.