Boomerang scythes slow and drag enemies back into his true-damage burn.
FighterEXP LaneDeals physical
Thamuz is an EXP-lane Fighter who chases with Molten Scythes, a boomerang throw that slows on the way out and drags enemies back to him on return. His passive Grand Lord Lava adds a chance-triggered true-damage proc to basic attacks, while his ultimate Cauterant Inferno grants a huge flat HP buff, self-heal, and attack speed to win the extended trade he just dragged the target into.
Difficulty
Moderate
Specialities
ChaseDamage
Molten Scythes has a real throw-out-and-return timing window that has to be read against enemy movement, and chaining it with Chasm Trample's cooldown reset takes practice.
Beaten by
85 hard
Strong into
6
Best duos
9
Builds
3
At a glance
Damage
7 of 10
Durability
6 of 10
Crowd Control
3 of 10
Mobility
6 of 10
Utility
4 of 10
Rated against the whole roster, not against their own class.
When Thamuz is strong
Attributes
Damage
7
Durability
6
Crowd Control
3
Mobility
6
Utility
4
Strengths
Molten Scythes' return drags an out-of-position enemy straight back into melee range, punishing bad positioning.
Grand Lord Lava's true-damage proc scales with Physical Attack and ignores enemy defense, so he keeps dealing real damage into tanks.
Cauterant Inferno grants a large flat HP buff, a matching self-heal, and bonus attack speed, letting him win extended duels once popped.
Chasm Trample closes gaps instantly and resets Molten Scythes' cooldown if the scythes are still in flight, chaining mobility into more chase pressure.
Weaknesses
No hard crowd control — Molten Scythes and Chasm Trample only slow, so CC-immune or high-mobility targets can dash or walk out of the drag-back window.
Molten Scythes has a clear travel-out-then-return delay; a target who breaks line of sight or blinks away during that window dodges the drag entirely.
Cauterant Inferno's sustain sits on a roughly 38-second cooldown, so outside of it he lacks the shielding or lifesteal to win extended trades against dedicated duelists.
Anti-heal cuts his ultimate's self-heal and HP regen (though not the true-damage proc itself), and heavy peel or CC-immunity effects shut his single-target dive down completely.
Skills
Max Molten Scythes first for damage and slow uptime, then level Chasm Trample for the mobility reset; take Cauterant Inferno at 4, 8 and 12.
Passive
Grand Lord Lava
Debuff
Thamuz's Basic Attacks have a 10%-60% chance (based on Lava's Rage) to conjure Lava Energy beneath the target that erupts after a brief delay, dealing 55 (+8 × Hero Level) (+60% Total Physical Attack) True Damage. Basic Attacks that don't trigger Lava Energy will increase Thamuz's Lava Rage. When without Scythes, Thamuz gains 25% Movement Speed.
Our source cuts this description off mid-sentence — the rest is not shown.
Always active — no cooldown
Skill 1
Molten Scythes
AOESlow
Thamuz tosses Scythes in the target direction. After travelling for a certain distance or hitting the first enemy hero, they deal 120–270 (+60% Total Physical Attack) Physical Damage. The Scythes will then slow nearby enemies by 30% and deal 45–80 (+20% Extra Physical Attack) Physical Damage every 0.5 seconds. After leaving Thamuz for ≈5 seconds or a certain distance, the Scythes will return to Thamuz and drag enemies in their path to him.
Our source cuts this description off mid-sentence — the rest is not shown.
Cooldown
3s
Skill 2
Chasm Trample
MobilityBuff
Thamuz jumps to a designated area to deal 230–355 (+60% Extra Physical Attack) Physical Damage and slow the enemy units by 25% for 2 seconds upon landing. If the scythes are still travelling, they will return to Thamuz and Molten Scythes will reset its CD instantly.
Cooldown
8s
What the terms mean(2)
Physical Damage Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But when Movemen
Ultimate
Cauterant Inferno
AOEBuff
Thamuz spouts the lava stored in his body, dealing 300–480 (+80% Total Physical Attack) Physical Damage to nearby enemies and creating a Cauterant Inferno around him. The Cauterant Inferno lasts 9 seconds and deals 30–60 (+10% Extra Physical Attack) Physical Damage every 0.5 seconds to enemies in the area. Meanwhile, Thamuz gains 600 (+30–50% Extra HP) extra Max HP, heals himself by the same amount, and increases his Attack Speed by 60%-100%. He also recovers 1.5%-2.5%
Cooldown
38s
Signature combo
Molten Scythes → Chasm Trample onto the slowed target → basic attacks to trigger Grand Lord Lava → Cauterant Inferno once the fight is locked in for the sustain and attack-speed spike.
Thamuz builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
Standard EXP Bruiser
7,400g total
Default pick for standard EXP lane trades and skirmishes.
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Swap in when needed
Immortality — Second life when Thamuz is the one committing first with Chasm Trample.
Sea Halberd — Against a lifesteal or heal-heavy frontline outlasting his chip damage.
Antique Cuirass — Against skill-combo fighters and assassins stacking burst on him.
Thamuz Standard EXP Bruiser build: Tough Boots, then War Axe, then Endless Battle, then Queen's Wings.
Anti-Tank Duelist
7,690g total
When the enemy stacks physical defense or fields a single squishy target worth isolating and chasing down.
Unlike Purify, Sprint does nothing against stuns or roots already applied — it only prevents future slows and outruns melee threats, so it's best on heroes who aren't the primary CC target.
Swap in when needed
Malefic Roar — Against a team building heavy physical defense on its frontline.
Sea Halberd — Against enemy sustain that would otherwise out-heal his burst.
Dominance Ice — 40 Physical Defense against a high-attack-speed basic-attack carry, plus Lifebane on the lifesteal keeping them alive in his lava.
Thamuz Anti-Tank Duelist build: Tough Boots, then Blade of the Heptaseas, then Hunter Strike, then Blade of Despair.
Frontline Bruiser
7,080g total
When the enemy draft is CC-heavy or dive-focused and he needs to survive burst before the ultimate comes online.
Purify does not clear suppression (e.g. Franco's Bloody Hunt or Khufra's ultimate) — a common mistake is trusting it to escape a hook combo it can't actually cleanse.
Swap in when needed
Immortality — Insurance against being burst down before Cauterant Inferno is ready.
Antique Cuirass — Against skill-combo burst from assassins or mages diving him.
Throw Molten Scythes into a retreating target early in the fight so the return-drag lines up with Chasm Trample's landing for a guaranteed follow-up.
2
Cast Chasm Trample while the scythes are still traveling to instantly reset Molten Scythes' cooldown and re-throw them.
3
Save Cauterant Inferno for the moment you commit to the extended trade — its HP and attack-speed buff is wasted if popped before contact.
4
Weave in basic attacks between skill cooldowns instead of only skill-chaining, since Grand Lord Lava's true-damage proc only triggers off basic attacks.
5
If the drag-back whiffs, retreat and let the scythes travel back to you to regain the 25% unarmed movement speed rather than chasing on foot.
Thamuz — common questions
Is Thamuz good for beginners?
Thamuz is moderate difficulty — his combo order is simple, but timing Molten Scythes' throw-and-return with Chasm Trample to actually land the drag on a moving target takes real practice.
What is the best build for Thamuz?
Tough Boots into War Axe, Endless Battle and Queen's Wings covers damage, attack speed and sustain for most EXP lane matchups; swap toward Blade of the Heptaseas and Blade of Despair when hunting a single squishy target.
Which heroes counter Thamuz?
Rafaela's Holy Healing hands out slow immunity that cancels his only lockdown tool (the Molten Scythes slow), Wanwan and Benedetta can cleanse or dash out of the drag-back window entirely, and Gord's Mystic Projectile stun and burst kill him before he ever closes the gap.
Is Thamuz physical or magic damage?
Thamuz is primarily a physical damage hero — Molten Scythes, Chasm Trample and Cauterant Inferno all scale off Physical Attack. His passive Grand Lord Lava adds a separate true-damage proc on top, but his item build should prioritize Physical Attack and HP.