Hybrid-lifesteal duelist who dashes onto every target his skills touch
FighterAssassinJungleDeals physical
Alucard chases down targets through Pursuit, dashing into a bonus-damage basic attack every time he casts a skill, then wins the ensuing fight through Fission Wave's permanent hybrid lifesteal. He's built for extended one-on-one duels and side-lane split-pushing rather than group teamfights, where his sustain has room to actually stabilize him.
Difficulty
Easy
Specialities
ChaseDamage
The chase-and-sustain loop is simple to execute, though knowing when a fight favors an extended duel versus when to disengage takes game sense.
Beaten by
84 hard
Strong into
7
Best duos
10
Builds
2
At a glance
Damage
7 of 10
Durability
6 of 10
Crowd Control
3 of 10
Mobility
7 of 10
Utility
4 of 10
Rated against the whole roster, not against their own class.
When Alucard is strong
Attributes
Damage
7
Durability
6
Crowd Control
3
Mobility
7
Utility
4
Strengths
Pursuit's dash-on-basic-attack after every skill gives him near-uninterrupted gap closing in a chase
Fission Wave grants permanent hybrid lifesteal, making him one of the most sustain-heavy duelists in the game once itemized
The ultimate's active phase halves his other cooldowns, letting him loop Groundsplitter and Whirling Smash repeatedly in one fight
Strong solo split-push and turret-diving threat thanks to sustained lifesteal against minions and structures
Weaknesses
His only crowd control is a slow, so hard-CC-heavy enemies can lock him down before his lifesteal has time to stabilize him
Pursuit's dash requires a skill cast first, so a silence or interrupt on his opener removes his chase entirely
Falls off in prolonged 5v5 teamfights compared to isolated duels, since he offers no AoE burst or peel for teammates
Needs sustained damage uptime for lifesteal to matter, so burst-heavy assassins can kill him before he stabilizes
Skills
Max Whirling Smash first for the AoE damage and cooldown, then Groundsplitter for mobility and slow, taking the ultimate at every level it's available.
Passive
Pursuit
Buff
After each skill cast, Alucard's next Basic Attack allows him to dash to the target's location and deal (+140% Total Physical Attack) Physical Damage.
Always active — no cooldown
What the terms mean(2)
Physical Basic Attack
Deal Physical Damage to enemies. Triggers ATK Effects and Lifesteal.
Notes
The range of Pursuit can be increased by Malefic Gun and its passive Malefic Energy.
Skill 1
Groundsplitter
MobilityAOE
Alucard rolls to the target location and slams his blade on the ground, dealing 270–370 (+110% Extra Physical Attack) Physical Damage to enemies hit and slowing them by 40% for 2 seconds.
Cooldown
8.5s
What the terms mean(3)
Blink
Movement ability that can pass through obstacles.
Physical Damage Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But when Movement Speed is below 230 or o
Skill 2
Whirling Smash
AOE
Alucard launches a whirling slash, dealing 345–570 (+120% Extra Physical Attack) Physical Damage to nearby enemies.
Cooldown
6s
What the terms mean(1)
Physical Damage Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Ultimate
Fission Wave
BuffBurst
Passive: Alucard permanently gains 10%-30% extra Hybrid Lifesteal. Active: Alucard absorbs the energy of enemies in the target area, reducing their Movement Speed by 30% and Hybrid Defense by 10-20. Alucard gains 10-20 Hybrid Defense for each enemy hero hit and reduces the cooldown of his other skills to 50% for 6 seconds. Use Again: Alucard releases a shockwave in the target direction, dealing 400–700 (+200% Extra Physical Attack) Physical Damage to enemies hit.
Cooldown
40s
Signature combo
Groundsplitter → basic attack (Pursuit dash) → Whirling Smash → ultimate active for hybrid defense and cooldown reduction, then use-again for the shockwave finisher.
Alucard builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
Jungle Lifesteal Duelist
7,250g total
Default build for chasing kills and winning extended one-on-one fights.
A well-timed Retribution on a low-HP objective — a 'smite steal' — can snatch Turtle or Lord away from a team that appeared to be securing it, often the single biggest swing play of the early-to-mid game.
Unlike Purify, Sprint does nothing against stuns or roots already applied — it only prevents future slows and outruns melee threats, so it's best on heroes who aren't the primary CC target.
Swap in when needed
Immortality — As insurance against a gank while split-pushing alone.
Malefic Roar — Against a stacked-defense frontline slowing his push.
Wind of Nature — Against a marksman poking him off the wave.
Alucard Split-Push Duelist build: Swift Boots, then Rose Gold Meteor, then Demon Hunter Sword, then Blade of the Heptaseas.
Who counters Alucard
The heroes that make this matchup hard, and the mechanic that does it.
Use Fission Wave's active on a grouped target first to stack hybrid defense per hero hit before committing further
2
Chain Groundsplitter into a basic attack immediately to trigger Pursuit's dash and close gaps fast during a chase
3
Save the ultimate's use-again shockwave until after you've already banked hybrid defense stacks, not on cooldown
4
Prioritize split-pushing and side-lane duels over grouping for 5v5s — that's where his sustain wins fights outright
Alucard — common questions
Is Alucard good for beginners?
Yes. His chase-and-sustain gameplan is straightforward and forgiving, since lifesteal covers a lot of positioning mistakes in 1v1 fights.
What is the best build for Alucard?
Swift Boots into Demon Hunter Sword, Haas' Claws, and Endless Battle covers lifesteal, attack speed, and sustained trading power. Add Blade of Despair once ahead for more burst.
Which heroes counter Alucard?
Barats and Khufra lock him down hard before his lifesteal stabilizes him, and Phoveus's ultimate charges off Pursuit's constant dashing, punishing him every fight.
What emblem should Alucard use?
Fighter emblem with Firmness for early survivability, Weapons Master for scaling stats, and Killing Spree to snowball off kills in a duel.