Magic-damage fighter who juggles a knocked-up target through her whole combo
FighterEXP LaneDeals magic
Guinevere is a melee fighter dealing magic damage instead of the physical damage most exp-lane fighters run. Spatial Migration knocks a target airborne and can blink her behind them with an invisible decoy illusion left behind, and Violet Requiem re-launches an already-airborne enemy for a long multi-hit juggle.
Difficulty
Hard
Specialities
BurstMagic Damage
Her whole combo depends on landing the first knockup and timing the ultimate's re-launch, which takes real repetition to hit consistently.
Beaten by
103 hard
Strong into
3
Best duos
7
Builds
2
At a glance
Damage
8 of 10
Durability
5 of 10
Crowd Control
7 of 10
Mobility
6 of 10
Utility
4 of 10
Rated against the whole roster, not against their own class.
When Guinevere is strong
Attributes
Damage
8
Durability
5
Crowd Control
7
Mobility
6
Utility
4
Strengths
Violet Requiem re-launches already-airborne enemies for extra hits, turning one knockup into a long juggle combo
Spatial Migration's second cast blinks her behind a target while invisible and leaves a decoy illusion
Super Magic deals bonus damage to airborne targets and heals her back on the fully-charged enhanced basic attack
Energy Wave refunds a second of cooldown on every skill whenever it lands, keeping her combo looping
Weaknesses
Fully committed to melee range for her whole combo — no ranged poke or safe engage tool
Her plan depends on landing the first knockup from Spatial Migration; whiffing it removes the juggle entirely
CC immunity only kicks in during Violet Requiem's cast, so she can be locked down before the ultimate starts
Squishy relative to other exp-lane fighters, so trading into tanks without a knockup lined up goes poorly
Skills
Max Energy Wave first for the cooldown refund loop, then Spatial Migration for the knockup and mobility, taking the ultimate at 4, 8 and 12.
Passive
Super Magic
BuffDamage
Guinevere deals 25% extra damage to airborne enemies. Guinevere deals (+80% Total Physical Attack) (+60% Total Magic Power) Magic Damage with her Basic Attacks and accumulates Super Magic each time she deals damage. When she's fully charged, her next Basic Attack becomes guided, dealing 80 (+100% Total Physical Attack) (+120% Total Magic Power) Magic Damage on hit and restoring 80 (+Guinevere's 8% Lost HP) HP.
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Always active — no cooldown
Skill 1
Energy Wave
DamageBuff
Guinevere releases an energy orb in the target direction, dealing 300–525 (+130% Total Magic Power) Magic Damage to the first enemy hit and slowing them by 50% for 1.2 seconds. Successfully hitting an enemy reduces all her skill cooldowns by 1 second.
Cooldown
4s
What the terms mean(2)
Magic Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But when Movement Speed is below 230 or over 420 b
Skill 2
Spatial Migration
MobilityCC
Guinevere thumps at the target location for 250–400 (+80% Total Magic Power) Magic Damage, slowing enemies within it by 50% for 1 second. Enemy heroes and creeps hit will be knocked airborne for 1 second and take 125–200 (+50% Total Magic Power) additional Magic Damage. After cast, Guinevere can reactivate the skill in 5 seconds to blink toward the target direction while invisible for 0.5 seconds and leave an illusion behind.
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Cooldown
17s
Ultimate
Violet Requiem
BurstCC
Guinevere creates a force field around her for 2 seconds, attacking nearby enemies 11 times within 2 seconds, dealing 650–910 (+500% Total Magic Power) Magic Damage in total. If the enemy hit is already airborne, they will be knocked airborne again, up to 6 additional times. Guinevere is immune to crowd control while casting this skill.
“Where to find my bosom friend?”
Cooldown
52s
What the terms mean(1)
Airborne
High level Crowd Control: Prevents a target from moving, and using Basic Attacks and sk
Signature combo
Spatial Migration (knockup) → Energy Wave → Violet Requiem to re-launch the airborne target for the full juggle.
Guinevere builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
Burst Fighter
7,910g total
Default pick to snowball off her airborne-damage passive and juggle combo.
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Swap in when needed
Winter Crown — Insurance against a burst assassin diving her before she can engage.
Queen's Wings — Extra effective HP, 10% Spell Vamp and the low-HP damage-reduction window to survive extended trades.
Blood Wings — Adds Guard's recurring 800 (+100% Magic Power) shield to keep her in skirmishes.
Guinevere Burst Fighter build: Arcane Boots, then Glowing Wand, then Ice Queen Wand, then Holy Crystal.
Bruiser Hybrid
7,220g total
When she needs to survive extended fights and lane trades rather than just burst.
Unlike Purify, Sprint does nothing against stuns or roots already applied — it only prevents future slows and outruns melee threats, so it's best on heroes who aren't the primary CC target.
Swap in when needed
Athena's Shield — Against a burst magic diver targeting her directly.
Immortality — Insurance for committing hard to the ultimate's channel.
Guinevere Bruiser Hybrid build: Tough Boots, then Blood Wings, then Glowing Wand, then Queen's Wings.
Who counters Guinevere
The heroes that make this matchup hard, and the mechanic that does it.
Land Spatial Migration's first hit to knock the target airborne before chaining into Violet Requiem for the juggle
2
Use Spatial Migration's second cast to blink in invisibly and leave the illusion as a decoy for incoming skillshots
3
Weave Energy Wave whenever it's up — the cooldown refund on hit keeps her whole rotation looping faster
4
Save Violet Requiem for a target already airborne rather than opening with it for the extra hit count
Guinevere — common questions
Is Guinevere good for beginners?
Guinevere is not the easiest fighter to start with — her whole combo hinges on landing Spatial Migration's knockup, and juggling with Violet Requiem takes real timing to hit consistently.
What is the best build for Guinevere?
Arcane Boots into Glowing Wand, Ice Queen Wand and Holy Crystal is the standard burst build, since her skill damage scales off Magic Power despite her being a melee fighter.
Which heroes counter Guinevere?
Khufra, Diggie and Kaja are the hardest counters because they can stop or undo her knockup setup outright, while Wanwan, Masha, Argus, Miya, Joy, Benedetta and Fanny all dodge or outlast her combo in softer ways.
What does Guinevere's ultimate do?
Violet Requiem creates a force field around her that strikes nearby enemies 11 times over 2 seconds, and any enemy already airborne gets knocked airborne again up to 6 additional times, all while Guinevere is immune to crowd control.