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Guinevere — hero art from Mobile Legends: Bang Bang

Guinevere

ATier

Magic-damage fighter who juggles a knocked-up target through her whole combo

FighterEXP LaneDeals magic

Guinevere is a melee fighter dealing magic damage instead of the physical damage most exp-lane fighters run. Spatial Migration knocks a target airborne and can blink her behind them with an invisible decoy illusion left behind, and Violet Requiem re-launches an already-airborne enemy for a long multi-hit juggle.

Difficulty
Hard
Specialities
BurstMagic Damage

Her whole combo depends on landing the first knockup and timing the ultimate's re-launch, which takes real repetition to hit consistently.

At a glance

When Guinevere is strong

5Early8Mid7Late

Attributes

Damage
8
Durability
5
Crowd Control
7
Mobility
6
Utility
4

Strengths

  • Violet Requiem re-launches already-airborne enemies for extra hits, turning one knockup into a long juggle combo
  • Spatial Migration's second cast blinks her behind a target while invisible and leaves a decoy illusion
  • Super Magic deals bonus damage to airborne targets and heals her back on the fully-charged enhanced basic attack
  • Energy Wave refunds a second of cooldown on every skill whenever it lands, keeping her combo looping

Weaknesses

  • Fully committed to melee range for her whole combo — no ranged poke or safe engage tool
  • Her plan depends on landing the first knockup from Spatial Migration; whiffing it removes the juggle entirely
  • CC immunity only kicks in during Violet Requiem's cast, so she can be locked down before the ultimate starts
  • Squishy relative to other exp-lane fighters, so trading into tanks without a knockup lined up goes poorly

Skills

Max Energy Wave first for the cooldown refund loop, then Spatial Migration for the knockup and mobility, taking the ultimate at 4, 8 and 12.

Super Magic icon
Passive

Super Magic

BuffDamage

Guinevere deals 25% extra damage to airborne enemies. Guinevere deals (+80% Total Physical Attack) (+60% Total Magic Power) Magic Damage with her Basic Attacks and accumulates Super Magic each time she deals damage. When she's fully charged, her next Basic Attack becomes guided, dealing 80 (+100% Total Physical Attack) (+120% Total Magic Power) Magic Damage on hit and restoring 80 (+Guinevere's 8% Lost HP) HP.

Our source cuts this description off mid-sentence — the rest is not shown.

Always active — no cooldown

Energy Wave icon
Skill 1

Energy Wave

DamageBuff

Guinevere releases an energy orb in the target direction, dealing 300–525 (+130% Total Magic Power) Magic Damage to the first enemy hit and slowing them by 50% for 1.2 seconds. Successfully hitting an enemy reduces all her skill cooldowns by 1 second.

Cooldown
4s
What the terms mean(2)
Magic Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But when Movement Speed is below 230 or over 420 b
Spatial Migration icon
Skill 2

Spatial Migration

MobilityCC

Guinevere thumps at the target location for 250–400 (+80% Total Magic Power) Magic Damage, slowing enemies within it by 50% for 1 second. Enemy heroes and creeps hit will be knocked airborne for 1 second and take 125–200 (+50% Total Magic Power) additional Magic Damage. After cast, Guinevere can reactivate the skill in 5 seconds to blink toward the target direction while invisible for 0.5 seconds and leave an illusion behind.

Our source cuts this description off mid-sentence — the rest is not shown.

Cooldown
17s
Violet Requiem icon
Ultimate

Violet Requiem

BurstCC

Guinevere creates a force field around her for 2 seconds, attacking nearby enemies 11 times within 2 seconds, dealing 650–910 (+500% Total Magic Power) Magic Damage in total. If the enemy hit is already airborne, they will be knocked airborne again, up to 6 additional times. Guinevere is immune to crowd control while casting this skill.

Where to find my bosom friend?

Cooldown
52s
What the terms mean(1)
Airborne
High level Crowd Control: Prevents a target from moving, and using Basic Attacks and sk

Signature combo

Spatial Migration (knockup) → Energy Wave → Violet Requiem to re-launch the airborne target for the full juggle.

Guinevere builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

Burst Fighter

7,910g total

Default pick to snowball off her airborne-damage passive and juggle combo.

Emblem

  1. Inspire iconT1Inspire
  2. Weapons Master iconT2Weapons Master
  3. Lethal Ignition iconT3Lethal Ignition

Battle spell

Flicker iconFlicker120s CD

The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.

Swap in when needed

  • Winter Crown icon

    Winter Crown Insurance against a burst assassin diving her before she can engage.

  • Queen's Wings icon

    Queen's Wings Extra effective HP, 10% Spell Vamp and the low-HP damage-reduction window to survive extended trades.

  • Blood Wings icon

    Blood Wings Adds Guard's recurring 800 (+100% Magic Power) shield to keep her in skirmishes.

Guinevere Burst Fighter build: Arcane Boots, then Glowing Wand, then Ice Queen Wand, then Holy Crystal.

Bruiser Hybrid

7,220g total

When she needs to survive extended fights and lane trades rather than just burst.

Emblem

  1. Firmness iconT1Firmness
  2. Weapons Master iconT2Weapons Master
  3. Concussive Blast iconT3Concussive Blast

Battle spell

Sprint iconSprint100s CD

Unlike Purify, Sprint does nothing against stuns or roots already applied — it only prevents future slows and outruns melee threats, so it's best on heroes who aren't the primary CC target.

Swap in when needed

  • Athena's Shield icon

    Athena's Shield Against a burst magic diver targeting her directly.

  • Immortality icon

    Immortality Insurance for committing hard to the ultimate's channel.

Guinevere Bruiser Hybrid build: Tough Boots, then Blood Wings, then Glowing Wand, then Queen's Wings.

Who counters Guinevere

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Guinevere with

Duo partners whose kit completes this one.

Playing Guinevere well

  1. 1

    Land Spatial Migration's first hit to knock the target airborne before chaining into Violet Requiem for the juggle

  2. 2

    Use Spatial Migration's second cast to blink in invisibly and leave the illusion as a decoy for incoming skillshots

  3. 3

    Weave Energy Wave whenever it's up — the cooldown refund on hit keeps her whole rotation looping faster

  4. 4

    Save Violet Requiem for a target already airborne rather than opening with it for the extra hit count

Guinevere — common questions

Is Guinevere good for beginners?

Guinevere is not the easiest fighter to start with — her whole combo hinges on landing Spatial Migration's knockup, and juggling with Violet Requiem takes real timing to hit consistently.

What is the best build for Guinevere?

Arcane Boots into Glowing Wand, Ice Queen Wand and Holy Crystal is the standard burst build, since her skill damage scales off Magic Power despite her being a melee fighter.

Which heroes counter Guinevere?

Khufra, Diggie and Kaja are the hardest counters because they can stop or undo her knockup setup outright, while Wanwan, Masha, Argus, Miya, Joy, Benedetta and Fanny all dodge or outlast her combo in softer ways.

What does Guinevere's ultimate do?

Violet Requiem creates a force field around her that strikes nearby enemies 11 times over 2 seconds, and any enemy already airborne gets knocked airborne again up to 6 additional times, all while Guinevere is immune to crowd control.

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