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Sun — hero art from Mobile Legends: Bang Bang

Sun

STier

Throws decoy clones of himself to split enemy fire and shred defense.

FighterEXP LaneJungleDeals physical

Sun hurls his Golden Staff to spawn Doppelgangers that inherit his stats and attack effects, splitting enemy attention between himself and his lookalikes. Swift Exchange lets him swap places with a hidden clone to fake a retreat or ambush from stealth, while Simian God stacks physical defense shred on anyone his clones hit and heals him off their damage. Clone Techniques adds a near-full-strength decoy that soaks a teamfight combo meant for him.

Difficulty
Hard
Specialities
PushDamage

Baiting enemies onto the wrong Doppelganger with Swift Exchange's stealth swap and timing Endless Variety through a fight both take real reps to execute consistently.

At a glance

When Sun is strong

5Early8Mid6Late

Attributes

Damage
7
Durability
6
Crowd Control
3
Mobility
7
Utility
6

Strengths

  • Doppelgangers from all three skills bait enemies into wasting cooldowns on a decoy.
  • Simian God stacks up to 40% physical defense shred and heals Sun off clone damage.
  • Swift Exchange's stealth swap fakes a death or ambushes from a hidden position.
  • Clone Techniques adds a full-duration decoy that soaks a combo meant for the real Sun.

Weaknesses

  • Doppelgangers vanish after 5-12 seconds and hit for less than Sun, so a whiffed clone wastes the whole combo.
  • No hard crowd control of his own — he needs a teammate's CC to lock down a target his clones expose.
  • Once enemies learn to track his real health bar or attack animation, the deception stops working and he fights at a damage deficit.
  • Simian God's defense shred resets the moment he disengages, so kiting him out of a fight cancels his damage plan entirely.

Skills

Max Endless Variety first for Doppelganger uptime and poke damage, then level Swift Exchange for the stealth-swap mobility; take Clone Techniques at 4, 8 and 12.

Simian God icon
Passive

Simian God

DebuffHeal

Enemies hit by Sun and his Doppelgangers will have their Physical Defense reduced by 4% (stacks up to 10 times). Sun recovers HP equal to 50% of the Doppelganger's Physical Attack each time a Doppelganger deals damage.

Always active — no cooldown

What the terms mean(1)
Physical Defense
Deduction of Physical Damage taken. Physical Defense will be affected by the enemy’s Physical PEN but not lower than 0. Actual Physical Damage taken = Physical Damage dealt by enemy 120/(120 + Physical Defense). Physical Defense wi
Endless Variety icon
Skill 1

Endless Variety

AOE

Sun hurls his Golden Staff in the target direction, dealing 200–400 (+40% Total Physical Attack) Physical Damage to enemies in its path. Upon hitting an enemy hero or Creep, or reaching the maximum range, the Golden Staff morphs into a Doppelganger that lasts 5 seconds and inherits 40%–55% of Sun's attributes (and a portion of his Attack Effects).

Our source cuts this description off mid-sentence — the rest is not shown.

Cooldown
10s
Mana
70 → 120
Attack effects
40%
Swift Exchange icon
Skill 2

Swift Exchange

MobilityAOE

Sun hurls his Golden Staff in the target direction, dealing 200–400 (+40% Total Physical Attack) Physical Damage to enemies in its path. He conjures a Doppelganger at his location that lasts 5 seconds and inherits 40%–55% of his attributes (and a portion of Attack Effects), conceals himself, and moves with the Golden Staff. Sun reappears and retrieves the Golden Staff when it hits an enemy hero or reaches the maximum range.

Our source cuts this description off mid-sentence — the rest is not shown.

Cooldown
10s
Mana
70 → 120
Attack effects
40%
Clone Techniques icon
Ultimate

Clone Techniques

Summon

Sun summons a Doppelganger that lasts 12 seconds and inherits 70%–100% of his attributes and a portion 100% of his Attack Effects. The Doppelganger takes increased damage.

No one can tell what's false and what's real.

Cooldown
36s
Mana
0

Signature combo

Swift Exchange to conjure a hidden Doppelganger and reposition → Endless Variety to throw a second clone into the fight → basic attacks to trigger Simian God's defense shred, then Clone Techniques in a teamfight to add a third decoy nobody can tell apart from the real Sun.

Sun builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

EXP Lane Bruiser

6,930g total

Default pick when soloing the EXP lane into a mixed-damage matchup.

Emblem

  1. Swift iconT1Swift
  2. Weapons Master iconT2Weapons Master
  3. Killing Spree iconT3Killing Spree

Battle spell

Flicker iconFlicker120s CD

The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.

Swap in when needed

  • Sea Halberd icon

    Sea Halberd Lifebane's anti-heal also fires off Doppelganger hits, cutting enemy sustain twice as often.

  • Antique Cuirass icon

    Antique Cuirass Against skill-combo fighters and assassins stacking burst on him.

  • Immortality icon

    Immortality Second life when he is the one committing Clone Techniques into a teamfight.

  • Dominance Ice icon

    Dominance Ice Against a lifesteal-heavy frontline that outlasts his poke.

Sun EXP Lane Bruiser build: Tough Boots, then Blade of the Heptaseas, then Hunter Strike, then Queen's Wings.

Jungle Split-Pusher

6,850g total

Jungle pick built around fast clears and 1v1 lane pressure to force enemy rotations.

Emblem

  1. Thrill iconT1Thrill
  2. Wilderness Blessing iconT2Wilderness Blessing
  3. Killing Spree iconT3Killing Spree

Battle spell

A well-timed Retribution on a low-HP objective — a 'smite steal' — can snatch Turtle or Lord away from a team that appeared to be securing it, often the single biggest swing play of the early-to-mid game.

Swap in when needed

  • Sea Halberd icon

    Sea Halberd Anti-heal against enemy sustain fighters contesting the jungle.

  • Blade Armor icon

    Blade Armor Against a crit-reliant marksman punishing his extended duels.

  • Winter Crown icon

    Winter Crown Survives the burst window right after he reveals from Swift Exchange's stealth.

Sun Jungle Split-Pusher build: Swift Boots, then Haas' Claws, then Corrosion Scythe, then Malefic Roar.

Tank-Shredding Split-Push

8,040g total

Against a stacked-defense frontline, or when the plan is to split-push and trade turrets.

Emblem

  1. Firmness iconT1Firmness
  2. Tenacity iconT2Tenacity
  3. Impure Rage iconT3Impure Rage

Battle spell

Sprint iconSprint100s CD

Unlike Purify, Sprint does nothing against stuns or roots already applied — it only prevents future slows and outruns melee threats, so it's best on heroes who aren't the primary CC target.

Swap in when needed

  • Sea Halberd icon

    Sea Halberd Keeps enemy sustain in check while he solos a lane.

  • Antique Cuirass icon

    Antique Cuirass Against a skill-combo assassin trying to punish his split-push isolation.

  • Immortality icon

    Immortality Insurance against a gank while he is pushing alone.

Sun Tank-Shredding Split-Push build: Warrior Boots, then Malefic Roar, then Blade of Despair, then Queen's Wings.

Who counters Sun

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Sun with

Duo partners whose kit completes this one.

Playing Sun well

  1. 1

    Send Endless Variety or Swift Exchange down a side path before an engage so the Doppelganger is already active when the fight starts.

  2. 2

    Use Swift Exchange's stealth to vanish mid-chase and let the Doppelganger eat the killing blow instead of you.

  3. 3

    Stack Simian God to 10 on the frontline tank before shifting focus onto a squishier target — the defense shred carries over to your next target's fight.

  4. 4

    Save Clone Techniques for a teamfight rather than a duel — its decoy is most valuable when multiple enemies have to guess who to attack.

  5. 5

    Basic-attack a target your Doppelganger just hit so its inherited attack effects proc again and stack Simian God's heal-back faster.

Sun — common questions

Is Sun good for beginners?

Sun is moderate-to-high difficulty — throwing a Doppelganger is simple, but baiting enemies onto the wrong clone with Swift Exchange's stealth swap and tracking Simian God's stacks takes real practice to use consistently.

What is the best build for Sun?

Tough Boots into Blade of the Heptaseas, Hunter Strike and Queen's Wings covers a standard EXP lane bruiser matchup; switch to the jungle split-push build with Haas' Claws and Corrosion Scythe when he's the jungler instead.

Which heroes counter Sun?

Aldous, Joy and Kimmy are the hardest counters — Aldous's stacking punch combo bursts him down before his shred matters, Joy dashes straight through a Doppelganger onto the real Sun, and Kimmy's long-range magic basic attacks ignore his physical defense shred entirely.

Is Sun a jungler or an EXP laner?

Sun can play both — his push and damage specialities let him solo the EXP lane as a bruiser or take the jungle for faster clears and 1v1 lane pressure, depending on what the draft needs.

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