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Sun — Mobile Legends hero

How to counter Sun

FighterEXP LaneJungle

3 hard counters, 6 soft · 4 counter-items · full Sun guide

What Sun is bad at

  • Doppelgangers vanish after 5-12 seconds and hit for less than Sun, so a whiffed clone wastes the whole combo.
  • No hard crowd control of his own — he needs a teammate's CC to lock down a target his clones expose.
  • Once enemies learn to track his real health bar or attack animation, the deception stops working and he fights at a damage deficit.
  • Simian God's defense shred resets the moment he disengages, so kiting him out of a fight cancels his damage plan entirely.

Every counter below works by pressing one of these.

Hard counters to Sun

Pick one of these and the matchup is decided before the fight starts.

Soft counters

Favourable, but Sun can still play around them.

Items to build against Sun

You cannot always change your pick. You can always change your fourth slot.

Do not pick these into Sun

Heroes whose own counter list names Sun — these matchups go the other way. A red dot marks a hard counter.

Why Sun works

Sun hurls his Golden Staff to spawn Doppelgangers that inherit his stats and attack effects, splitting enemy attention between himself and his lookalikes. Swift Exchange lets him swap places with a hidden clone to fake a retreat or ambush from stealth, while Simian God stacks physical defense shred on anyone his clones hit and heals him off their damage. Clone Techniques adds a near-full-strength decoy that soaks a teamfight combo meant for him.

Common questions

Who counters Sun in Mobile Legends?

Ruby, Natan, Aldous, Alucard, Melissa all beat Sun. Aldous is the hardest counter: Contract: Soul Steal banks permanent bonus damage from every kill Aldous lands, and Contract: Chase Fate reaches Sun from anywhere on the map, so a single dash-into-punch combo deletes his HP before Simian God's shred or heal-back ever matters.

What items should I build against Sun?

Sea Halberd: Lifebane cuts the HP Sun recovers from Simian God's Doppelganger-damage heal-back to a fraction, so he can't sustain through extended trades. Winter Crown: Negates the burst window right as Sun reveals himself from Swift Exchange's stealth to land the real hit. Antique Cuirass: Stacks physical defense and punishes his repeated Endless Variety and Swift Exchange throws plus basic-attack combo with stacking damage reduction. Dominance Ice: 40 Physical Defense blunts the sustained basic-attack damage his Doppelgangers inherit, while its anti-heal cuts further into Simian God's heal-back.

What is Sun's biggest weakness?

Doppelgangers vanish after 5-12 seconds and hit for less than Sun, so a whiffed clone wastes the whole combo.

Counter another hero

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