What Sun is bad at
- Doppelgangers vanish after 5-12 seconds and hit for less than Sun, so a whiffed clone wastes the whole combo.
- No hard crowd control of his own — he needs a teammate's CC to lock down a target his clones expose.
- Once enemies learn to track his real health bar or attack animation, the deception stops working and he fights at a damage deficit.
- Simian God's defense shred resets the moment he disengages, so kiting him out of a fight cancels his damage plan entirely.
Every counter below works by pressing one of these.
Hard counters to Sun
Pick one of these and the matchup is decided before the fight starts.
AldousFighterHardContract: Soul Steal banks permanent bonus damage from every kill Aldous lands, and Contract: Chase Fate reaches Sun from anywhere on the map, so a single dash-into-punch combo deletes his HP before Simian God's shred or heal-back ever matters.
JoyAssassinHardJoy's dash-links only chain off hero units she has actually damaged, so she reads through a Doppelganger with one hit and re-links straight onto the real Sun, closing the gap his deception is supposed to prevent.
KimmyMarksman · MageHardKimmy's basic attacks outrange both Endless Variety and Swift Exchange's throw distance and deal magic damage, so Simian God's physical defense shred never touches her output while she poke him down before he can close to clone range.
Soft counters
Favourable, but Sun can still play around them.
RubyFighterSoftLet's Dance! gives Ruby a defensive dash after every skill cast, up to three stacks, so she disengages before Simian God's defense-shred stacks build up, and its Spell Vamp heals back the chip damage his Doppelgangers land, denying him the extended trade he needs.
NatanMarksmanSoftInterference! pulls a whole cluster of targets together and Natan's follow-up damage hits everyone in that zone regardless of identity, so Sun's Doppelganger deception buys nothing once the group is yanked into one spot.
AlucardFighter · AssassinSoftFission Wave's passive gives Alucard permanent Hybrid Lifesteal, letting him out-heal the chip damage from Sun's Doppelgangers, and its active strips Hybrid Defense off everyone it catches before the shockwave lands on the real Sun.
MelissaMarksmanSoftEyes on You! throws Muddles out as a decoy of her own and links Sun down with a 60% slow, letting Melissa poke him from outside his Doppelganger throw range while playing the same distraction game right back at him.
FaramisSupport · MageSoftCult Altar wraps his team in the Specter state for bonus HP and a debuff clear, so a Doppelganger burst combo never finishes anyone, and whoever Sun's clones do drop comes straight back in the Resurrection state.
AliceTank · MageSoftBlood Banquet heals her off her own skill damage regardless of which Doppelganger is nearest, and because that healing scales off Magic Power, Simian God's physical defense shred does nothing to blunt it in the same war of attrition Sun is trying to fight.
Items to build against Sun
You cannot always change your pick. You can always change your fourth slot.
Sea HalberdLifebane cuts the HP Sun recovers from Simian God's Doppelganger-damage heal-back to a fraction, so he can't sustain through extended trades.
Winter CrownNegates the burst window right as Sun reveals himself from Swift Exchange's stealth to land the real hit.
Antique CuirassStacks physical defense and punishes his repeated Endless Variety and Swift Exchange throws plus basic-attack combo with stacking damage reduction.
Dominance Ice40 Physical Defense blunts the sustained basic-attack damage his Doppelgangers inherit, while its anti-heal cuts further into Simian God's heal-back.
Do not pick these into Sun
Heroes whose own counter list names Sun — these matchups go the other way. A red dot marks a hard counter.
Why Sun works
Common questions
Who counters Sun in Mobile Legends?
Ruby, Natan, Aldous, Alucard, Melissa all beat Sun. Aldous is the hardest counter: Contract: Soul Steal banks permanent bonus damage from every kill Aldous lands, and Contract: Chase Fate reaches Sun from anywhere on the map, so a single dash-into-punch combo deletes his HP before Simian God's shred or heal-back ever matters.
What items should I build against Sun?
Sea Halberd: Lifebane cuts the HP Sun recovers from Simian God's Doppelganger-damage heal-back to a fraction, so he can't sustain through extended trades. Winter Crown: Negates the burst window right as Sun reveals himself from Swift Exchange's stealth to land the real hit. Antique Cuirass: Stacks physical defense and punishes his repeated Endless Variety and Swift Exchange throws plus basic-attack combo with stacking damage reduction. Dominance Ice: 40 Physical Defense blunts the sustained basic-attack damage his Doppelgangers inherit, while its anti-heal cuts further into Simian God's heal-back.
What is Sun's biggest weakness?
Doppelgangers vanish after 5-12 seconds and hit for less than Sun, so a whiffed clone wastes the whole combo.
