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Ruby — hero art from Mobile Legends: Bang Bang

Ruby

CTier

Crowd-control Fighter who chains a stun-pull into a stun-pull ultimate.

FighterEXP LaneDeals physical

Ruby is an EXP lane Fighter who blinks after every skill cast via Let's Dance!, stacking Physical and Magic Defense while repositioning. Don't Run, Wolf King! pulls and stuns nearby enemies twice, then I'm Offended! pulls and stuns again from range, letting her chain crowd control almost continuously in an extended fight.

Difficulty
Moderate
Specialities
Crowd ControlRegen

Chaining Let's Dance!'s blink repositioning between Don't Run, Wolf King! and I'm Offended! to stay in CC range takes real spatial awareness in a moving fight.

At a glance

When Ruby is strong

5Early7Mid6Late

Attributes

Damage
6
Durability
7
Crowd Control
8
Mobility
6
Utility
5

Strengths

  • Don't Run, Wolf King! and I'm Offended! together provide near-continuous stun uptime on a single target
  • Let's Dance!'s post-skill blink and stacking defense make her hard to burst down in a duel
  • I'm Offended!'s pull can drag an isolated enemy straight into her team
  • High Spell Vamp ratio on skill damage gives her real sustain in extended CC-lock fights

Weaknesses

  • All of her stuns are short (0.5 seconds each), requiring back-to-back chaining to lock a target down meaningfully
  • Short dash range on Let's Dance! means she can't close large gaps like a true gap-closing Fighter
  • Falls off against hard peel that shields or purifies through her stun chain
  • Low burst damage compared to other Fighters — she wins fights through CC and sustain, not raw damage

Skills

Level Be Good! first for wave clear and poke, max Don't Run, Wolf King! second for CC uptime, and take I'm Offended! at 4, 8, and 12.

Let's Dance! icon
Passive

Let's Dance!

Buff

Ruby gains 6%-20% Spell Vamp (based on level) and inherits 125% Spell Vamp Ratio (Basic Attacks cannot trigger Lifesteal). After each skill cast, Ruby can dash to another location, gaining 7.5 (+1.5 × Hero Level) Physical & Magic Defense (scales with level) for 4 seconds. (stacks up to 3 times).

Always active — no cooldown

What the terms mean(2)
Blink
Movement ability that can pass through obstacles.
Spell Vamp
Percentage of HP recovered from dealing Skill Damage to an enemy. HP recovered = Skill Damage × Spell Vamp ×
Be Good! icon
Skill 1

Be Good!

AOESlow

Ruby swings her scythe, dealing 90 (+70%–130% Total Physical Attack) Physical Damage to enemies hit. She then unleashes a shockwave In the same direction, dealing 90 (+70%–130% Total Physical Attack) Physical Damage to enemies hit and slowing them by 40% for 1 second.

Cooldown
4s
Mana
25
Spell vamp
125%
What the terms mean(2)
Physical Damage Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. B
Don't Run, Wolf King! icon
Skill 2

Don't Run, Wolf King!

CCAOE

Ruby swings her scythe herself twice, each swing dealing 60–185 (+55% Total Physical Attack) Physical Damage to nearby enemies, stunning them for 0.5 seconds, and slowly pulling them toward her.

Cooldown
7s
Mana
50 → 75
Spell vamp
125%
What the terms mean(2)
Physical Damage Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Stun
Basic level Crowd Control: Prevents a target from moving, and using Basic Attacks and skills. Can interrupt some skills.
I'm Offended! icon
Ultimate

I'm Offended!

CCAOE

Ruby sweeps scythe in the target direction, dealing 200–480 (+200% Total Physical Attack) Physical Damage to enemies hit, pulling them toward her, and stunning them for 0.5 seconds.

Cooldown
26s
Mana
80 → 120
Spell vamp
125%
What the terms mean(3)
Physical Damage Skill
Deal Physical DMG to enemies. Triggers Spell Vamp.
Stun
Basic level Crowd Control: Prevents a target from moving, and using Basic Attacks and skills. Can interrupt some skills.
Displacement
Target Displacement; Can interrupt certain skills a

Signature combo

Don't Run, Wolf King! to stun and pull in → I'm Offended! to pull and stun again → Be Good! to finish while Let's Dance! blinks her back into range between casts.

Ruby builds

Core items in buy order, with the emblem, talents and battle spell that go with them.

Sustain Bruiser

6,930g total

Default pick for extended lockdown fights where her stacking defense and Spell Vamp matter most.

Emblem

  1. Firmness iconT1Firmness
  2. Weapons Master iconT2Weapons Master
  3. Impure Rage iconT3Impure Rage

Battle spell

Flicker iconFlicker120s CD

The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.

Swap in when needed

  • Immortality icon

    Immortality Insurance against burst dive that tries to kill her before her CC chain lands.

  • Wind of Nature icon

    Wind of Nature A window of physical damage immunity against a physical duelist out-trading her before her stun chain lands.

  • Dominance Ice icon

    Dominance Ice Lifebane's anti-heal against the attack-speed lifesteal carries she locks down, plus 40/40 Hybrid Defense for the trade.

Ruby Sustain Bruiser build: Warrior Boots, then Hunter Strike, then Blade of the Heptaseas, then Queen's Wings.

Anti-Dive Frontline

6,780g total

When the enemy has burst assassins that need to be locked down before they reach her backline.

Emblem

  1. Firmness iconT1Firmness
  2. Weapons Master iconT2Weapons Master
  3. Impure Rage iconT3Impure Rage

Battle spell

Petrify iconPetrify75s CD

Petrify's short stun window is enough to force a follow-up teammate combo but not to solo-lock a target — pair it with an ally's burst rather than expecting to win the fight alone.

Swap in when needed

  • Antique Cuirass icon

    Antique Cuirass Against skill-combo assassins diving repeatedly in extended fights.

  • Sea Halberd icon

    Sea Halberd Against enemy lifesteal or sustain outracing her Spell Vamp.

  • Radiant Armor icon

    Radiant Armor Against sustained magic damage teams chipping her down.

Ruby Anti-Dive Frontline build: Tough Boots, then Blade of the Heptaseas, then Queen's Wings, then Oracle.

Who counters Ruby

The heroes that make this matchup hard, and the mechanic that does it.

Who to pair Ruby with

Duo partners whose kit completes this one.

Playing Ruby well

  1. 1

    Chain Don't Run, Wolf King! into I'm Offended! back-to-back rather than spacing them out, to maximize stun uptime

  2. 2

    Use Let's Dance!'s blink after each cast to reposition behind a target rather than only to escape

  3. 3

    Open extended trades, not quick pokes — her Spell Vamp sustain and stacking defense both reward staying in the fight

  4. 4

    Save I'm Offended!'s pull for isolated targets you can drag away from their team, not ones already grouped with allies

Ruby — common questions

Is Ruby good for beginners?

Ruby is moderate difficulty — her stun chain is intuitive to use, but chaining Let's Dance!'s blink to stay in range through a moving fight takes real practice.

What is the best build for Ruby?

A sustain bruiser build with Hunter Strike, Blade of the Heptaseas, and Queen's Wings covers most games, giving her the HP and lifesteal-adjacent Spell Vamp to win extended CC-lock fights.

Which heroes counter Ruby?

Diggie and Lolita counter her hardest — Diggie's Time Journey clears her stuns off his whole team, while Lolita out-stuns her with Noumenon Blast and shields her team through the scythe damage.

What lane does Ruby play?

Ruby is an EXP lane Fighter who solos the top lane for level advantage, then uses her stun chain to lock down targets in teamfights.

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