Demon Fighter who charges up cooldown reduction off enemy dashes.
FighterEXP LaneDeals hybrid
Phoveus is an EXP lane Fighter built around Demonic Force — any enemy blink, dash, or displacement within 8 units cuts his cooldowns, letting him chain Demonic Impact and Dark Wave faster the more mobile the enemy team is. His ultimate marks enemies through those skills, then slams down with Judgement to heal off lost HP and finish the kill.
Difficulty
Moderate
Specialities
RegenDamage
Phoveus rewards reading enemy dash patterns to trigger Demonic Force and timing Judgement's leap onto a Sinner's Mark target rather than a raw combo sequence.
Beaten by
84 hard
Strong into
20
Best duos
8
Builds
2
At a glance
Damage
7 of 10
Durability
7 of 10
Crowd Control
6 of 10
Mobility
5 of 10
Utility
4 of 10
Rated against the whole roster, not against their own class.
When Phoveus is strong
Attributes
Damage
7
Durability
7
Crowd Control
6
Mobility
5
Utility
4
Strengths
Demonic Force punishes dash-heavy enemy teams by cutting his own cooldowns every time they engage
Judgement heals him for a percentage of lost HP, letting him win extended fights the lower his HP gets
Dark Wave's airborne drag sets up guaranteed follow-up damage from his whole kit
Demonic Force's free charge-and-shield triggers off Basic Attacks without spending a skill
Weaknesses
Weak against enemies who don't dash — Demonic Force does nothing versus stationary poke comps
No mobility skill of his own besides the passive-triggered Demonic Force charge
Judgement's healing is halved when it hits multiple targets, punishing greedy AoE casts
Mediocre early game before his passive and ultimate combo come online at level 4-6
Skills
Level Demonic Impact first for the slow and mark setup, max Dark Wave second for the airborne drag, and take Infernal Pursuit at 4, 8, and 12.
Passive
Demonic Force
Buff
Phoveus' next Basic Attack allows him to charge at the enemy, knocking them back, dealing extra Magic Damage equal to 4% of the enemy's Max HP, and gaining a Shield equal to 8% of his Max HP. This effect has a 26-14 seconds cooldown (based on Infernal Pursuit level).
Our source cuts this description off mid-sentence — the rest is not shown.
Always active — no cooldown
Skill 1
Demonic Impact
AOESlow
Phoveus slams his monolith into the ground, dealing 200–500 (+120% Total Physical Attack) Physical Damage to enemies in the area and slowing them by 70% for 0.5 second. If this skills hits an enemy, Phoveus' next Demonic Impact will leave behind an Astaros Eye. Astaros Eye: Implodes after a short delay, dealing 100–250 (+60% Total Physical Attack) Magic Damage to the enemies.
Cooldown
6s
Skill 2
Dark Wave
AOECC
Phoveus drops the stone and releases his demonic power in the target direction, knocking enemies airborne, dragging them along, and dealing 250–500 (+100% Extra Physical Attack) Magic Damage.
Cooldown
10s
What the terms mean(1)
Movement Speed
Movement Speed on the battlefield. Usually Calculated and Actual Movement Speed is equal. But when Movement Speed is below 230 or over 420 both Slowdown and Speedup Effect will decay.
Ultimate
Infernal Pursuit
MobilityBurst
Sinner: Demonic Force, Astaros Eye, and Dark Wave can apply Sinner's Mark to the enemy hero hit. Judgement: Phoveus leaps into the air and smashes down with his monolith at the enemy hero with Sinner's Mark, dealing 250–500 (+100% Total Physical Attack) plus extra Physical Damage equal to 5% of the target's Max HP to enemies in the area while Phoveus recovers 50 plus 6% of his Lost HP. The HP recovered is reduced by 80% when hitting multiple enemies.
Cooldown not recorded
Signature combo
Demonic Impact to mark and slow → Dark Wave to drag the target in → Infernal Pursuit's Judgement leap finishes and heals off the target's lost HP.
Phoveus builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
HP-Scaling Bruiser
6,990g total
Default pick for extended fights where Judgement's healing needs to matter over time.
The 'Flicker combo' — blinking in right as a hook or stun lands, or blinking out the instant an enemy ultimate is cast — is the single most common high-elo outplay moment in the game.
Swap in when needed
Immortality — Insurance against burst combos that try to kill him before Judgement's heal kicks in.
Wind of Nature — A window of physical damage immunity against the physical divers Demonic Force punishes.
Dominance Ice — Lifebane's anti-heal and 40/40 Hybrid Defense against the attack-speed lifesteal carries his slower kit can't chase.
Phoveus HP-Scaling Bruiser build: Tough Boots, then Blade of the Heptaseas, then Queen's Wings, then Brute Force Breastplate.
Anti-Mobility Frontline
6,600g total
Into a dash-heavy enemy comp where Demonic Force will be triggering constantly.
Bait an enemy dash near you before engaging to trigger Demonic Force's cooldown reduction for free
2
Land Demonic Impact on a single target first so the follow-up Astaros Eye implosion doesn't go to waste
3
Save Judgement for a target already carrying Sinner's Mark from Dark Wave or Demonic Force
4
Don't overextend chasing marks — Phoveus wins by making enemies come to him, not by chasing them down
Phoveus — common questions
Is Phoveus good for beginners?
Phoveus is moderate difficulty — his core loop of triggering Demonic Force and landing Judgement is intuitive, but reading when enemies will dash near him takes match experience.
What is the best build for Phoveus?
An HP-scaling bruiser build with Blade of the Heptaseas, Queen's Wings, and Brute Force Breastplate covers most games, keeping his healing and physical damage relevant into the late game.
Which heroes counter Phoveus?
Minsitthar and X.Borg counter him hardest — King's Calling bars movement skills without ever counting as a dash, and X.Borg neither dashes nor lets Firaga Armor break to Judgement's burst.
What lane does Phoveus play?
Phoveus is an EXP lane Fighter who solos the top lane, punishing dash-heavy junglers and roamers who trigger his Demonic Force cooldown reduction when they engage.