Scaling mage whose skill damage grows with his Max Mana pool
MageMid LaneDeals magic
Cecilion converts every point of Max Mana into skill damage through Overflowing, so mage items that would normally just extend his mana pool directly raise his ceiling. Bat Impact restores mana on every hit, letting him poke almost for free, while Bats Feast turns a full-HP backline into a shredded one in a single six-second channel once he hits his damage-scaling core items.
Difficulty
Moderate
Specialities
PokeBurst
Bat Impact's cost escalates by 1.8x with every repeated cast within 6 seconds, so managing mana between poke and the ultimate's channel window takes real resource discipline.
Beaten by
105 hard
Strong into
0
Best duos
10
Builds
2
At a glance
Damage
8 of 10
Durability
4 of 10
Crowd Control
3 of 10
Mobility
2 of 10
Utility
4 of 10
Rated against the whole roster, not against their own class.
When Cecilion is strong
Attributes
Damage
8
Durability
4
Crowd Control
3
Mobility
2
Utility
4
Strengths
Overflowing scales his skill damage directly off Max Mana, so pure mana-stacking items translate straight into burst
Bat Impact restores mana on every hit through Overflowing, letting him poke a lane almost indefinitely without recalling
Bats Feast channels for 6 seconds while granting slow immunity, making him extremely hard to shut down mid-ultimate once it starts
Sanguine Claws pulls and immobilizes grouped enemies, setting up his own follow-up burst without needing an ally's CC
Weaknesses
No dash or blink of any kind — pure positioning and range are his only defense
Very weak in the early game before his Max Mana and item core come online, making him a target for early ganks
Bat Impact's mana cost escalates 1.8x per repeated cast in 6 seconds, punishing spam without Overflowing's mana return
Bats Feast has to be stood in place to channel, so any hard CC that lands on him mid-cast cancels the entire ultimate
Skills
Max Bat Impact first for poke and mana sustain, level Sanguine Claws for the pull but don't max it early, and take Bats Feast at every level it's available.
Passive
Overflowing
Buff
Cecilion increases his Max Mana by 10 and restores the same amount of Mana his skill hits an enemy target. Cooldown: 1 second. Cecilion has higher Max Mana and Mana Regen, and his skill damage scales with his Max Mana.
Cecilion orders a giant bat to dive in a designated direction, dealing 100–250 (+80% Total Magic Power) (+5% Total Mana) Magic Damage to enemies on the path. The giant bat will stay at its destination and launch another attack, dealing 200–500 (+160% Total Magic Power) (+10% Total Mana) Magic Damage to enemies and triggering Overflowing extra 1 time. In 6 seconds, every time Cecilion casts this skill, the mana cost will be increased by 1.8 time(s) (capped at 4 times).
Our source cuts this description off mid-sentence — the rest is not shown.
Cooldown
1.5s
Mana
75
Skill 2
Sanguine Claws
CCAOE
Cecilion summons a pair of claws in a designated location. After a short delay, the claws will move toward each other and pull enemies along the way to the center, dealing 200–300 (+45% Total Magic Power) (+1.2% Total Mana) Magic Damage and immobilizing them for 1 second.
Cooldown
12s
Mana
95 → 120
What the terms mean(2)
Immobilized
A state that prevents a target from moving. The target can't use Blink within the duration.
Magic Skill
Deal Magic DMG to enemies. Triggers Spell Vamp.
Ultimate
Bats Feast
BurstSpeed Up
Cecilion unleashes Blood Demon power for 6 seconds, increasing his Movement Speed by 60% (decaying rapidly over 1.5 seconds) and gaining immunity to slow effects. Meanwhile, he shoots 40 bolts of blood energy at the enemies nearby, each dealing 35–45 (+8% Total Magic Power) (+0.3% Total Mana) Magic Damage and slowing them by 3% (up to 30%) for 1 second. Hitting an enemy heals him for 10 and 1% of his lost HP.
Cooldown
44s
Mana
150 → 250
Signature combo
Sanguine Claws to pull and immobilize → Bat Impact for burst poke → Bats Feast once the target is locked down or the fight is already grouped.
Cecilion builds
Core items in buy order, with the emblem, talents and battle spell that go with them.
Mana Scaling Burst
7,900g total
Default mid-lane build for maximizing Overflowing's damage-per-mana scaling.
Unlike Purify, Sprint does nothing against stuns or roots already applied — it only prevents future slows and outruns melee threats, so it's best on heroes who aren't the primary CC target.
Swap in when needed
Divine Glaive — Against enemies stacking Magic Defense to blunt his burst.
Winter Crown — Against enemy dive assassins or lock-on ultimates aimed at him.
Blood Wings — Against enemy burst mages or assassins racing him for the kill.
Concentrated Energy — Hybrid Lifesteal and stacking Magic Power for longer poke wars.
Cecilion Mana Scaling Burst build: Arcane Boots, then Clock of Destiny, then Glowing Wand, then Holy Crystal.
Anti-Tank Burst
6,720g total
When the enemy frontline is stacking Magic Defense and blocking his damage into the backline.
The short cooldown makes Flameshot the best spell for poke comps that want to repeatedly punish approaches over a long lane phase rather than save a single-use cooldown for one fight.
Swap in when needed
Holy Crystal — Pure damage scaling once ahead in gold.
Winter Crown — Against enemy burst combos or lock-on ultimates.
Blood Wings — Against enemy assassins threatening to burst him down first.
Cecilion Anti-Tank Burst build: Arcane Boots, then Genius Wand, then Clock of Destiny, then Divine Glaive.
Who counters Cecilion
The heroes that make this matchup hard, and the mechanic that does it.
Prioritize Max Mana items early — Overflowing means mana pool is a direct damage stat for Cecilion, not just a resource
2
Land Sanguine Claws before committing Bats Feast, so the pull immobilizes targets in place for the full channel duration
3
Poke freely with Bat Impact in lane — Overflowing's mana refund on hit means it rarely runs him dry against a target he's hitting
4
Position at max range before starting Bats Feast, since its slow immunity protects mobility but not against hard CC landing mid-channel
Cecilion — common questions
Is Cecilion good for beginners?
Reasonably approachable in lane since his poke is simple, but he's totally reliant on positioning and teammates for safety since he has no dash or escape of any kind.
What is the best build for Cecilion?
Arcane Boots into Clock of Destiny, Glowing Wand, and Holy Crystal maximizes Overflowing's Max Mana scaling into raw burst. Swap in Divine Glaive against a stacked Magic Defense frontline.
Which heroes counter Cecilion?
Any hard-diving assassin — Hayabusa, Yin, Aamon, Harley — closes distance instantly and kills him before Bats Feast can channel. He has zero personal mobility to answer with.
Why does Cecilion feel weak early and strong late?
Overflowing scales his skill damage directly off Max Mana, which only grows large after several core items. Farm safely early and he becomes one of the highest-damage mages once his mana pool scales up.